Search results

  1. Solairerection

    Why we don´t need a flagging system

    A-RPK features men and women in laaaaaaaaaw enforcement. Suspects are considering innocent, until proven guilty, in a court of laaaaw.
  2. Solairerection

    Would you like to have common Triangular based Magic ?

    I don't think the entire system is needed (or can be implemented without overhauling how the current system work) but I think a stamina to mana spell can be used. It might need to have a hefty stamina usage, something like 50-75-100% stamina, for it to not be overpowered or needed to be spammed...
  3. Solairerection

    [Suggestion] SV & Community - Encourage forum activity & usage

    I do think the developers and community should use the forums more. Mainly because it allows for larger posts and a slower discussion than you'd get somewhere else. Dropping an entire essay on discord just to have it be drowned out immediatly by a flurry of messages isn't too appealing, but...
  4. Solairerection

    Combat is boring, a note to Henrik.

    After spending the week or so duelling and groupfighting, in various sizes, I can concur that the combat is quite boring. Mainly the slow movement-speed aswell as the parry-botting is my main gripe. I still don't quite get why StarVault is keeping their current blocking-system. Afterall, isn't...
  5. Solairerection

    Poll: Do You Like The New Combat

    Maybe they were busy uninstalling the game after having a swing right through their block from a system that is literally perfect instead of voting on the forum? Why not listen to quiet majority instead? Millions of players who simply will not accept having their blocks swung right through.
  6. Solairerection

    Poll: Do You Like The New Combat

    Yes I'm sure the 107 people, with a very biased opinion, is indicative of what's OK or not. Instead look at the literal millions upon millions of players who won't go near the game because the game allows players' to swing through eachothers blocks. It's a very real problem with a very clear...
  7. Solairerection

    Poll: Do You Like The New Combat

    Don't care. Fairness matters before all.
  8. Solairerection

    Poll: Do You Like The New Combat

    It's not fine. Players get hit through their blocks and experience rubberbanding and get hits from far away still. Conclusion is we need to slow the combat down even further. Why not skip the middle steps and go straight to turn-based combat, saves time and money that can be spent on making...
  9. Solairerection

    No default flagging, optional flagging for advanced player towns only

    Your most valuable resource is time, and that can be wasted by getting repeatedly priest-camped or ganked at the crafting table, or ganked while duelling or fighting in general. Sure, we could argue "it's only an alpha, it doesn't matter what we do" but the guy getting priest-camped for an...
  10. Solairerection

    No default flagging, optional flagging for advanced player towns only

    People don't grief to gain wealth, they do so out of boredom or to piss people off. It's more likely we don't see much griefing because the people playing are here to test first and foremost and log out when are done testing, rather than stay ingame and try to cure their boredom.
  11. Solairerection

    Should blocks have a cooldown before you can block again

    I don't think there should be a global time-increase in blocking but I do think there should be a timer in missed parries, to punish players who block too early or just miss-blocks. A couple of seconds should suffice, enough to get a free swing in. I would much rather they overhaul blocking and...
  12. Solairerection

    Combat is boring, a note to Henrik.

    You are going to experience desync whenever the server has a hiccup, which could happen anytime there is a heavy load, by anything really. By your logic this is unacceptable, so might aswell switch to turn-based combat. This will solve any desync as you need to wait for other player's turn and...
  13. Solairerection

    Combat is boring, a note to Henrik.

    In the end it will come down to what will drive away the most players, slow combat or ocassionally desynced combat. If Starvault think they can find a balanced and fun combat between melee, archery, magic, combat-pets and mounted combat with a slow and controlled speed then it's up to them to...
  14. Solairerection

    Combat is boring, a note to Henrik.

    FIrst time in my life I am excited to see Mounted Combat added to the game. The absolute slow-mosexuals preaching snail-wars will have an aneurysm when they realise horses move much faster than someone on foot ever will. Or is that getting speed-capped aswell for the "Greater Good™"
  15. Solairerection

    The Reason Why Combat Is Slower Than It Used To Be

    Yes, even though it looked like shit it sort of filled the place of the non-existing feints and quickly altering your swing that you would normally do to bypass someone blocking you.
  16. Solairerection

    Combat/Overall feedback

    This is not what's happening though. At around 0:54 PatWins comes in swinging, judging by the damage it's more likely he is aiming for the person in front of him, Falcon, rather than Ariola, the player who's perspective we are looking from. Then at around 0:56 Ariola swings at PatWins and hits...
  17. Solairerection

    Combat/Overall feedback

    I'm not so sure of that after looking at the damage. Notice he is hitting for 1 damage handlehit the first swing, and the second swing with the parry is also a handlehit. It could be shitty hits ofcourse but it could also be he unintentionally clipped the guy behind him while swinging on the guy...
  18. Solairerection

    Combat/Overall feedback

    You seem awfully sure on having "blocking delays" to punish trigger-happy turtlers while conveniantly forgetting that both 360 blocking and constantly refreshing parry-timer is the only saving grace for said turtlers due to ping or desync. Log into MO1 and try to time your parry (ie no...
  19. Solairerection

    Combat/Overall feedback

    The problem with blocking is that, in it's current state, it's entirely based reacting on timers. We have already concluded several times that, due to ping, whatever happens on your screen will not necessarily happen on theirs. So any mechanic that relies entirely on timers is flawed from the...
  20. Solairerection

    Teamfights: Kallardian vs Tindremic

    I'm not so sure of that after looking at the damage. Notice he is hitting for 1 damage handlehit the first swing, and the second swing with the parry is also a handlehit. It could be shitty hits ofcourse but it could also be he unintentionally clipped the guy behind him while swinging on the guy...