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  1. Solairerection

    Feedback - The current UI is a step down from MO1

    I agree fully with the compass. I also find the one we have now can be hard to read depending on what terrain you are looking at. This wasn't a problem with the old compass. Either way it looks much better and that alone makes it better for me. The bars I don't mind as much. I think it is...
  2. Solairerection

    Can we fly?

    Yeah, or fly too close to the sun and crash that way.
  3. Solairerection

    Can we fly?

    There is bee's wax so we should be able to make wings from them.
  4. Solairerection

    Overhaul Blocking

    You will inevitably end up in a 1v1 situation and then this situation will be blatant regardless. Even if 1v1's are less frequent than group-fights it should still be an area worth having good mechanics for.
  5. Solairerection

    Overhaul Blocking

    Here is a short video on how blocking currently is.
  6. Solairerection

    Overhaul Blocking

    I'd like to see a change in the current blocking system. Preferably one similar to the "old" system, but at the very least add some sort of blocking angle so you have to aim your block towards your opponent, rather than just match your block-direction with his swing-direction. It's much too...
  7. Solairerection

    TC Guards and other NPC - We do really need less?

    I understand that someone choosing the townlife would enjoy having NPC's around. Aslong as they are doing some kind of activity (trading, manufacturing, dancing, you name it) it will be fine. But having them just wander around aimlessly can be just as uninspiring, I think. I simply disagree...
  8. Solairerection

    the taco legion

  9. Solairerection

    TC Guards and other NPC - We do really need less?

    I think NPC's should be kept to a minimum and TC Guards be kept at zero. It is up to the players' to defend their base, not AI. In my opinion it's enough that NPC towns' cover the bare necessities such as a basic vendor (bandages, shortswords/pickaxes, regeants), banking, veredari, trade...
  10. Solairerection

    Can we please just have the combat system from MO1, updated and running smoothly on this new engine?

    It is due to the new synchronization system they are using to sync people with differing pings that are slowing down the swings. As you mentioned with high pingers they are also only ones able to swing at "natural" speed, because they are already more synced to the server than someone with 100+...
  11. Solairerection

    Discussion on MO2 skill pool separation (trade/combat)

    The way I see it with separate pools is that a crafter can put points into combat "if he wants to", and a combatant can put points into crafting "if he wants to". No forcing from either side, if you don't want to either craft or fight, there are people there for you who can do that. I can...
  12. Solairerection

    Do magic right this time

    I don't know if we are thinking about the same thing. But I think that the magic was a bit too combat-oriented and competing with eachother of being the most useful/doing the most damage. Like Necromancy for instance; it just felt like it didn't focus too much on raising the dead part, but...
  13. Solairerection

    Mounted

    Best part about it they were using TAMED desert horses and sometimes even steppe horses (also those are mauls not sledgehammers, before someone else will notice). Perfectly balanced though, they should have just kept a "proper battle formation" and that would have perfectly nullified getting...
  14. Solairerection

    'vulnerable' structuses at chosen time

    If Starvault is going to add a mechanic for capturing assets, I would rather that mechanic be tied to a siege window. You pop down your siege camp and declare intent to siege and capture the building (keep, probably) and a timeframe is decided for when the attack starts and ends. They could...
  15. Solairerection

    Suggestion - make it less rewarding to spin around in MO2

    I agree in particular to this. I don't mind the spinning per se, people may play however they like, but it is one of few viable ways to get around someone turtling/parrying due to how the 360 blocking works. Normal footwork won't cut it because even if you completely hook them and hit them in...
  16. Solairerection

    Should Sarkhan use his old avatar?

    New game, new you. Right? ;) Nah, your new avatar is alright. Just use whatever you like the most, people will adjust.
  17. Solairerection

    No timer spam

    I agree, I think it would be better to add some sort of 'mini-game' or something that puts your focus on the actual appliance you are working with, rather than staring at the timers for 3-5 minutes. Either way they should spread the time out over the whole process as to not make it as dull, or...
  18. Solairerection

    Neftan's "Horse Brain and Mounted Combat" Suggestion

    I agree with the above. I would like to add about fleeing part: Could add to breeding that bred horses are less likely to run away, or will obey commands fully (aslong as they have loyalty, ofcourse). Maybe the option to bond with your pet to make it less likely to run away could be added...
  19. Solairerection

    Neftan's "Hunger Mechanic" Suggestion

    Damn right. People want realism when it comes to eating habits but don't question what happens to your food once digested, it seems to just be accepted that you either have 100% effiency when digesting - or you "magically combust" whatever waste you have in your stomach. It shouldn't stop...
  20. Solairerection

    Neftan's "Hunger Mechanic" Suggestion

    I would much rather they go for a "light roleplay" approach to food this time rather than for hunger and survival, because it felt more annoying than meaningful to carry food with you everywhere. Only way I would be more accepting to it would be if you could eat and drink until you are full...