Recent content by Anachroniser

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    Fishing nerfs took the wrong approach to address excessive income

    The latter part of this is just blatantly untrue. The most profitable setup this patch still comes in short of killing pigs and vendoring their butchered components(about 60g per hour). The issue is also not that the income was decreased as I stated above, its a matter that the core of the...
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    Fishing nerfs took the wrong approach to address excessive income

    Fishing tables were quite recently changed in an attempt to address the incredibly high income that was possible with it. Players could easily make over 200 gold an hour while naked with under 3g in equipment at no risk. I see fully why there was a perceived need to nerf this. The issue I have...
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    Some suggested tweaks to help balance pets/pve as mechanics

    Pet balance has generally been very dependent on being able to consistently parry pets. There are however some issues with the animations and with latency which make parrying pets far less consistent than it ought to be. Lag compensation for pvp is quite good and drastically reduces the effect...
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    Will there be flow/combos?

    I wouldnt go so far as to describe anything in mo1 as a true combo but a properly timed followup swing could be faster than an improperly timed one leading to a "combo" of sorts. Other than that there were fist weapons where you could charge up a hit and release it then cancel the end of the...
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    Do RPer's consider Alpha/Beta "canon"?

    There is not a direct and quantified amount of time that has passed, in lore many records were lost and the actual amount of time that has passed is still unknown (to the tindremic empire at least). https://www.mortalonline2.com/a-new-dawn/ see the subsection "counting the days" you can safely...
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    Add value to PvE: Solve the Emaljian Bone Tissue Knot by Rebalancing Defensive Values

    I understand why SV balanced lower tier materials to be closer to the higher tier materials, but I think it went a bit too far. The differences are now so minute that tung is hardly preferable to steel in some cases (in some it seems worse even). The greater stam penalty from heavy armor also...
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    Please bring back alt to self target

    Alt to self cast and self target in general was removed in a recent patch. It wasnt even given as an option in the settings menu, just outright removed. I think having a universal self target modifier key is very useful and has unique functionality that cannot be replaced without adding tons of...
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    What are your Opinions about Combat healing ? How much should a mage be able to heal with greater Heal ?

    The issue is that 3 mages with calamine and water, totalling about 3g in gear costs can make themselves vulnerable to make the person in 1000g of ogh just about unkillable. While your archer solution does kinda work what actually happens is that the mage you shoot just gets healed by the other...
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    Magic Animation

    As I understand the hitscan spells are implemented as they are because the mo1 implementation didnt really make sense as a hitscan spell. The fact a fireball was thrown made it seem non-hitscan even though it was hitscan. Ecumenical is all hitscan so I assume that's the reason for the current...
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    Levelling cooking tool lores

    While mostly true the ratio of wood it accepts is actually dependant on the wood, you can make a dish 50% dapplewood before it becomes inedible in mo1, however you could only use about 20% ironwood. I havent yet managed to make inedible food in mo2 yet so I cant say for sure if that system will...
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    What are your Opinions about Combat healing ? How much should a mage be able to heal with greater Heal ?

    I agree that we should withhold judgement on magic but I still think the poll is relevant for a comparison to mo1. I personally found pvp rather annoying as the limit to how much a person could be healed per second was entirely dependent on the number of mages healing. This meant that a low hp...
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    Levelling cooking tool lores

    From the levelling of cooking I did, the names of food at 70 and 100 lore were different and I think that they had different stats (though I'm unsure about the stats on them, will probably test this specifically soon). I think the 70 skill is full quality but reduced durability hasn't carried...
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    Levelling cooking tool lores

    Sophistication sadly isnt a good metric as then everything would just be 11 spices/juices or whatever else and then 1 or 2 actual ingredients. The point of my response was that the variance in the difficulty of levelling was the issue and was more relevant to the actual post but also to the last...
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    Levelling cooking tool lores

    My point isnt that they should be trivial to level up, my point is that the cost of levelling the near useless smoke box to a usable point shouldnt cost the same amount as getting almost every armor book in the game. Or buying 4 stacks of steel. I dont mind things being harder to level than...
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    New Player Experience Shaping Up Into a Complete Disaster

    This is just laughably false also. A veela is a viable foot fighter foot archer dexmage and psyfighter. Also could make one a great petfighter. A huergar is viable for pretty much anything though probably a bit slower than desirable on foot. Thursars are viable for anything not a mage. Simply...