Pop Dropping

Iloros

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Dec 14, 2023
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I can follow the logic. Speed is an offensive and defensive stat, I agree that all other things considered being fast is the best

I think psy is super underrated atm.
My personal anecdote I have seen a tonne of non alvarin walking around. If you are being totally honest and charitable I think you would say the same, that you are at least seeing other clades being played fairly frequently. It is not as if Alvarin outnumber all other clades combined correct?

Its an anecdote, an awkward time of day to do it, and not proof of anything so don't take it like i'm saying that it is, but at any random moment in any given bank you will see Alvarin and nonalvarin alike. I can repeat this screenshot experiment at anytime sometimes alvarin will be most and probably on average are most, but other clades ARE being played and not just as a one off meme, and people obviously like them.

I actually think Alvarin making good archers is pretty cool/archetypal, but can totally see how running 420 on foot and trying to archer being significantly more dangerous so I think that piece makes sense.


V3bWRzy.png


There is something to be said about alpha strike. Thursars with bone weapons that they swing slightly slower than a flakestone sword for 80-90 dmg has been a gripe of mine for a long time, a maul made of trash should not be an end game weapon, you can often get kills with just chip damage depending on what you're fighting. If you nerfed alvarins, thursar would probably have to be brought down in tandem. I really think hitting someone hard as fuck in mo2 and potentially 3-4 shotting them is quite valuable. I can however see how in larger group fights you want the mobility to finish kills and hopefully save your life as well.

Like I have a preference for fast characters that wear light/medium armor, Thursar Online 2 completely shit on that with the cracked out thursars swinging heavy weapons like flake, so yeah i'll probably have trouble feeling bad for the character that hits extremely hard and wields weapons they shouldn't have as end game weapons.

Talk your shit, I won't retaliate. My general sense is you don't have this all the way correct, but mo2 in general has weird metas that I think are stupid/not obvious and i'm not claiming to be a subject matter expert.

I have read a good chunk of your posts, some of them are more detailed than others, overall though it usually is just a conclusion rather than a well explained process.

And while you might not like it, I actually like embusclade's suggestion, show us some actual gameplay.
Yes there is 100% more Alvarins than all the other races combined, AND WERE EASILY 70% pop on Myrland pre Sarducca
The reason less Alvs were on Sarducca was because people naturally have preferences and 75% of people prefered the other 3 races and they nerfed Alvs and buffed Humans so that was a placebo too.

Now, when we were at 2700 pop at the start, Id say it was prob 30-25-25-20 or something
Now all the non alvarins felt, heard and realized how it is to be a non alvarin, every single thing you do is more miserable, including going to get a horse because it takes more time, swimming because only alvarins can swim and thats the most nieche things, pvp is 10x worse and you instalose from alvarins, you just do.
The maul thing is not a Thrusar thing... If anything thats what ALvarin mages always did the besst since beggining of the game, now archers do it too, way better than maul thursars in no armor, also gear is so abundant on Sarducca and id pay 100g per weapon personally if that meant that my class was a real class and not absolute garbage that cant interact in pvp with Alvarins, but guess what I cant, a naked Sheevra beats me evenetually, and you are here telling me about "thursar meta' WHEN EVERYTHING ELSE WAS ALSO PLAYED WHICH PROVES THAT IT WASNT AS BAD AS YOU DESCRIBE IT AT ALL, and it had 1400 players we have 1000 now with 2 continents, way more content, way better otverall state of the game, including performance LMAO.

Coz meta is shit, and in a pvp game if meta is absolute dogshit, people dont wanna play.
I do have it correct, I will talk my shit, because its one of the biggest issues in the game, and the community being so pro Alvarin (the remaining one coz non alvarins instaleave because its completley untolerable the gameplay of a solo non alvarin whichi is majority of potential players) is completely stagnating balance changes because SV has 0 analytics so they do democracy votes on balancing the game where 80% pop is Alvarins in zergs, so Alvarins and zergs stay op.

Playrate is THE SOLE REASON you need a balance change btw, you keep talking about I saw non Alvairns, of course I did its a fucking video game with 4 races, what other game had ever gotten to a point entire race wasnt picked? None.

But I absolutely, and especially out of town see majority Alvarins, by far, by far my dude. its 60-15-15-10 maybe.
Go watch some pvp vids man, especially the non zvz ones, because in zvz you will see a better spread (still mostly alvarins)

You can find even Sarducca vids, like Rogue's ones that have 5 alvarin to 1 non alvarin ratio, and thats early in Sarducca, now? its getting worse each day, coz non alvarin is way more likely to leave than alvarin, and every reroll I bet is non alvarin > alvarin.
Yes my latest posts are mostly theory and conclusions with some argument backing because everyone pretty much sees it and agrees, its insulting to have to do a post like I did about Oghmirs, that got 20k views and actually SV did change a few things from my suggestions, where I did the numbers, the evidence the proof, because balance wasnt so talked about, and Oghmirs werent as OP and especially as played as Alvarins

Alvarins in mo2 currently and over the last 6-7 months, are the most overpowered, overplayed race that stayed op for this long, in any game I have ever heard of or played, its comparable to Kassadin back when he was op with 100% pick ban rate.

I am bamboozled at how they didnt nerf them 15>12 is not a nerf, its a joke.
 

pooternackle

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Mar 21, 2021
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It's not like SV wasn't warned: massive empty world + alvarin + MA = dead game. At least in Myrland, the broken Alvarin and MA had to fight with the geography a bit. In Sard, you cannot escape them and you cannot outplay them using rocks, trees, etc because none exist in most places of the map.

I'll resub for the bridge if the game still has more than 300 players by then, but after that I'm 100% sure the game is done for.
 
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Iloros

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Dec 14, 2023
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It's not like SV wasn't warned: massive empty world + alvarin + MA = dead game. At least in Myrland, the broken Alvarin and MA had to fight with the geography a bit. In Sard, you cannot escape them and you cannot outplay them using rocks, trees, etc because none exist in most places of the map.

I'll resub for the bridge if the game still has more than 300 players by then, but after that I'm 100% sure the game is done for.
100% dude its so miserable idk why and how anyone even disagrees its such an obvious huge isssue, my every pvp encounter is getting shot by 5 dudes that i ccant possibly hit
 

Teknique

Well-known member
Jun 15, 2020
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Yes there is 100% more Alvarins than all the other races combined, AND WERE EASILY 70% pop on Myrland pre Sarducca
The reason less Alvs were on Sarducca was because people naturally have preferences and 75% of people prefered the other 3 races and they nerfed Alvs and buffed Humans so that was a placebo too.

Now, when we were at 2700 pop at the start, Id say it was prob 30-25-25-20 or something
Now all the non alvarins felt, heard and realized how it is to be a non alvarin, every single thing you do is more miserable, including going to get a horse because it takes more time, swimming because only alvarins can swim and thats the most nieche things, pvp is 10x worse and you instalose from alvarins, you just do.
The maul thing is not a Thrusar thing... If anything thats what ALvarin mages always did the besst since beggining of the game, now archers do it too, way better than maul thursars in no armor, also gear is so abundant on Sarducca and id pay 100g per weapon personally if that meant that my class was a real class and not absolute garbage that cant interact in pvp with Alvarins, but guess what I cant, a naked Sheevra beats me evenetually, and you are here telling me about "thursar meta' WHEN EVERYTHING ELSE WAS ALSO PLAYED WHICH PROVES THAT IT WASNT AS BAD AS YOU DESCRIBE IT AT ALL, and it had 1400 players we have 1000 now with 2 continents, way more content, way better otverall state of the game, including performance LMAO.

Coz meta is shit, and in a pvp game if meta is absolute dogshit, people dont wanna play.
I do have it correct, I will talk my shit, because its one of the biggest issues in the game, and the community being so pro Alvarin (the remaining one coz non alvarins instaleave because its completley untolerable the gameplay of a solo non alvarin whichi is majority of potential players) is completely stagnating balance changes because SV has 0 analytics so they do democracy votes on balancing the game where 80% pop is Alvarins in zergs, so Alvarins and zergs stay op.

Playrate is THE SOLE REASON you need a balance change btw, you keep talking about I saw non Alvairns, of course I did its a fucking video game with 4 races, what other game had ever gotten to a point entire race wasnt picked? None.

But I absolutely, and especially out of town see majority Alvarins, by far, by far my dude. its 60-15-15-10 maybe.
Go watch some pvp vids man, especially the non zvz ones, because in zvz you will see a better spread (still mostly alvarins)

You can find even Sarducca vids, like Rogue's ones that have 5 alvarin to 1 non alvarin ratio, and thats early in Sarducca, now? its getting worse each day, coz non alvarin is way more likely to leave than alvarin, and every reroll I bet is non alvarin > alvarin.
Yes my latest posts are mostly theory and conclusions with some argument backing because everyone pretty much sees it and agrees, its insulting to have to do a post like I did about Oghmirs, that got 20k views and actually SV did change a few things from my suggestions, where I did the numbers, the evidence the proof, because balance wasnt so talked about, and Oghmirs werent as OP and especially as played as Alvarins

Alvarins in mo2 currently and over the last 6-7 months, are the most overpowered, overplayed race that stayed op for this long, in any game I have ever heard of or played, its comparable to Kassadin back when he was op with 100% pick ban rate.

I am bamboozled at how they didnt nerf them 15>12 is not a nerf, its a joke.
I do think you're being dramatic, I saw about 2 alvarin and 6 non alvarin before I took this SS.

In the SS its all non alvarin and this was taken at right now oclock I wasn't trying to cherry pick it.

I'm not making the point that you can catch a stray non alvarin here and there, my point is that they are ABUNDANT everywhere you look based on what you see in town anyway

tRp4VOR.png


If what you're saying is
Alvarin make strong foot archers because of
-Speed differential
-Easy access to high str bows
- armor pierce from runners high
- Foot bow abilities

I'll concede that seems to be true

If you're saying you lose to a naked sheevra in MELEE combat then thats obviously ridiculous, but you're probably talking about magic/archery, fine.

Alvarin make the best foot?
I again would say that leans toward probably true at full end game, high skill player, etc.
I wouldn't point to a rogues video as normal gameplay, and I even agree the ability to space and joust on alvarin is there.

I still think that a new player will have a MUCH easier time on a thursar, which I think even on some of your posts you would agree with.
I also think the alpha strike on thursar is absolutely insane and they are highly popular fighters for their ability to 2-3 shot especially early game.

There am I really so unfair?
 

Iloros

Active member
Dec 14, 2023
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I do think you're being dramatic, I saw about 2 alvarin and 6 non alvarin before I took this SS.

In the SS its all non alvarin and this was taken at right now oclock I wasn't trying to cherry pick it.

I'm not making the point that you can catch a stray non alvarin here and there, my point is that they are ABUNDANT everywhere you look based on what you see in town anyway

tRp4VOR.png


If what you're saying is
Alvarin make strong foot archers because of
-Speed differential
-Easy access to high str bows
- armor pierce from runners high
- Foot bow abilities

I'll concede that seems to be true

If you're saying you lose to a naked sheevra in MELEE combat then thats obviously ridiculous, but you're probably talking about magic/archery, fine.

Alvarin make the best foot?
I again would say that leans toward probably true at full end game, high skill player, etc.
I wouldn't point to a rogues video as normal gameplay, and I even agree the ability to space and joust on alvarin is there.

I still think that a new player will have a MUCH easier time on a thursar, which I think even on some of your posts you would agree with.
I also think the alpha strike on thursar is absolutely insane and they are highly popular fighters for their ability to 2-3 shot especially early game.

There am I really so unfair?
Bro you saw 5 people and thought that's proof, actually go out of town and see who you meet, especially at high tier POIs, it's all alvarins or zergs.
You are SS noobs scared to leave town and it's still majority Alvarin, and its just 6 people total LOL. Come to Beth Jedda, koto is known for playing least Alvarins and hating on them. Come to Beth Jedda, see who you see, I see like 5 Alvarin 5 non alvarins, then I go to dungeon and see all Alvarins maybe 1 Thursar with them LOL
 
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Iloros

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Dec 14, 2023
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I do think you're being dramatic, I saw about 2 alvarin and 6 non alvarin before I took this SS.

In the SS its all non alvarin and this was taken at right now oclock I wasn't trying to cherry pick it.

I'm not making the point that you can catch a stray non alvarin here and there, my point is that they are ABUNDANT everywhere you look based on what you see in town anyway

tRp4VOR.png


If what you're saying is
Alvarin make strong foot archers because of
-Speed differential
-Easy access to high str bows
- armor pierce from runners high
- Foot bow abilities

I'll concede that seems to be true

If you're saying you lose to a naked sheevra in MELEE combat then thats obviously ridiculous, but you're probably talking about magic/archery, fine.

Alvarin make the best foot?
I again would say that leans toward probably true at full end game, high skill player, etc.
I wouldn't point to a rogues video as normal gameplay, and I even agree the ability to space and joust on alvarin is there.

I still think that a new player will have a MUCH easier time on a thursar, which I think even on some of your posts you would agree with.
I also think the alpha strike on thursar is absolutely insane and they are highly popular fighters for their ability to 2-3 shot especially early game.

There am I really so unfair?
It's not Rogues video for normal gameplay, but its not full endgame gameplay either, hes just a guy in a dungeon in a vet guild, and it's literally all Alvarin day 10 of the patch, now it's even worse. Pve specifically is a bit easier as a Thursar, that's it, new players arent mental patients, and its easy to learn how to just spam overheads, the more alvie the game is, the worse Thursar or any non alvarin is compared to Alvarin because there's more pvp and alvarins dominate and escape pvp.

2 Alvarin 6 non alvarin IS HOW IT SHOULD BE, the fact taht you said that as a proof they arent overplayed just proves the yare overplayed LMAO, you are trying to make this a 50-50, also you count in every single picture, as an Alvarin. so it was 3-6,
 
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Embuscade

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Feb 11, 2021
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@Iloros
You're hopeless, stubborn as hell—go for a full Khurite human build, and you'll be magic-resistant, or get a huge shield. Anyway, without proof, it's better to just ignore you, But I tried to be nice and not insulting, yet you've closed yourself off in your own perspective, refusing to prove anything or provide evidence based on the data—in short. Bye.chrome_ekMkY7dapp.png
 

Iloros

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Dec 14, 2023
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@Iloros
You're hopeless, stubborn as hell—go for a full Khurite human build, and you'll be magic-resistant, or get a huge shield. Anyway, without proof, it's better to just ignore you, But I tried to be nice and not insulting, yet you've closed yourself off in your own perspective, refusing to prove anything or provide evidence based on the data—in short. Bye.View attachment 6802
Data on a 500 pop game man, get a grip. It's common consensus I dont need to prove shit if you think Alvarins arent overplayed hell man so be it.
 

Emdash

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Sep 22, 2021
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I came here cuz we were talking about forum glory days and then someone mentioned how some dude is turning every topic into alvarins. I was going to make a post about the POP DROPPING, then I read.

I kinda see some weird irony here. Maybe irony is the wrong word, but I assume you don't really play alvarin, right? I feel like you have some idea of what you want the game to play like and you have a game play loop, at some point, I feel like alvarin became the meta... not for every facet of the game, but for YOUR GAME PLAY LOOP. And that tilted you. It's not an unnatural reaction, but have you ever considered that?

It used to be like... thur people, maybe ignore alvs, but just keep pressing thru, regenning life, life stealing, applying massive damage, and 1vXing. Now, with a lot of changes, it makes more sense to be fast. Maybe your game play loop did get erased, which does suck, but IF you can still get the same game play loop with an alvarin, why not do it? Or if you wanna stay on thursar, why not change your game play loop?

That is my main issue with you posting the same shit over and over again. I agree with most of your points on why Alv is op, and it became this way due to some buffs but also just power creep and the fact that they scale better now. They could easily start by addressing things little by little and they would be OK very soon.

But that's not gonna stop you from getting facerolled every time you leave town. Seems like you went off the rails, and maybe you were always like this, but I know I tried to be cool. I know I tried to understand, tried to offer suggestions, and I even offered to play with you awhile back.

You'd be surprised how shit works out in life. MO kinda has that pseudo-life effect, too, so a lot of stuff overlaps in regards to how you carry yourself determining what situations you find yourself in. People say adapt as a troll, but I think your refusal to adapt is having a negative impact on you, and you are carrying that negativity to everyone who you can. You can't say on the whole fucking MO map, two continents, hundreds (lol) of people, that you can't find something enjoyable to do IF you think the main issues with the game are as simple as you keep saying they are.

I think at some point, you have to look at yourself in the mirror and realize the root of this issue is not elves in a video game. And, hopefully, that everyone who tries to explain or rationalize with you is not THE ENEMY. Cuz it seems like you end up debating, then you end up debating with like 2 or 3 people at once, then you just shut down and start basically trolling.

Peace
 

Iloros

Active member
Dec 14, 2023
211
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I came here cuz we were talking about forum glory days and then someone mentioned how some dude is turning every topic into alvarins. I was going to make a post about the POP DROPPING, then I read.

I kinda see some weird irony here. Maybe irony is the wrong word, but I assume you don't really play alvarin, right? I feel like you have some idea of what you want the game to play like and you have a game play loop, at some point, I feel like alvarin became the meta... not for every facet of the game, but for YOUR GAME PLAY LOOP. And that tilted you. It's not an unnatural reaction, but have you ever considered that?

It used to be like... thur people, maybe ignore alvs, but just keep pressing thru, regenning life, life stealing, applying massive damage, and 1vXing. Now, with a lot of changes, it makes more sense to be fast. Maybe your game play loop did get erased, which does suck, but IF you can still get the same game play loop with an alvarin, why not do it? Or if you wanna stay on thursar, why not change your game play loop?

That is my main issue with you posting the same shit over and over again. I agree with most of your points on why Alv is op, and it became this way due to some buffs but also just power creep and the fact that they scale better now. They could easily start by addressing things little by little and they would be OK very soon.

But that's not gonna stop you from getting facerolled every time you leave town. Seems like you went off the rails, and maybe you were always like this, but I know I tried to be cool. I know I tried to understand, tried to offer suggestions, and I even offered to play with you awhile back.

You'd be surprised how shit works out in life. MO kinda has that pseudo-life effect, too, so a lot of stuff overlaps in regards to how you carry yourself determining what situations you find yourself in. People say adapt as a troll, but I think your refusal to adapt is having a negative impact on you, and you are carrying that negativity to everyone who you can. You can't say on the whole fucking MO map, two continents, hundreds (lol) of people, that you can't find something enjoyable to do IF you think the main issues with the game are as simple as you keep saying they are.

I think at some point, you have to look at yourself in the mirror and realize the root of this issue is not elves in a video game. And, hopefully, that everyone who tries to explain or rationalize with you is not THE ENEMY. Cuz it seems like you end up debating, then you end up debating with like 2 or 3 people at once, then you just shut down and start basically trolling.

Peace
It's almost every facet of the game, the race is more played than all the other races combined ans thats u heard of in gaming, you know why? Because games with no balance get negative reviews and die, noone wants to play an mmorpg with 0 variety where you are forced to play a race to be viable and competitive hence everyone is the same thing almost.

I do adapt, I adapat my Thursar build and playstyle, I tried every weapon, every skill, Alvarins and zergs are undealable with, the truth is, there is no adaption for solo nom Alvarins.

I never start trolling lol I am being genuinely whole way through some people are juat incomprehensible I dsint understand what that guy was getting at at all and I had to respond somehow.

Idk man I think xou are thinking to deep, the game has VERY CLEAR balance issues that are ruining it for tons of players, and a lot of people here agree with me, most people, my forum posts do best by far also, not a brag idc, but you talking like my inclusion here is a bad thing for forums when nothing else is being read lol.
 

Dargelar

New member
Nov 1, 2021
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I returned to the game with the launch of Sarduka, and here's what I want to say about the topic and reasons for the decline in online play.

The first reason is, as Ivan Vanko said, "Your soft is shit." The network code and servers can't support the minimum number of players needed for a server to be adequately populated, and without people, the world is empty. That's basically it; without the necessary population, the game will kill itself.
The second follows from the first: people are tired of standing in queues for hours, only to be kicked out and queued again.
The third reason also follows from the first: the combat mechanics don't take into account ping differences, making the combat system unplayable for two-thirds of the players.
Fourth, people haven't embraced the developers' "unique vision" for game mechanics—combat, crafting, weapon and race balance, and overall content variety. Developers think their solutions are "brilliant with unique balance," while players consider them "complete nonsense" (there's no point in listing the flaws, as the list would be as long as my leg).
Fifth, the toxicity and aggressiveness of the gaming community is exacerbated by poor game design decisions.
Sixth, friends of people playing the game have left for one of the reasons listed above and are encouraging them to play other games.

In my circle, the remaining players are divided into the following groups:
- those who played the game 24/7, leveled up, and want to fight, but can't assemble a strong enough group to fight because everyone else is leveling up.
- players who aren't on meta builds or who constantly lose in PvP, leveling up to mastery in the hopes that it will be easier later.
- players who haven't found their build or it's too expensive to level up.
 

Iloros

Active member
Dec 14, 2023
211
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I returned to the game with the launch of Sarduka, and here's what I want to say about the topic and reasons for the decline in online play.

The first reason is, as Ivan Vanko said, "Your soft is shit." The network code and servers can't support the minimum number of players needed for a server to be adequately populated, and without people, the world is empty. That's basically it; without the necessary population, the game will kill itself.
The second follows from the first: people are tired of standing in queues for hours, only to be kicked out and queued again.
The third reason also follows from the first: the combat mechanics don't take into account ping differences, making the combat system unplayable for two-thirds of the players.
Fourth, people haven't embraced the developers' "unique vision" for game mechanics—combat, crafting, weapon and race balance, and overall content variety. Developers think their solutions are "brilliant with unique balance," while players consider them "complete nonsense" (there's no point in listing the flaws, as the list would be as long as my leg).
Fifth, the toxicity and aggressiveness of the gaming community is exacerbated by poor game design decisions.
Sixth, friends of people playing the game have left for one of the reasons listed above and are encouraging them to play other games.

In my circle, the remaining players are divided into the following groups:
- those who played the game 24/7, leveled up, and want to fight, but can't assemble a strong enough group to fight because everyone else is leveling up.
- players who aren't on meta builds or who constantly lose in PvP, leveling up to mastery in the hopes that it will be easier later.
- players who haven't found their build or it's too expensive to level up.
So true man. Im the guy on a garbage build leveling mastery hoping for a balance patch and only playing (barely tbh) in hopes they do one.

If Henrik came out and said we will never do balance again and he meant it, I would instantly quit, I am completely uninterested in playing the current state of the game pvp wise.

2 of my friends left specifically due to meta and zerging/in short overwhelmingly unfair fights nd nothing to look foward to.

1 argument Ill make as to why I think balance/combat was a bigger deal than que is that pop grew during que, and only started dropping when pvp started en masse and I personally felt a shift and told my friends "this game is cooked"

We were farminf having fun having occasioanl fights with some noobs or other off meta users

And then one day every dungeon was full of Alvarin 5 man comps everywhere around Beth Jedda was full of 5 MAs with hunte lizards and I just though its wraps this is undealable with for us let alone noobs on human hybrids.

Now its all Alvarins which leads me to belueve mostly nkn Alvarins non MAs left which would indicate an unfairness issue.

2700>1000 in 15 days
 

Iloros

Active member
Dec 14, 2023
211
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Down to 600s now.
What a flop, no wonder tho.

And now those guys tthat literally gave it last chance wont come back even if you fix the issues you gotta add another content patch to bring them ans hald of them wont even give it a chance coz experience was so miserable for them.

They literally have to do a trailer for class balance and antizerg if they want the game to get back pop lol
 

Gnidex

Active member
Feb 2, 2022
383
218
43
If you expected anything from sv besides the repeat of a failed launch you haven't been paying attention. The game has no semblance of class balance, it never even did, as soon as one race is so much faster than the others it's gg in an open world.

It's a shame, the game's concept had promise, but Henrik and his pocket dev limit this to basically a rich boy running his own private server. No actual game design anywhere, the game world looks the deadest out of any mmo iv'e tried. But even beyond fixable things, it's the repeated poor decisions one after another in this game, it really shows there is no designer at SV.
 

Emdash

Well-known member
Sep 22, 2021
3,458
1,106
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It's almost every facet of the game, the race is more played than all the other races combined ans thats u heard of in gaming, you know why? Because games with no balance get negative reviews and die, noone wants to play an mmorpg with 0 variety where you are forced to play a race to be viable and competitive hence everyone is the same thing almost.

I do adapt, I adapat my Thursar build and playstyle, I tried every weapon, every skill, Alvarins and zergs are undealable with, the truth is, there is no adaption for solo nom Alvarins.

I never start trolling lol I am being genuinely whole way through some people are juat incomprehensible I dsint understand what that guy was getting at at all and I had to respond somehow.

Idk man I think xou are thinking to deep, the game has VERY CLEAR balance issues that are ruining it for tons of players, and a lot of people here agree with me, most people, my forum posts do best by far also, not a brag idc, but you talking like my inclusion here is a bad thing for forums when nothing else is being read lol.

No there are def more reasons than just alvarin.

Zergs can't be dealt with because of their nature. That's why people run alvarin and run builds like MA, because even vs a zerg, you can do something. You can get away, at least. Once it became 'getting zerged by alvarins' it was just crap. The only people alvs should be able to zerg are other alvs heh.

To put this all down to speed is crazy because speed has been a thing since day1 and few people who were top tier melee rolled alvarin and NONE rolled lean.

Alvarins being able to stack boost each other's speed? Total zerg mechanic, makes no sense to me. Alvarins getting armor pierce on their run skill, makes no sense to me. Maybe they should give alvs armor pierce (just saying) on a skill that doesn't boost their speed and give them a speed boost skill that doesn't stack with itself. That's not ideal, but it's better than what they have. I personally feel alvs do not need armor pierce, but the problem with giving people shit is they feel like they need it once they get it.

Alvarin using top tier, outside of thursar and ogh, asyms is also busted. 2 adren for certain weps is busted. Alvarin sight is a complete mockery in this game. Resting pulse and combat leap are crazy, but at least resting pulse could be fixed. That's funny they adjusted styg but they never took a look at resting pulse.

Balancing alv would not be too hard, but there needs to be one class that can get away. If you run into alvs, sure, you don't get away, but if those alvs run into your group as 'real fighters,' they would be repelled.

It is true that the ability to reset is amazingly OP; however, it can be balanced. It absolutely is needed due to how much zerging there is. You just can't get speed AND other shit, too.

____

As for pop decline, it was going to decline on some level, but yeah, they messed up. They mishandled the task drama 2 da max. The lore change was aids. One heavy armor book that is hard to get is also crazy. They did a lot of good shit and all is not lost, but they need to do some work.

And dudes who say SV has no devs... man, too bad you all think I am a dick or w/e haha. I totally would look at some of these complex problems and try to help them think of solutions. Post the problem, post the limitations, and let the community write solutions. I am pretty sure I can come up with multiple solutions to all of the problems, but I have to know what they are actually looking at. :eek:
 

Iloros

Active member
Dec 14, 2023
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If you expected anything from sv besides the repeat of a failed launch you haven't been paying attention. The game has no semblance of class balance, it never even did, as soon as one race is so much faster than the others it's gg in an open world.

It's a shame, the game's concept had promise, but Henrik and his pocket dev limit this to basically a rich boy running his own private server. No actual game design anywhere, the game world looks the deadest out of any mmo iv'e tried. But even beyond fixable things, it's the repeated poor decisions one after another in this game, it really shows there is no designer at SV.
So true its not like its hard to do those things or time consuming they genuinely are just clueless on how to design a game.
 

Iloros

Active member
Dec 14, 2023
211
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No there are def more reasons than just alvarin.

Zergs can't be dealt with because of their nature. That's why people run alvarin and run builds like MA, because even vs a zerg, you can do something. You can get away, at least. Once it became 'getting zerged by alvarins' it was just crap. The only people alvs should be able to zerg are other alvs heh.

To put this all down to speed is crazy because speed has been a thing since day1 and few people who were top tier melee rolled alvarin and NONE rolled lean.

Alvarins being able to stack boost each other's speed? Total zerg mechanic, makes no sense to me. Alvarins getting armor pierce on their run skill, makes no sense to me. Maybe they should give alvs armor pierce (just saying) on a skill that doesn't boost their speed and give them a speed boost skill that doesn't stack with itself. That's not ideal, but it's better than what they have. I personally feel alvs do not need armor pierce, but the problem with giving people shit is they feel like they need it once they get it.

Alvarin using top tier, outside of thursar and ogh, asyms is also busted. 2 adren for certain weps is busted. Alvarin sight is a complete mockery in this game. Resting pulse and combat leap are crazy, but at least resting pulse could be fixed. That's funny they adjusted styg but they never took a look at resting pulse.

Balancing alv would not be too hard, but there needs to be one class that can get away. If you run into alvs, sure, you don't get away, but if those alvs run into your group as 'real fighters,' they would be repelled.

It is true that the ability to reset is amazingly OP; however, it can be balanced. It absolutely is needed due to how much zerging there is. You just can't get speed AND other shit, too.

____

As for pop decline, it was going to decline on some level, but yeah, they messed up. They mishandled the task drama 2 da max. The lore change was aids. One heavy armor book that is hard to get is also crazy. They did a lot of good shit and all is not lost, but they need to do some work.

And dudes who say SV has no devs... man, too bad you all think I am a dick or w/e haha. I totally would look at some of these complex problems and try to help them think of solutions. Post the problem, post the limitations, and let the community write solutions. I am pretty sure I can come up with multiple solutions to all of the problems, but I have to know what they are actually looking at. :eek:
Pop decline is majorly alvarin/zerg issue.

Balancing zergs by making only 1 class able to deal with them is horrible.

Alvarins can be nenrfed in any way though I agree with that it just has to be a plethera of combat power and utility nerfs if thex refuse to nerf speed.

Also they litearlly have no invested devs

For balance design last few changes were LITERALLY community copy pasted, with the last one, no joke, being Kleans stream, after he didnt play the game for 2 years, and he just said "buff humans nerf Alvarns" based on almost nothing but some community explanation of the meta.

They barely touched Alvarins, and tehy buffed khurites pretty hard, but it did nothing obviously becuase Alvarins are op.

Klean once did the same thing with poleaxes, he got on, used them. asked for a buff, got it.

Counter reduce and blinkc harge are also community changes.

Oghmir nerfs, half of them are my suggestions, word for word (stam drain on TS hits, pipe nerf on mastery into a buff with masteries)

10 HP buff was me asking for a durability patch like LoL did it, and instead of giving us % as i explained they just gave us a flat buff.

Adamant toggle is Lordus suggestion.

Those people dont do anything LOL. He picks a random community suggestion every 3 months and implements it.
 
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Teknique

Well-known member
Jun 15, 2020
2,003
1,477
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Pop decline is majorly alvarin/zerg issue.

Balancing zergs by making only 1 class able to deal with them is horrible.

Alvarins can be nenrfed in any way though I agree with that it just has to be a plethera of combat power and utility nerfs if thex refuse to nerf speed.

Also they litearlly have no invested devs

For balance design last few changes were LITERALLY community copy pasted, with the last one, no joke, being Kleans stream, after he didnt play the game for 2 years, and he just said "buff humans nerf Alvarns" based on almost nothing but some community explanation of the meta.

They barely touched Alvarins, and tehy buffed khurites pretty hard, but it did nothing obviously becuase Alvarins are op.

Klean once did the same thing with poleaxes, he got on, used them. asked for a buff, got it.

Counter reduce and blinkc harge are also community changes.

Oghmir nerfs, half of them are my suggestions, word for word (stam drain on TS hits, pipe nerf on mastery into a buff with masteries)

10 HP buff was me asking for a durability patch like LoL did it, and instead of giving us % as i explained they just gave us a flat buff.

Adamant toggle is Lordus suggestion.

Those people dont do anything LOL. He picks a random community suggestion every 3 months and implements it.
At this point i'm probably just going to drop melee skills.

Whats the purpose of hitting for 6 damage in melee range when I can hit for 30 through armor at long range. Especially if you outnumber the opponent and they can't melee check you

Obviously being nimble is significantly better than being slow, but it probably applies really on any clade.

Still not seeing your point about Alv melee damage but might try out daggers and see if thats any better

 

Iloros

Active member
Dec 14, 2023
211
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At this point i'm probably just going to drop melee skills.

Whats the purpose of hitting for 6 damage in melee range when I can hit for 30 through armor at long range. Especially if you outnumber the opponent and they can't melee check you

Obviously being nimble is significantly better than being slow, but it probably applies really on any clade.

Still not seeing your point about Alv melee damage but might try out daggers and see if thats any better

Idk man, Alv meeles in Myrland endgame used to run the shit be unkillable and win p much all matchups equal numbers, even in Sarducca it is the most popular build as much as we wanna pretend archery and magic is OP...

Alvarin meele is the most popular and the strongest build, it just doesnt completely destroy heavy footies in a way alvarin rangeds do but still best all arounder. I wont even argue mechanics anymore man, everyone plays it g, theres no point in me for 84th time telling you all the mechanics of it. Its overplayed therefore OP.

Meele when in meele does the most damage, maybe think outside the box and try using 2h hammers axes ir spears instead of using lowest dps meele weapon made for duels ina meta where 2 out of 3 people arent meele and the meeles themselves cant parry for shit.

Run a 2h axe pop armor pierce and see what happens to people who try to fuck with you man. I cant do it coz everyone runs away and kited and nukes me from range, but god knows if Im in meele range there aint no archer mage or pet (other than Kizu coz they made it have perma 95% def even if you spurt it coz they csnt design for shit) beating me OR YOU coz its no skill.

Armor pierce especially gets better vs higher tier gear and they did nerf it a tiny bit.

You just arent even fighting people you do the best agaisnt coz they stopped playing man. Thats one thing you huys just cant accrpt.

The builds you counter, you counter so hard they dont even play my g. So you keep fighting MAs and otehr Alvarins thinking "well im not that OP" LOL