Most predictable shit ever. No Alv MA nerf no patch or hotfix at all no word even from devs. But again make no mistakr its the 0 build variety and zergs.Already sub 800 lows now =(
Horrible understanding of balance and what the issue isI like Sarducaa always have.
I don't particularly care about Alvarin's or MA's. Perhaps super high str asym's with rings need to be looked at.
I find mages with or without pets, or MA's with pets to be the most abrasive, and no not just alvarins, humans and oghs in heavy armor and magic in a 5v5 vs footfighters will obliterate them with 50 dmg lightnings at range before they even get close. Meta looks like psy or die atm.
PVE much better than myrland, insects are actually soloable and rewarding, myrland mobs have always been aids.
TC still a zergfest with immortal guilds that never die for decades. This is the main problem I see. We need server wars.
If politics is still end game then mo2 has none. If meaningful endgame has shifted to farming trinkets then I guess its got a bunch.
Horrible understanding of balance and what the issue is
Heavy footies have been out of meta because Alvarins destory them the most and are the most played race
Heavy footies also demolish pets and heavy mages/archers in all scale especially as we aproach end game, but they do that at all stages except super early when pets are the same strength, and so are bows and footies are in vendor gear.
A pansar carapce footie with a 2h axe or a maul made out of bron or messing, with a 3.0 pot, wins all matchups that arent anotehr footie or an alvarin ranged character by default.
But yeah I just keep dying to literal 5+v1s on repeat so its not like any of that matters lmao dudes be zerging, unplayable for solo and since most ppl wanna play solo the game just dies. Alvarins are the most pro zerg clade, and neutralize the builds most likely to win 1vx otherwise.
Idk how the fuck lighting is hitting 50s some peolpe are clueless, get masteries, adamant if thursar, have ward on your bar, get some hp, idk what builds you guys run I can litearlly statcheck like 3-4 fatmages to death if we just hit each other ooga booga style, and if you ward and have even 40 psy you take like 20 dmg from everything lmao. I guess people arent perma warded vs mages and perma braced vs archers for some reason, it lasts 8 seconds lmao, 25% dmg reduction, thats eqivalent to like 60-70 psyche
Alvarins in general are an overstat OP race that can permakiteWhat are you specifically saying is happening to make a Veela heavy fighter better than a thursar.
Foot archer kiting with a longbow I can sort of understand. You acknowledge this at least requires full mastery or am I missing something.
None of the things you’re saying apply to early game correct?
For melee vs melee what are you saying is happening. Runners high in group fights?
Are you trying to say a Veela is a better dueler than a thursar. Please explain
Alvarin footies are a joke without trinkets, they hit like wet noodles. And good luck kiting a foot archer in the open.Alvarins in general are an overstat OP race that can permakite
Permakiting meta with an overstat race and ranged weapons makes slower meele fighters useless
However without kiting, melee fighter is still the pinnacle of combat power even including meta pets and even in the current state of Sarducca which is NOT early game anymore
So your claims that "any mages or archers or pets are problematic and op" is false
A fatmage with an oghmium Campadon loses to a heavy cara Thursar with a messing maul
An Oghmir archer hard loses to Thursar or Oghmir footie
The issue us that those mighty footies and the weapons that they would normally use are so weak in this meta vs Alvarins that kite them and require long low stam usage weapons to get dealt with to a point where you now think its anything but Alvarins coz they are the asbolute norm LOL.
They arent you are trippingAlvarin footies are a joke without trinkets, they hit like wet noodles. And good luck kiting a foot archer in the open.
3/3 of my characters are elf. mounted, mage, and FF. Beaides the point of the thread tho. SV still on vacation and they left us with a boring broken shit show.They arent you are tripping
I guess yall vets just came back to the game rolled Alvarin yourselves coz you bunch of bitches and now Alvarin is a wet noodle (second highest damage btw)
Alvarin footfighter is the most popular build in the game, that suddenly becomes almost the exlusive build in high tier small scale pvp.
GL kiting a foot archer in the open? Wym?
Why would you kite a foot archer, do you know what the word means?
Any thursar can slap a bow and become a foot archer. You say alvarins can perma kite them, well just get a bow then?They arent you are tripping
I guess yall vets just came back to the game rolled Alvarin yourselves coz you bunch of bitches and now Alvarin is a wet noodle (second highest damage btw)
Alvarin footfighter is the most popular build in the game, that suddenly becomes almost the exlusive build in high tier small scale pvp.
GL kiting a foot archer in the open? Wym?
Why would you kite a foot archer, do you know what the word means?
Your main problem is you assert things without really explaining them.They arent you are tripping
I guess yall vets just came back to the game rolled Alvarin yourselves coz you bunch of bitches and now Alvarin is a wet noodle (second highest damage btw)
Alvarin footfighter is the most popular build in the game, that suddenly becomes almost the exlusive build in high tier small scale pvp.
GL kiting a foot archer in the open? Wym?
Why would you kite a foot archer, do you know what the word means?
Its not besides the point, its like the biggest reason, and keeps getting understated even by people who understnad it. If you hoped on idk Dark and Darker and every singe person yo usaw was a rogue and you coudlnt ever beat them, you'd quit unless you also wanna play only rog ue ONLY vs other rogues, which is like 1% potential plaeyrsase that dont care at all about variety and surpise and char building.3/3 of my characters are elf. mounted, mage, and FF. Beaides the point of the thread tho. SV still on vacation and they left us with a boring broken shit show.
That's a joke troll build by an RPerBow at your hand and big large shield in your back ? Or just becomelike that.
Just do a video https://www.youtube.com/@Iloros of your session of pvp, 30s before u will attack or engage sometimes like that and we will judge you.
Seocnd highest damage because they have armor pierce + speed that also applies to bows which makes them easily more offensive than Oghmirs or Humans, Oghmirs have no reach, are slow, have slightly higher dmg bonus and no armor pierce, also they have to waste time on clade abilities that take animations.Your main problem is you assert things without really explaining them.
Second highest damage how, because on paper they are the lowest?
Group exclusive how?
Runners high, weakspots and chase?
Your arguments for the most part are just assertions.
When I asked if you acknowledge this takes full mastery or not you didn’t answer.
You also acknowledge that thursar with lifesteal basically dunks everything, so you’re saying you are mad there is some counter play?
Is it logical that the race with a million damage bonus and lifesteal which is way way easier to pve with shouldn’t be able to be kited by the race with 6-15% damage bonus?
What niche would alvarin bring if they weren’t fast?
I can follow the logic. Speed is an offensive and defensive stat, I agree that all other things considered being fast is the bestSeocnd highest damage because they have armor pierce + speed that also applies to bows which makes them easily more offensive than Oghmirs or Humans, Oghmirs have no reach, are slow, have slightly higher dmg bonus and no armor pierce, also they have to waste time on clade abilities that take animations.
I think psy is super underrated atm.Humans are Thursars with less dmg, no damage steroids and better psyche and antimagic unless they go hybrid
Alvarins have highest weakspot, speed which is offensive and defensive, helps massively with everything, more stma so they can swing more, armor pierce, and almost 20% dmg bonus still
There is something to be said about alpha strike. Thursars with bone weapons that they swing slightly slower than a flakestone sword for 80-90 dmg has been a gripe of mine for a long time, a maul made of trash should not be an end game weapon, you can often get kills with just chip damage depending on what you're fighting. If you nerfed alvarins, thursar would probably have to be brought down in tandem. I really think hitting someone hard as fuck in mo2 and potentially 3-4 shotting them is quite valuable. I can however see how in larger group fights you want the mobility to finish kills and hopefully save your life as well.They get permakited and debatbaly deal same dmg per fight LOL
I have like 30 other posts detailing how they are op, so go read them I guess. But mechanism talks are boring and just theory, end of the day if everyone on foot plays it, and especially the higher tier guilds, it needs to be changed.
Talk your shit, I won't retaliate. My general sense is you don't have this all the way correct, but mo2 in general has weird metas that I think are stupid/not obvious and i'm not claiming to be a subject matter expert.Alvarins are asbolutely busted, you are such a dissappointment, dude didnt play for years, comes back, meta slaves and defends the meta.
And hey bro, playrate is everything, we arent superintelligent AI that can explain every mechanic to perfection, maybe my assesment isnt even right, but what 100% is right is that they are overplayed and that alone deserves a change.
I have like 30 other posts detailing how they are op, so go read them I guess. But mechanism talks are boring and just theory, end of the day if everyone on foot plays it, and especially the higher tier guilds, it needs to be changed.
You are clueless and said nothing there, I litearlly dont understand your objections.Stream or create a video, show what you write in video !
- By the way, in Sarducca now, it’s never been easier to loot silver rings with stats like +8 piercing/slashing/blunt, etc., etc., from dungeons. So it’s true that, since they’re accessible and you can farm the gold pretty easily with a Kurnas worth 20 gold, there’s a serious opportunity to do a lot of PK with them.
- - And it’s true that most people in my guild have an Alavarin.
- - - That said, it doesn’t change the fact that people hard-focus on it—like “it’s the one”—and take it down quickly if it’s outside the group’s range.
- - - - And clearly, Sarducca is designed for mounted players and fans of Pokémon/creatures, less so for melee foot soldiers—or those who can dismount—which explains the ubiquity of Alvarins, right?