Pop Dropping

Iloros

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Dec 14, 2023
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Already sub 800 lows now =(
Most predictable shit ever. No Alv MA nerf no patch or hotfix at all no word even from devs. But again make no mistakr its the 0 build variety and zergs.

TThe pop started dropping off when ppl dtarted mass pvping coz pvp is ass due to builds and zergs

Add antizerg nerf Alvarins


Edit: today I got 3 fights and lost all 3 and logged to Myralnd coz Sarducca genuinely empty except the following: 3v1 vs 3 alvarins 5-6v1 vs mostly alvarins and 1 oghmir 5-10+ (didnt get to see them all big guild tho)v2-3 (me and 2 noobs at a poi next to town lol) vs p muhc all alvarins
So 3 outnumbered fights vs Alvarins that genuinely tryhard and use range spam now, its wraps no wonder everyone other than what I just described left
 
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Jackdstripper

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Jan 8, 2021
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People came back to see the new map. They subbed for the month and now that month is over. Or they bought the game and played their free month. Either way its about that time to re-sub and most are simply choosing not to. And why would they? Sarducca is mostly empty with huge monotonous landacapes, and even less diversity that Nave. It has less than half the content of Nave. It gets old fast. MAs and MCs are all thats viable and frankly thats a very boring playstyle. The few somewhat interesting spots are all overrun by the same no lifers vets that greefed everyone out of Myrland. All deeply claded and castled up. All thats left for the casuals is a deep gring while getting farmed by PKers.

The Sarducca honeymoon is over. Now its back to the same old degens that just cant let go of the dream. The usual addicts.
 
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Teknique

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I like Sarducaa always have.

I don't particularly care about Alvarin's or MA's. Perhaps super high str asym's with rings need to be looked at.

I find mages with or without pets, or MA's with pets to be the most abrasive, and no not just alvarins, humans and oghs in heavy armor and magic in a 5v5 vs footfighters will obliterate them with 50 dmg lightnings at range before they even get close. Meta looks like psy or die atm.

PVE much better than myrland, insects are actually soloable and rewarding, myrland mobs have always been aids.

TC still a zergfest with immortal guilds that never die for decades. This is the main problem I see. We need server wars.

If politics is still end game then mo2 has none. If meaningful endgame has shifted to farming trinkets then I guess its got a bunch.
 
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Iloros

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I like Sarducaa always have.

I don't particularly care about Alvarin's or MA's. Perhaps super high str asym's with rings need to be looked at.

I find mages with or without pets, or MA's with pets to be the most abrasive, and no not just alvarins, humans and oghs in heavy armor and magic in a 5v5 vs footfighters will obliterate them with 50 dmg lightnings at range before they even get close. Meta looks like psy or die atm.

PVE much better than myrland, insects are actually soloable and rewarding, myrland mobs have always been aids.

TC still a zergfest with immortal guilds that never die for decades. This is the main problem I see. We need server wars.

If politics is still end game then mo2 has none. If meaningful endgame has shifted to farming trinkets then I guess its got a bunch.
Horrible understanding of balance and what the issue is

Heavy footies have been out of meta because Alvarins destory them the most and are the most played race

Heavy footies also demolish pets and heavy mages/archers in all scale especially as we aproach end game, but they do that at all stages except super early when pets are the same strength, and so are bows and footies are in vendor gear.

A pansar carapce footie with a 2h axe or a maul made out of bron or messing, with a 3.0 pot, wins all matchups that arent anotehr footie or an alvarin ranged character by default.

But yeah I just keep dying to literal 5+v1s on repeat so its not like any of that matters lmao dudes be zerging, unplayable for solo and since most ppl wanna play solo the game just dies. Alvarins are the most pro zerg clade, and neutralize the builds most likely to win 1vx otherwise.


Idk how the fuck lighting is hitting 50s some peolpe are clueless, get masteries, adamant if thursar, have ward on your bar, get some hp, idk what builds you guys run I can litearlly statcheck like 3-4 fatmages to death if we just hit each other ooga booga style, and if you ward and have even 40 psy you take like 20 dmg from everything lmao. I guess people arent perma warded vs mages and perma braced vs archers for some reason, it lasts 8 seconds lmao, 25% dmg reduction, thats eqivalent to like 60-70 psyche
 
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Teknique

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Horrible understanding of balance and what the issue is

Heavy footies have been out of meta because Alvarins destory them the most and are the most played race

Heavy footies also demolish pets and heavy mages/archers in all scale especially as we aproach end game, but they do that at all stages except super early when pets are the same strength, and so are bows and footies are in vendor gear.

A pansar carapce footie with a 2h axe or a maul made out of bron or messing, with a 3.0 pot, wins all matchups that arent anotehr footie or an alvarin ranged character by default.

But yeah I just keep dying to literal 5+v1s on repeat so its not like any of that matters lmao dudes be zerging, unplayable for solo and since most ppl wanna play solo the game just dies. Alvarins are the most pro zerg clade, and neutralize the builds most likely to win 1vx otherwise.


Idk how the fuck lighting is hitting 50s some peolpe are clueless, get masteries, adamant if thursar, have ward on your bar, get some hp, idk what builds you guys run I can litearlly statcheck like 3-4 fatmages to death if we just hit each other ooga booga style, and if you ward and have even 40 psy you take like 20 dmg from everything lmao. I guess people arent perma warded vs mages and perma braced vs archers for some reason, it lasts 8 seconds lmao, 25% dmg reduction, thats eqivalent to like 60-70 psyche

What are you specifically saying is happening to make a Veela heavy fighter better than a thursar.

Foot archer kiting with a longbow I can sort of understand. You acknowledge this at least requires full mastery or am I missing something.

None of the things you’re saying apply to early game correct?

For melee vs melee what are you saying is happening. Runners high in group fights?

Are you trying to say a Veela is a better dueler than a thursar. Please explain
 
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Iloros

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What are you specifically saying is happening to make a Veela heavy fighter better than a thursar.

Foot archer kiting with a longbow I can sort of understand. You acknowledge this at least requires full mastery or am I missing something.

None of the things you’re saying apply to early game correct?

For melee vs melee what are you saying is happening. Runners high in group fights?

Are you trying to say a Veela is a better dueler than a thursar. Please explain
Alvarins in general are an overstat OP race that can permakite

Permakiting meta with an overstat race and ranged weapons makes slower meele fighters useless

However without kiting, melee fighter is still the pinnacle of combat power even including meta pets and even in the current state of Sarducca which is NOT early game anymore

So your claims that "any mages or archers or pets are problematic and op" is false

A fatmage with an oghmium Campadon loses to a heavy cara Thursar with a messing maul

An Oghmir archer hard loses to Thursar or Oghmir footie


The issue us that those mighty footies and the weapons that they would normally use are so weak in this meta vs Alvarins that kite them and require long low stam usage weapons to get dealt with to a point where you now think its anything but Alvarins coz they are the asbolute norm LOL.
 

ElPerro

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Alvarins in general are an overstat OP race that can permakite

Permakiting meta with an overstat race and ranged weapons makes slower meele fighters useless

However without kiting, melee fighter is still the pinnacle of combat power even including meta pets and even in the current state of Sarducca which is NOT early game anymore

So your claims that "any mages or archers or pets are problematic and op" is false

A fatmage with an oghmium Campadon loses to a heavy cara Thursar with a messing maul

An Oghmir archer hard loses to Thursar or Oghmir footie


The issue us that those mighty footies and the weapons that they would normally use are so weak in this meta vs Alvarins that kite them and require long low stam usage weapons to get dealt with to a point where you now think its anything but Alvarins coz they are the asbolute norm LOL.
Alvarin footies are a joke without trinkets, they hit like wet noodles. And good luck kiting a foot archer in the open.
 

Iloros

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Alvarin footies are a joke without trinkets, they hit like wet noodles. And good luck kiting a foot archer in the open.
They arent you are tripping

I guess yall vets just came back to the game rolled Alvarin yourselves coz you bunch of bitches and now Alvarin is a wet noodle (second highest damage btw)

Alvarin footfighter is the most popular build in the game, that suddenly becomes almost the exlusive build in high tier small scale pvp.

GL kiting a foot archer in the open? Wym?

Why would you kite a foot archer, do you know what the word means?
 

MortalEnjoyer42069

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They arent you are tripping

I guess yall vets just came back to the game rolled Alvarin yourselves coz you bunch of bitches and now Alvarin is a wet noodle (second highest damage btw)

Alvarin footfighter is the most popular build in the game, that suddenly becomes almost the exlusive build in high tier small scale pvp.

GL kiting a foot archer in the open? Wym?

Why would you kite a foot archer, do you know what the word means?
3/3 of my characters are elf. mounted, mage, and FF. Beaides the point of the thread tho. SV still on vacation and they left us with a boring broken shit show.
 

ElPerro

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Jun 9, 2020
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They arent you are tripping

I guess yall vets just came back to the game rolled Alvarin yourselves coz you bunch of bitches and now Alvarin is a wet noodle (second highest damage btw)

Alvarin footfighter is the most popular build in the game, that suddenly becomes almost the exlusive build in high tier small scale pvp.

GL kiting a foot archer in the open? Wym?

Why would you kite a foot archer, do you know what the word means?
Any thursar can slap a bow and become a foot archer. You say alvarins can perma kite them, well just get a bow then?
 
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Teknique

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They arent you are tripping

I guess yall vets just came back to the game rolled Alvarin yourselves coz you bunch of bitches and now Alvarin is a wet noodle (second highest damage btw)

Alvarin footfighter is the most popular build in the game, that suddenly becomes almost the exlusive build in high tier small scale pvp.

GL kiting a foot archer in the open? Wym?

Why would you kite a foot archer, do you know what the word means?
Your main problem is you assert things without really explaining them.

Second highest damage how, because on paper they are the lowest?

Group exclusive how?

Runners high, weakspots and chase?

Your arguments for the most part are just assertions.

When I asked if you acknowledge this takes full mastery or not you didn’t answer.

You also acknowledge that thursar with lifesteal basically dunks everything, so you’re saying you are mad there is some counter play?

Is it logical that the race with a million damage bonus and lifesteal which is way way easier to pve with shouldn’t be able to be kited by the race with 6-15% damage bonus?

What niche would alvarin bring if they weren’t fast?
 
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Iloros

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3/3 of my characters are elf. mounted, mage, and FF. Beaides the point of the thread tho. SV still on vacation and they left us with a boring broken shit show.
Its not besides the point, its like the biggest reason, and keeps getting understated even by people who understnad it. If you hoped on idk Dark and Darker and every singe person yo usaw was a rogue and you coudlnt ever beat them, you'd quit unless you also wanna play only rog ue ONLY vs other rogues, which is like 1% potential plaeyrsase that dont care at all about variety and surpise and char building.
 

Iloros

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Your main problem is you assert things without really explaining them.

Second highest damage how, because on paper they are the lowest?

Group exclusive how?

Runners high, weakspots and chase?

Your arguments for the most part are just assertions.

When I asked if you acknowledge this takes full mastery or not you didn’t answer.

You also acknowledge that thursar with lifesteal basically dunks everything, so you’re saying you are mad there is some counter play?

Is it logical that the race with a million damage bonus and lifesteal which is way way easier to pve with shouldn’t be able to be kited by the race with 6-15% damage bonus?

What niche would alvarin bring if they weren’t fast?
Seocnd highest damage because they have armor pierce + speed that also applies to bows which makes them easily more offensive than Oghmirs or Humans, Oghmirs have no reach, are slow, have slightly higher dmg bonus and no armor pierce, also they have to waste time on clade abilities that take animations.

Humans are Thursars with less dmg, no damage steroids and better psyche and antimagic unless they go hybrid
Alvarins have highest weakspot, speed which is offensive and defensive, helps massively with everything, more stma so they can swing more, armor pierce, and almost 20% dmg bonus still

They are asbolutely either the most offensive/highest dmg/dps (per fight) character or the second highest after Thursar.

It doesnt take full mastery, nothing does.

Thursar with lifesteal on does dunk everything in a 1v1 statcheck except maybe kizumeki + mage, I didnt test that out yet, im trying to find a mage with one to do scrims coz kizu seems op.
Something has to have the best statcheck, and it suits the game that its a meele fighter that does nothing else good and provides 0 utility and is a giant target that isnt even tanky.

Million dmg bonus? Shoudlnt be able to be kited????

They get permakited and debatbaly deal same dmg per fight LOL
There is a difference between kiting someone and outplaying them and positioning well, and being ambushed on, popping a clade, jumping once out of meele and then oustamming the person even if you are at 50 stam LOL

Alvarins are asbolutely busted, you are such a dissappointment, dude didnt play for years, comes back, meta slaves and defends the meta.
And hey bro, playrate is everything, we arent superintelligent AI that can explain every mechanic to perfection, maybe my assesment isnt even right, but what 100% is right is that they are overplayed and that alone deserves a change.

I have like 30 other posts detailing how they are op, so go read them I guess. But mechanism talks are boring and just theory, end of the day if everyone on foot plays it, and especially the higher tier guilds, it needs to be changed.
 

Embuscade

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Stream or create a video, show what you write in video !
- By the way, in Sarducca now, it’s never been easier to loot silver rings with stats like +8 piercing/slashing/blunt, etc., etc., from dungeons. So it’s true that, since they’re accessible and you can farm the gold pretty easily with a Kurnas worth 20 gold, there’s a serious opportunity to do a lot of PK with them.
- - And it’s true that most people in my guild have an Alavarin.
- - - That said, it doesn’t change the fact that people hard-focus on it—like “it’s the one”—and take it down quickly if it’s outside the group’s range.
- - - - And clearly, Sarducca is designed for mounted players and fans of Pokémon/creatures, less so for melee foot soldiers—or those who can dismount—which explains the ubiquity of Alvarins, right?
 
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Teknique

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Seocnd highest damage because they have armor pierce + speed that also applies to bows which makes them easily more offensive than Oghmirs or Humans, Oghmirs have no reach, are slow, have slightly higher dmg bonus and no armor pierce, also they have to waste time on clade abilities that take animations.
I can follow the logic. Speed is an offensive and defensive stat, I agree that all other things considered being fast is the best
Humans are Thursars with less dmg, no damage steroids and better psyche and antimagic unless they go hybrid
Alvarins have highest weakspot, speed which is offensive and defensive, helps massively with everything, more stma so they can swing more, armor pierce, and almost 20% dmg bonus still
I think psy is super underrated atm.
My personal anecdote I have seen a tonne of non alvarin walking around. If you are being totally honest and charitable I think you would say the same, that you are at least seeing other clades being played fairly frequently. It is not as if Alvarin outnumber all other clades combined correct?

Its an anecdote, an awkward time of day to do it, and not proof of anything so don't take it like i'm saying that it is, but at any random moment in any given bank you will see Alvarin and nonalvarin alike. I can repeat this screenshot experiment at anytime sometimes alvarin will be most and probably on average are most, but other clades ARE being played and not just as a one off meme, and people obviously like them.

I actually think Alvarin making good archers is pretty cool/archetypal, but can totally see how running 420 on foot and trying to archer being significantly more dangerous so I think that piece makes sense.


V3bWRzy.png

They get permakited and debatbaly deal same dmg per fight LOL


I have like 30 other posts detailing how they are op, so go read them I guess. But mechanism talks are boring and just theory, end of the day if everyone on foot plays it, and especially the higher tier guilds, it needs to be changed.
There is something to be said about alpha strike. Thursars with bone weapons that they swing slightly slower than a flakestone sword for 80-90 dmg has been a gripe of mine for a long time, a maul made of trash should not be an end game weapon, you can often get kills with just chip damage depending on what you're fighting. If you nerfed alvarins, thursar would probably have to be brought down in tandem. I really think hitting someone hard as fuck in mo2 and potentially 3-4 shotting them is quite valuable. I can however see how in larger group fights you want the mobility to finish kills and hopefully save your life as well.

Like I have a preference for fast characters that wear light/medium armor, Thursar Online 2 completely shit on that with the cracked out thursars swinging heavy weapons like flake, so yeah i'll probably have trouble feeling bad for the character that hits extremely hard and wields weapons they shouldn't have as end game weapons.
Alvarins are asbolutely busted, you are such a dissappointment, dude didnt play for years, comes back, meta slaves and defends the meta.
And hey bro, playrate is everything, we arent superintelligent AI that can explain every mechanic to perfection, maybe my assesment isnt even right, but what 100% is right is that they are overplayed and that alone deserves a change.

I have like 30 other posts detailing how they are op, so go read them I guess. But mechanism talks are boring and just theory, end of the day if everyone on foot plays it, and especially the higher tier guilds, it needs to be changed.
Talk your shit, I won't retaliate. My general sense is you don't have this all the way correct, but mo2 in general has weird metas that I think are stupid/not obvious and i'm not claiming to be a subject matter expert.

I have read a good chunk of your posts, some of them are more detailed than others, overall though it usually is just a conclusion rather than a well explained process.

And while you might not like it, I actually like embusclade's suggestion, show us some actual gameplay.
 
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Iloros

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Dec 14, 2023
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Stream or create a video, show what you write in video !
- By the way, in Sarducca now, it’s never been easier to loot silver rings with stats like +8 piercing/slashing/blunt, etc., etc., from dungeons. So it’s true that, since they’re accessible and you can farm the gold pretty easily with a Kurnas worth 20 gold, there’s a serious opportunity to do a lot of PK with them.
- - And it’s true that most people in my guild have an Alavarin.
- - - That said, it doesn’t change the fact that people hard-focus on it—like “it’s the one”—and take it down quickly if it’s outside the group’s range.
- - - - And clearly, Sarducca is designed for mounted players and fans of Pokémon/creatures, less so for melee foot soldiers—or those who can dismount—which explains the ubiquity of Alvarins, right?
You are clueless and said nothing there, I litearlly dont understand your objections.

How does it being designed for mounteds make it good for Alvarins, how are Alvarins the ones that are hard focused, and what does that have to do with anythng, Thursars are hard focused
Most your guilds are Alvarins, thats every single guild
1 race is more popular than all the other ones combined, thats unheard of in gaming, and needs instant change.

Dont tell me what to do also, I'll make a vid when I make a vid.