Removal of subscription [POLL]

What would happen with the player base if the subscription got removed?

  • It would increase by some

    Votes: 8 32.0%
  • It would double

    Votes: 5 20.0%
  • It would more than double

    Votes: 7 28.0%
  • It would get smaller

    Votes: 5 20.0%

  • Total voters
    25

SeaShadow

Active member
Jul 16, 2020
176
66
28
Here's what I think SV should do (suggestion):

Right now, remind players you are still working. Get a new Krampus event going. Krampus in every town.

Early next year, drop Sarducca along with a Wipe so new players feel like they have a chance of really being the best again. Because all the content is new content to them. I personally include a wipe for this reason, but the rest of the suggestion could stand on it's own.

MO 2nd Wind Marketing. Like it's a new game launch.

Then go back to Myrland and start dumping hella content. Start Seasons of themed content. For example, MO2 Dragon Age Hype going.

In the future more people will more easily be able to afford a computer that runs UE5 smoothly, so keep working towards the investment of getting the game into UE5 early. So that barrier to entry will lift over time.

Keep leading the way as to what a PVP sandbox is capable of. Be the pioneer on UE5 AI elements on a map. AI bosses, special scripted events and POIs like the meteors, but extended to other aspects of ongoing exploration. Keep players always guessing and intrigued as to what the current Season will deliver.
 
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Beatel

Member
Apr 18, 2022
35
26
18
I like a lot of that, seasonal stuff and events would be great. From what I understand they have been developing these tools so the developers or GMs can actually do this. We had this happen once in the first year where queens and trolls were dropped all over the map, simple but a lot of fun. Plus if they bring all the content we've been promised for Myrland, this only makes new lands that much better.

I disagree with the wipe, and the team is adamant about a wipe never happening.
 

Ibarruri

Well-known member
May 28, 2020
667
865
93
Meduli

😔

No matter what you change in the game, subscriptions will only make it emptier and emptier. Once someone cancels their subscription, the tendency is for that person not to return to the game.
These people don't renew their subscriptions because they're waiting for new things, waiting for a moment when it's "more worthwhile" to subscribe, and if you don't have an active subscription, it becomes an obstacle to returning to the game, and they go play other games that don't charge a subscription... if there were no subscription fee, these people would continue logging into the game to play every day or at least socialize with friends...
80% of my friends who take a break and cancel their subscription never come back...
I know dozens of players who abandoned Mortal Online 2 because of the monthly subscription, friends who say they'll only come back if the subscription is removed... especially non-European players who already have to pay the no-ping monthly fee to be able to play, and I understand them, committing 20% or 30% of their monthly income to play a game with few players doesn't seem like a good idea. I'm in favor of the complete removal of the subscription so that the game recovers and also gives us back that atmosphere from before where we saw people from all over the world in Mortal Online 2, people from the Middle East, India, Venezuela, Argentina, Brazil, Thailand, Nepal... in short, various cultures! including from less economically favored countries.
The game world was fascinating because it united all these peoples... that was magical, nowadays that diversity is gone and entire clans have left the game... friends who are missed in our community.
Subscription is a solution that creates more problems than solutions.
There hasn't been a community for years.
The real community, El Mo, died years ago.
 
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Ibarruri

Well-known member
May 28, 2020
667
865
93
Meduli
Here's what I think SV should do (suggestion):

Right now, remind players you are still working. Get a new Krampus event going. Krampus in every town.

Early next year, drop Sarducca along with a Wipe so new players feel like they have a chance of really being the best again. Because all the content is new content to them. I personally include a wipe for this reason, but the rest of the suggestion could stand on it's own.

MO 2nd Wind Marketing. Like it's a new game launch.

Then go back to Myrland and start dumping hella content. Start Seasons of themed content. For example, MO2 Dragon Age Hype going.

In the future more people will more easily be able to afford a computer that runs UE5 smoothly, so keep working towards the investment of getting the game into UE5 early. So that barrier to entry will lift over time.

Keep leading the way as to what a PVP sandbox is capable of. Be the pioneer on UE5 AI elements on a map. AI bosses, special scripted events and POIs like the meteors, but extended to other aspects of ongoing exploration. Keep players always guessing and intrigued as to what the current Season will deliver.
Nah. That doesn't work in MO. The founding spirit of MO was a completely different game than the concept of a "season." It was about something else entirely. It was about total freedom, without barriers, without limits, a world where players didn't just build things, they built the world's history.
That's what it was about, not "seasonal events."
That spirit died a decade ago. There's simply no way around it.
 

Teknique

Well-known member
Jun 15, 2020
1,958
1,448
113

😔

No matter what you change in the game, subscriptions will only make it emptier and emptier. Once someone cancels their subscription, the tendency is for that person not to return to the game.
These people don't renew their subscriptions because they're waiting for new things, waiting for a moment when it's "more worthwhile" to subscribe, and if you don't have an active subscription, it becomes an obstacle to returning to the game, and they go play other games that don't charge a subscription... if there were no subscription fee, these people would continue logging into the game to play every day or at least socialize with friends...
80% of my friends who take a break and cancel their subscription never come back...
I know dozens of players who abandoned Mortal Online 2 because of the monthly subscription, friends who say they'll only come back if the subscription is removed... especially non-European players who already have to pay the no-ping monthly fee to be able to play, and I understand them, committing 20% or 30% of their monthly income to play a game with few players doesn't seem like a good idea. I'm in favor of the complete removal of the subscription so that the game recovers and also gives us back that atmosphere from before where we saw people from all over the world in Mortal Online 2, people from the Middle East, India, Venezuela, Argentina, Brazil, Thailand, Nepal... in short, various cultures! including from less economically favored countries.
The game world was fascinating because it united all these peoples... that was magical, nowadays that diversity is gone and entire clans have left the game... friends who are missed in our community.
Subscription is a solution that creates more problems than solutions.
My personal anecdote, I could possibly log in if there was no sub, but no way i'm giving money to this, for the long forseeable future.
 
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MK Player

Member
Feb 28, 2024
39
12
8
Here's what I think SV should do (suggestion):

Right now, remind players you are still working. Get a new Krampus event going. Krampus in every town.

Early next year, drop Sarducca along with a Wipe so new players feel like they have a chance of really being the best again. Because all the content is new content to them. I personally include a wipe for this reason, but the rest of the suggestion could stand on it's own.

MO 2nd Wind Marketing. Like it's a new game launch.

Then go back to Myrland and start dumping hella content. Start Seasons of themed content. For example, MO2 Dragon Age Hype going.

In the future more people will more easily be able to afford a computer that runs UE5 smoothly, so keep working towards the investment of getting the game into UE5 early. So that barrier to entry will lift over time.

Keep leading the way as to what a PVP sandbox is capable of. Be the pioneer on UE5 AI elements on a map. AI bosses, special scripted events and POIs like the meteors, but extended to other aspects of ongoing exploration. Keep players always guessing and intrigued as to what the current Season will deliver.
 

MK Player

Member
Feb 28, 2024
39
12
8
A Wipe would kill the game forever! It would be a betrayal to the players who have remained loyal to the game until today! Don't be a coward, if you want a chance, fight for it! If you want the end of enemy structures, go there and destroy them with your own hands! That's how a man thinks! Asking for a reset to destroy everything for you is cowardice, A totally cowardly petition! 👎
 
Last edited:
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Teknique

Well-known member
Jun 15, 2020
1,958
1,448
113
A reset would kill the game forever! It would be a betrayal to the players who have remained loyal to the game until today! Don't be a coward, if you want a chance, fight for it! If you want the end of enemy structures, go there and destroy them with your own hands! That's how a man thinks! Asking for a reset to destroy everything for you is cowardice, asking for a reset of all the hard work of others to give a chance to casual players is the same as destroying the homes of workers to give a chance to the homeless who don't want to work! A totally cowardly petition!
I understand why you say that, I would have been very against a wipe when I was playing say the previous game.

However mortal 2 needs to be cleansed and rereleased, as it is ritually unclean.
 
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MK Player

Member
Feb 28, 2024
39
12
8
I understand why you say that, I would have been very against a wipe when I was playing say the previous game.

However mortal 2 needs to be cleansed and rereleased, as it is ritually unclean.
Impurity must be purged by force, not cowardice! History must be written with sweat! Nave is history, and all great power shifts required a great struggle from those involved! Wiping is the solution for cowards who don't want to fight for their ideals. In life, there is no wiping when things get tough, and Mortal Online 2 is life!
 
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Ibarruri

Well-known member
May 28, 2020
667
865
93
Meduli
The game is in such a sorry state that I doubt a wipe would change much. The development of this project has gone completely awry.
Every time I see what they're doing, it makes me sick.
Myrland's decline is terrible.
 
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Emdash

Well-known member
Sep 22, 2021
3,330
1,083
113
The game is in such a sorry state that I doubt a wipe would change much. The development of this project has gone completely awry.
Every time I see what they're doing, it makes me sick.
Myrland's decline is terrible.

Join the EMDASH revolution. Vote for meee.
 
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Ibarruri

Well-known member
May 28, 2020
667
865
93
Meduli
Join the EMDASH revolution. Vote for meee.

jaja. sorry i not belive anymore in democracy. For other said i am not play now so i only can give opinion as old veteran no more. But i apreciate your passion for save game. ¿is posible it? I dont think.
 

Emdash

Well-known member
Sep 22, 2021
3,330
1,083
113
jaja. sorry i not belive anymore in democracy. For other said i am not play now so i only can give opinion as old veteran no more. But i apreciate your passion for save game. ¿is posible it? I dont think.

haha, it's easier than you think! They just have to stop sabotaging the game and let it develop.
 

MK Player

Member
Feb 28, 2024
39
12
8
Men of little faith! Believe in the works of the great creator, and the only destiny for the unfaithful is the warm embrace of fire.
Have faith! With the end of the subscription, the shadows that dominated Nave will be subdued by the light.
 

finegamingconnoisseur

Well-known member
May 29, 2020
1,262
1,621
113
www.youtube.com
SV should let people who want to throw money at the game pay for lowering the sub fee.

Appearance items is the best way. But, for MO2 that needs to look and work differently than other games.

There's people with cash to burn so let them burn it and give them their lols. If you really think the sub fee and game cost is a big barrier to people staying online.

Or, just start adding lots more craftable/usable mats, capes, armor patterns, weapon patters, house layouts. And keep the sub fee with people earning things in game. Gotta pick one though.
Some alternative methods which I've observed from other MMOs:

Dune: Awakening
Buy once, play forever with no monthly sub or cash shop. The game funds itself through optional DLC "Chapters" (the equivalent of expansion packs). This is the best revenue model, in my opinion. I bought their first Chapter the moment it came out without a second thought, because I enjoyed the game that much and didn't mind paying the $20 AUD or so price which worked out to be cheaper than MO2 or EVE Online's regular 30-day monthly sub. To be fair, Funcom has quite a large stable of games that also generate them funds which I think helps to offset the operating costs for Dune: Awakening.

Pax Dei
This game has another interesting revenue model, in that you can buy the game and play it for free forever, but you have the option of buying premium status which increases your XP gain and daily Grace on login. The higher tier premium options include Plot Tokens which allow you to own and maintain one plot of land per token for one month. The game also allows you to own one Grace Plot which is paid entirely using Grace.

EVE Online
I don't think I need to point this one out because it's so ubiquitous at this point, but the Pilot License Extensions (PLEXs) allow players to earn ISK (the in-game currency) which then allows them to buy enough PLEXs to pay for an entire month's worth of Omega Clone (premium status, gives faster training time, access to all ships and skills). The game itself can of course be played on Alpha Clone for free with slower training speed and restrictions on certain ship or skill access.

I think if MO2 implemented one or a mixture of all three types of revenue models, in my opinion it could rake in a lot of revenue for SV without resorting to a loathsome cash shop. Assuming that SV still listens to our feedback, because sometimes it can feel like they do not.
 
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MortalEnjoyer42069

Active member
May 4, 2024
204
89
28
Men of little faith! Believe in the works of the great creator, and the only destiny for the unfaithful is the warm embrace of fire.
Have faith! With the end of the subscription, the shadows that dominated Nave will be subdued by the light.
Keep subbing for daddy. People bragging on steam forums that they sub 5 accounts. Pop shows 200 people play this game and you have people with 5 accounts contributing to this player count. Wake up.
 

Xunila

Well-known member
May 28, 2020
799
887
93
Germany
Keep subbing for daddy. People bragging on steam forums that they sub 5 accounts. Pop shows 200 people play this game and you have people with 5 accounts contributing to this player count. Wake up.
The number of players with subscription is much higher than the number of visible players in the steam charts: First, nobody is playing 24/7, means the number of playing account is at least a factor of 10 higher than the numbers in the steam charts. And second, the steam charts are displaying the public steam accounts only. Steam accounts set to private are not displayed. In our guild about 70% of all players are using a private account.
 

Gnidex

Active member
Feb 2, 2022
382
218
43
The number of players with subscription is much higher than the number of visible players in the steam charts: First, nobody is playing 24/7, means the number of playing account is at least a factor of 10 higher than the numbers in the steam charts. And second, the steam charts are displaying the public steam accounts only. Steam accounts set to private are not displayed. In our guild about 70% of all players are using a private account.
Riiight, there's tens of thousands of players, just not in my timezone so the world looks barren \s.

Let's talk about alt accounts instead, most of the people i talked to runs at least one still from the days where they milked us dry with single char per account.
 

finegamingconnoisseur

Well-known member
May 29, 2020
1,262
1,621
113
www.youtube.com
Riiight, there's tens of thousands of players, just not in my timezone so the world looks barren \s.

Let's talk about alt accounts instead, most of the people i talked to runs at least one still from the days where they milked us dry with single char per account.
I doubt alt accounts are of any concern to SV, since those accounts still mean money for them. A prime example is EVE Online which actively encourages alt accounts, and high-sec gankers who control a dozen Catalyst destroyers simultaneously to one-shot miners when they're not paying attention are not uncommon.
 

Gnidex

Active member
Feb 2, 2022
382
218
43
I doubt alt accounts are of any concern to SV, since those accounts still mean money for them. A prime example is EVE Online which actively encourages alt accounts, and high-sec gankers who control a dozen Catalyst destroyers simultaneously to one-shot miners when they're not paying attention are not uncommon.
I know they're not a concern and i'd argue that forcing us to 1 char per account for months was encouraging alt accounts even moreso than Eve. Eve is just much easier to multibox than MO due to the nature of the game.