I think a lot of what I wish for has been mentioned before. I don´t think that many of those things are as controversial as people in past made them seem.
A couple of points that are important to me:
1. A organic and dynamic control scheme for mounts that rewards good riding skills. It does not have to be a mount brain per se, but being able to guide your horse perfectly should be the basis. For this side stepping for example could be nice.
2. Craftable mount equipment. This would be a place to use a lot of the "trash" materials that players haven been complaining about. Leathers, bone tissue, ground fur etc. Looking at the value we get from carcasses these should take a fair amount. Horse armor for example should have to have leather straps etc. not JUST the metal/wood/cloth.
3. Trade-offs
Create mounts that facilitate light/medium/heavy cavalry. Hauling creatures. Perhaps fighting capabilities. But one should not be the best in all of these categories.
Finally I hope with the new engine prediction can be improved where riding looks amazing and the stuttering and warping is reduced to a minimum.
A couple of points that are important to me:
1. A organic and dynamic control scheme for mounts that rewards good riding skills. It does not have to be a mount brain per se, but being able to guide your horse perfectly should be the basis. For this side stepping for example could be nice.
2. Craftable mount equipment. This would be a place to use a lot of the "trash" materials that players haven been complaining about. Leathers, bone tissue, ground fur etc. Looking at the value we get from carcasses these should take a fair amount. Horse armor for example should have to have leather straps etc. not JUST the metal/wood/cloth.
3. Trade-offs
Create mounts that facilitate light/medium/heavy cavalry. Hauling creatures. Perhaps fighting capabilities. But one should not be the best in all of these categories.
Finally I hope with the new engine prediction can be improved where riding looks amazing and the stuttering and warping is reduced to a minimum.