A Living World

Next Generation PvE/AI in Mortal Online 2

We know Nave will be home to many players of all different shapes, sizes and playstyles, so whether you are solely interested in PvP or PvE, everyone will have a complete and satisfying gameplay experience.

PvE is an integral part of Mortal Online 2, and we define our AI into 3 separate tiers.

Tier 1

This is the tier where most animals and humanoids live, although it is far from basic.

Animals can not only see you in a realistic cone of vision based on the placement of its eyes, but also hear you. The distance you can be heard from varies based on how fast you are moving, any relevant skills or clade gifts, and what type of equipment you are carrying, with plate armor being the loudest.

Some creatures may have terrible eyesight but exceptional hearing, vice versa or a mix of both.

Animals can behave vastly different from one another. While the leader of a wolf pack will scout an area and alert its pack to close in on your location if it spots you, an elder wisent would alert its herd to flee from any possible danger.

Tier 2

The more advanced tier 2 AI behaviour is more utilized on humanoids and clever creatures in the world.

This makes a group of bandits act in the same rules and terms as a player would. An example is a mage may be weak vs melee and will keep their distance while making sure to heal and purify friends in their group. Rangers will also keep their distance to make best use of their bow. A melee fighter will keep up close to enemies and keep their healers safe. They can also use bandages and potions just like a player.

All humanoids now also use stamina and mana, which means they have to manage them as a player would have to. This will continue to be evolved over time the more functions a player gets the more functions a npc also gets.

The next part in tier 2 is the bosses we are implementing now as well. A golden example of this is our old troll from our pre prototype in Mortal Online 1 we showed over 15 years ago. That was an ambitious goal and vision for our future AI, but we never were able to reach such complex systems over a real time combat system in a large-scale one world MMORPG.

Today we are very proud to finally make this dream come true. We now present to our players our troll as we wanted it to behave many years ago. A troll is a powerful creature that can not only utilize tier 1 and 2 of behaviours, but also interact with players in a new way. Our troll can pick up a player while they are alive and do different things with them. You can expect to see this be refined over time and more variations to give an exciting pve experience not seen before in a sandbox MMORPG.

Tier 3

Tier 3 AI comes later, and will give full support to our grand creatures that have a huge impact on the world and the players. Examples of these are our titans or dragons. These are majestic, colossal creatures with custom collision allowing players to play under and on them.

Obviously the tier 3 AI can utilize all behaviours of the previous tiers, but is also custom built to offer a unique experience not only to the players but to the world of Nave.

Of course it won’t be an easy task to take down such a beast, and there could be cases where it doesn’t go down, but their fate is up to the players. The death of such a creature can also have a great impact in the world, such as rewarding a location or players with a natural wealth of resources.

The Hunt of a Lifetime

Mortal Online 2 has rich variety of creatures, characters and monsters to battle. Travel into deep dungeons to fight well organized foes that communicate and work in groups.

Or go into deep forests and truly hunt wildlife using stealth and planning.
But don’t over hunt or you could end up killing an entire herd making it difficult to find your next prey.
Herds in Mortal Online 2 move around the the world in groups, no more simply going to the same location and kill everything you see, instead you need to use you skill and knowledge to find good groups to hunt.

Mortal Online 2 also features a invasion system that randomly starts invasions of monsters or human groups.
These groups build settlements and grow as time passes. If left alone for too long they will even attack cities!

Players must group together to take out invasions before they overwhelm the lands making it difficult to trade or travel.

The world of Nave is also home to horrible and fantastical creatures. Large creatures that require large groups and preparation to take down. Some of the largest of these creatures only spawn once and once killed they never come back.