Walkers need some damn work.

Barbarian

New member
Jan 12, 2022
26
11
3
Seriously man these walkers don't work most of the time. They randomly stop following or they get stuck and don't port on me—more issues but meh so annoying idk when they work its amazing but they dont most time.
 

Jackdstripper

Well-known member
Jan 8, 2021
1,099
992
113
Its because SV doesnt know how to balance them. They made it so that you can raise as many walkers as your mana allows, which is crazy OP if you think about it. Running around with 6 or 7 or 8 greater walkers is right down busted. So then, in order to make it in any way fair, they made them incredibly frustrating to control (have to cast control on each one of them) AND made them completely retarded and slow.

They should have just made them so that each additional walker halves the strenght of all your walkers. That way you have to choose between 1 strong walker or many weak ones. Also remove that “control walker” garbage mechanic which makes raising walkers during pvp basically impossible. You need 5 minutes prep time to summon and control all your walkers.

Instead SV decided to make them so problematic, cumbersome and impractical that nobody uses them.
 
Last edited:

Calcal

Active member
Dec 11, 2021
157
117
43
Its because SV doesnt know how to balance them. They made it so that you can raise as many walkers as your mana allows, which is crazy OP if you think about it. Running around with 6 or 7 or 8 greater walkers is right down busted. So then, in order to make it in any way fair, they made them incredibly frustrating to control (have to cast control on each one of them) AND made them completely retarded and slow.

They should have just made them so that each additional walker halves the strenght of all your walkers. That way you have to choose between 1 strong walker or many weak ones. Also remove that “control walker” garbage mechanic which makes raising walkers during pvp basically impossible. You need 5 minutes prep time to summon and control all your walkers.

Instead SV decided to make them so problematic, cumbersome and impractical that nobody uses them.
Just like ritual pets, pets, TC and everything else really. Implement a half-baked, poorly thought out mechanic then leave it untouched for months/years.

SV just make drop everything and make MO2 a footie simulator.
 
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MK Player

New member
Feb 28, 2024
23
6
3
I agree! The mechanics of the walkers are rubbish, poorly made and also very bureaucratic to use, using reagents to order an attack is rubbish!
 
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Xenom

Member
Feb 23, 2022
85
74
18
True 😔 it has been said they will rework it soonish, just like adding the permanent circles to houses is around the corner... wouldn't get my hopes up tbh
 
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