It sounds to me like you're describing footsies, poking, whiff-punishing in a fighting game. This game will not have footsies or spacing based combat without hit-stun, because even if you space your attack better, the opponent will just walk up and trade with you.
There is more space than you think to get outside w/ o getting traded (I'm trash and I'd take my chances in a no parry swing fest) and if they add in a counter for hitting people who missed (like counter reduce), it would be even more brutal. The swings come out as arcs, OH comes straight down, since it's a complete circle of space, there is actually room to do a lot of shit. Add parry on top of that and you've got some wild shit. You have to imagine it as top down or like bushido blade level. You can hit someone with the tip of your sword, not facing them, and moving away so that they really don't have the ability to hit back even if the weps are of the same length and you are the same speed, because they have to charge. Or if they already have their attack drawn, the skill comes from getting in an area where they can't hit you, feinting them into swinging first before you come in, or feinting them into believing you are going into an area then going into a diff area. We're talking like the space between the furthest-longest tip of a swing arc hitting the tip of their hit box on the non drawn side and keeping moving. When things get moving fast, you will see that someone will end up coming on top with movement even if both are just spamming swings (assuming they are trying to dodge lol.) Sure, all things being perfectly equal maybe it would be like tic tac toe and the person who got the first hit would win, but things rarely turn out that well w/ human nerves and so many other factors ( esp w/ parry in there, too.)
looool another vid. Dead at the slow motion parts. I mean, that's the sad part re:realism is it probably would be slow moving face up stuff and not exactly easy to emulate in a game and make it skill based, but the spin is just a meme. The reason it's a meme is not because a spin cannot be useful. I'm pretty bad @ MO and I'll do various spins or part spins, and nobody 'taught me' nor did I practice it, it's just an intuitive move... come in on a fighter, spin and swing on someone else. Even the spin speed itself is not too fast imo (unless people straight have a macro to do drillspin level stuff,) but it's just the fact that it's the face up meta that is memey and probably drives players from the game.
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I know I "can't say this," cuz I'm not good at Mo2, and I wasn't good at Mo1, but the fact that the arguments are all "LOLLL IM SO BAD CANT READ DIRECTION TAKE AWAY SPIN CRRIESSSSS" from the people who are pro spin is kind of telling. ALAS, we see what is happening to MO2.
I hope to come back and play if they fix a lot of the game. I won't be good no matter how they change the combat. Well, probably not. But I mean just for the health of the game and attracting interest/fun... I'm not seeing how many people other than the get pwnd nub crowd enjoys this. And I wonder if even THEY enjoy it. The spins itself are not bad, it's just the combat and the imbalance between parry speed and swing speed that is so awful. O well, like I said, enjoy the game if that's how ya want it.
Appreciate the reply. There's mine, but that's all I got!