Let me start off by saying that you will be insulted for this statement, be warned XDNone of this is true. You do not need to spin or morph your camera for viable PVP in this game. The people claim the spinning is a requirement are old M01 players who are still struggling to understand why no one considered M0 a competitive nor serious pvp game.
Regarding this, yes, you can always die to a Risar commander, but the main difference between a risar commander and a player is the fact that the risar commander swings his weapon quite literally Instantly after a parry. I can parry them only because of my small ping ,but I cant even imagine how difficult it is for NA people.For every person claiming they cant get through a parry, or someone blocking. There are also "Elite PVP ballerina's" dying to risar commander and elite veterans , because they cant read feints very well.
Let me start off by saying that you will be insulted for this statement, be warned XD
Regardless, I will explain why you are wrong in this statement in very simple terms :
- 1. Im not a good player, im around average, i kill a lot of people, but i barely ever duel. Im at a comfortable half way between utter shit and extreme skill, yet, if i fight somebody and they do not spin, hide animations, jump-spin, 180 degrees feint looking up, etc... I will parry 95% of everything they throw at me. This is fact, if you want, come to Tindrem and I will prove it to you in however many duels you want to do. And you gotta understand, i am not that good, I lack experience. There are much better people out there that will parry literally 100% of everything you do not spin.
- 2. Regarding the second phrase, ive never played MO1 and i think spinning, as the game is right now, is a hard requirement for PVP in 1v1 all the way to small scale. Large scale it does not matter what you do, but for anything below a 5vs5 you need it.
Regarding this, yes, you can always die to a Risar commander, but the main difference between a risar commander and a player is the fact that the risar commander swings his weapon quite literally Instantly after a parry. I can parry them only because of my small ping ,but I cant even imagine how difficult it is for NA people.
Regardless of all this, in a way, you are right, you don't need to morph attacks in order to win battles.
But you do need to morph attacks in order to win against other people that morph attacks, so, therefor... it kind of is a requirement, im sorry , but , this is fact....
Well, the playerbase makes it a requirement. That is what im trying to say, if you dont do it, you're at a disadvantage.It's not a fact. Players chose to make spinning a requirement because of how effective it is to bypass peoples blocks. And the mere fact, that people even get hit by AI feinting is proof that these buggy fighting techniques are not required.
People spin because it makes things easy, it allows for you to ignore game mechanics. You add triple feinting or double feinting with spinning and morphing, no matter how experience you are, you cant mechanically block it. So people adopt the tactic of jumping away from their opponent.
And sure if you live on the server , you have super low ping. Yea you should be able to parry literally any simple attack. But you don't run into master feinters in this game.90% of the pvper's are jumping and spinning and morphing their camera for the dub. Its silly. Not a requirement, just the path of least resistance and players will always choose this route if the devs allow for the system to be ..well...bypassed.
Totally agree btw, spinning makes you look like a complete jackass.the mechanic is bad
Most good fighters actually rarely spin. They find a way to morph their swings, use tricky animation+body movement combos, accels etc. Spinning is a two-edged sword - while it makes harder for an opponent to see your animations clearly, you can't see theirs at all or can even simply lose your opponent.
You do realize that adding guard breaks or kicks is extremely zerg friendly? U make it sound like a negative that the game has a learning curve lolAs you can see, some people like the spinning and consider it something you need to learn to be competitive. Which is true. So yeah, either learn it or move on to another game if you want to be competitive in small scale.
People get stuck in their ways and don't like change if they've invested time into things. In MO1 learning to abuse prediction was also considered a "skill". It was fairly easy to learn, but new players complained about getting wrecked for being hit around their blocks. Which is a valid complaint.
As others have said, removing spinning without adding new mechanics to get around parries would be terrible since spinning is the only real way to do it currently. Star Vault needed to experiment with more stuff in the "combat alpha" such as kicks or whatever. Instead they gave us "ping normalization" and 360 blocking...which is why combat is the way it is.
To be fair though, the combat in this game is always going to be hated on by the majority as long as they have one server instead of NA/EU. Ping advantage is real.
That spinning bullshit Is not only unrealistic af comparing it to anything in reality and then its absolutly retarded in terms of fighting. Like someone can do 5 360° spins in 3 secconds, in the air while holding and feinting weapon ROFLMAO.Well it wasnt super common dude to risk IRL but spins are in martial arts including hema and other fighting styles.
For game play if you remove the spin fients ect. then you just have a boring back and forth where every attacked is blocked. they cant increase the speeds to make it a reaction time centered game because of the ping issue of mortal.
Most people saying its looks silly ect. dont know what real hema is anyway.
Maybe we have different "silly" definition, cuz for me silly is watching a motherfucker spinning in the air holding a weapon XDPlay the game, get better and you will look back on this post and feel silly.
None of this is true. You do not need to spin or morph your camera for viable PVP in this game. The people claim the spinning is a requirement are old M01 players who are still struggling to understand why no one considered M0 a competitive nor serious pvp game.
So instead of mastering feinting, these guys would rather bug out their animations for pvp, and call themselves good. Its a crutch, bad game design and is a joke, makes this game look like a JOKE. To people looking at it from the outside.
For every person claiming they cant get through a parry, or someone blocking. There are also "Elite PVP ballerina's" dying to risar commander and elite veterans , because they cant read feints very well.
Its like these people wish to eliminate real competition, and a proper skill ceiling, so they can get a dub. But to also make things easier for them as much as humanly possible, while claiming this is a hard core pvp game. Its a joke.
As you can see, some people like the spinning and consider it something you need to learn to be competitive. Which is true. So yeah, either learn it or move on to another game if you want to be competitive in small scale.
People get stuck in their ways and don't like change if they've invested time into things. In MO1 learning to abuse prediction was also considered a "skill". It was fairly easy to learn, but new players complained about getting wrecked for being hit around their blocks. Which is a valid complaint.
As others have said, removing spinning without adding new mechanics to get around parries would be terrible since spinning is the only real way to do it currently. Star Vault needed to experiment with more stuff in the "combat alpha" such as kicks or whatever. Instead they gave us "ping normalization" and 360 blocking...which is why combat is the way it is.
To be fair though, the combat in this game is always going to be hated on by the majority as long as they have one server instead of NA/EU. Ping advantage is real.