New Year Talk:

Emdash

Well-known member
Sep 22, 2021
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It's me again! I feel like we outlasted the bleed and things have stabilized, which is good. However, I don't know if 'growth' is going to happen. There are so many things that I would love to see in the game and I encourage SV to be creative and just have fun with additions, BUT I would like to address some balance things that I think need to go and I will explain why I feel that way.

The first thing that 100% has to go is earth quake guaranteed dismount. At a glance, it seems fair, but it's not. haha. You can take a non-mounted character and use it to dismount anybody as long as you can get kind of close. You can dismount a bunch of people. There is no counter play. The only counter play is to have your own suicide earth quakers. Yes, mounted needs counters. Those counters have historically existed (long bows??) but this is too much. It only make sense to people who think mounted should not exist and that every fight should be a foot fight. If there was a mounted skill people could take where an MA or anyone could run into a footie and stun them for 3 seconds, that would be about the same level of ridiculousness.

To stay on mages, gotta get rid of the uninterruptable mage. I think this was a change for pve, so make it so they can't be interrupted in pve, but it changes a lot to have mages that do not have to worry about getting interrupted. Bad mechanic!

I will now move on to elves.

I agree that alvarin sight needs to go. It was cool, but yeah, it takes too much away from the game, and you have to be an alv to use it. It is hard to pin down lore wise as well. I could see being able to focus on a spot and see if someone is there with a long cool down or something, but just becoming aware of every living thing is nuts.

I think armor penetration on runners high needs to go. I can't even imagine why they gave them that, but it was a bad decision. The speed boost skills in general need to be re-worked so you can at least be hit out of them or something. Add some counter to them for races that aren't elves.

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Bonus things would be progression wise, it would really be nice to let people progress more easily through their last 5 levels of clade so they can get into mastery. When people hit mastery, I think they get a good rhythm, but having to grind the last few levels of clade is awful. It is quit the game level lame.

Still need to reduce book read times. Still need to make skilling up faster for certain skills.

It would be nice to be able to transfer mounts between characters.

It would be nice to not lose a trinket charge to wayshrine.

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We want random loot in the wild.

We want player brokers.

We want mining and chopping tasks.

We want gains for destroying, capping, and building supply towers. Should be gains for all involved. Make people want to do that. MAKE IT SO IT TELLS YOU WHICH TOWER IS GETTING ATTACKED?? Or do I not know how to read part where it's telling me.

Revert the 14 day war with upkeep change.

Stop adding mechanics that dissuade people from using tools the game gives you.

ONE. MORE. GOOD. PATCH. Then give a supporter pack with purchase of the game. Baw.
 

Ibarruri

Well-known member
May 28, 2020
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Meduli
Mining and logging tasks, and frankly, tasks of any kind, don't fit with the original spirit of MO.

In my opinion, they were a regrettable addition that distances this game from the spirit that started it all 20 years ago. And I think they should be removed. It's a sandbox game.
 

Emdash

Well-known member
Sep 22, 2021
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Mining and logging tasks, and frankly, tasks of any kind, don't fit with the original spirit of MO.

In my opinion, they were a regrettable addition that distances this game from the spirit that started it all 20 years ago. And I think they should be removed. It's a sandbox game.

I agree in a way because like I was telling a friend, now people would prefer to do a task of... killing cougars... and do nothing with the cougar mats, etc, when 'real work' needs to be done. Unfortunately, I also believe tasks are here to stay, so I believe the 'other side' answer is to give people clade for everything. I think the gold part of the task is the real tragedy. It inflated the economy. The only way to fix raw gather mats like mining and chopping is to make them tasks, too, imo.
 

Teknique

Well-known member
Jun 15, 2020
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I agree in a way because like I was telling a friend, now people would prefer to do a task of... killing cougars... and do nothing with the cougar mats, etc, when 'real work' needs to be done. Unfortunately, I also believe tasks are here to stay, so I believe the 'other side' answer is to give people clade for everything. I think the gold part of the task is the real tragedy. It inflated the economy. The only way to fix raw gather mats like mining and chopping is to make them tasks, too, imo.
I think the problems are all pvp related. Class balancing, TC, combat mechanics etc. Don't really care about people having easy access to gold and XP as a problem
 

finegamingconnoisseur

Well-known member
May 29, 2020
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I think 2026 will be mainly SV fixing bugs with Sarducaa once it's released, adding more dungeons, pets and armours (fluff in my opinion) to the new continent like they did with Myrland.

I doubt there will be much in the way of actual sandbox elements, but we will wait and see.