My analysis on the state of the game. A sad reality that we must address.

Jul 12, 2022
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There are many issues, especially related to combat and the economy. You all have some good points and some bad ones, imo. But come on, with the amount of open hostility and cursing on Henrik, Seb and other devs and GM's - how the fuck can you expect them even read these posts? I know I am generalising, but when I skim these threads, the hostility and shitting is almost too much, at least for me who still love the game(and love to hate it, once in a while).
I see the tendency toward more safe gameplay around and in towns, and I dont like it. The combat balancing I'm not touching.. due to inexperience. The economy is fucked, I fear we have to either live with the inflation or get used to the occasional bankrupcy and new currencies issued.

If you want SV to hear, try making a constructive criticism thread, instead of these boo troll parades.

Carry on.
I remember when they wanted to release the game in December of 2020 because they claimed it was a good time to do so.

I remember when people argued why making combat slow wasn't a good idea.

I remember when people said a single server would be the death of the game.

Come on. Stop being ignorant and just saying people are being unreasonable without any foundation. People have plenty of reasons to say the game wasn't ready.

Any sensible player will tell you the game was in the best shape during the beta. Yet even knowing during the stress tests that the server couldn't handle it they forced players to play at varying pings just to satisfy some unachievable idea by current tech standards.

Could anyone imagine if we had an EU, NA, and OCE server at launch? We'd probably see a game that didn't die.
 
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grendel

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Come on. Stop being ignorant and just saying people are being unreasonable without any foundation. People have plenty of reasons to say the game wasn't ready.
Thats not what I am saying. Unreasonable, no. Openly hostile and shitting. And with a foundation no doubt, its just no one will take the critique seriously when presented like this...mm err maybe noone will take it seriously anyways, idk.
 
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grendel

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SV burned that bridge.

If they want to ignore the unignorable then it needs to be made as overt as possible.

Its time for aggressive negotiations.

SV has an incredible ability to ignore reality, so we employ hyper reality as a counter measure.
Fair enough, just dont expect SV to read feedback presented like that. I'm kinda a troll and even I am bothered by the way it is presented.
idk if they read or care about feedback, but if they do... chances are that they stop reading after a certain amount of shitting on them.
 
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Emdash

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The number count is pathetic, but it's not a bad number of users when you count that people have a bunch of diff accts. It's an OK core, but the problem is that people LEFT and those people prol aren't coming back. Need new people.

They do need a good multi-server solution. We can compromise somehow on that. I dunno if we ever get one out side of europe tho haha.

Combat being slow, also, isn't bad inherently. Just something needs to happen each time. MO w/ like cross wep animations, etc. lol. I dunno, but parry for 0 over and over is just not an acceptable outcome. If your top players are on that, it's gonna be hard to find out who really is the best IMO! At least in a consistent best-of series.

The parry window is long but if you know someone is gonna swing you can parry and swing way faster than you normally would, like as soon as the swing starts hitting you. A lot of people wait for the 'parry' then hit. There is a tiny ceiling there, but not really.

Just needs to be more killing, dudes need to take more dmg and dmg thru parries. Anti zerg is hard to balance for, but as I've discussed, I think being able to spike people down faster actually helps non-zergs. Even tho it'll make people getting zerged get crushed faster, too. It'll make the ending faster. But being able to spike someone down, kite back, etc. Too much parry, lesser heal seems to be mostly enough. Dudes healing more than MO1 as well, hitting mounts harder. Game is just majorly different in terms of balance. I think they did a trash job, but the game that was in beta is still there.
 

Albanjo Dravae

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Not at all, I like and enjoy playing MO2


He has called instakillah a hero and is asking for his return. I hope it is an example of very bad humor, but it is honestly quite offensive to anyone who were subjected to the great hack, especially the devs who were personally attacked. #neverforget
It Is very funny, terrible for the community but It's absolutly SV's fault, they are no victim here. And if they were, they are only victims of their own poor choices.
 
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Albanjo Dravae

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Thats not what I am saying. Unreasonable, no. Openly hostile and shitting. And with a foundation no doubt, its just no one will take the critique seriously when presented like this...mm err maybe noone will take it seriously anyways, idk.
You don't seem to realize why the nature of criticism Is like this. It's like you are unable to stablish a relationship between what SV promised and delivered. It's not like these problematics about the game started today, It's been like that and after months and months of dev time theres nothing being done to address the fundamental problematics people are mentioning.

Instead bounty system Is handed over, broken trinckets.

People are obviously going to feel allienated, i mean SV doesn't even read the forums Lol and they censor their official discord.

That you are enjoying the game at your phase and consider It's a good product doesn't mean anyone else should think the same.

Forum and suggestions havent been taken seriously by the devs why does people have to make it even easier. Free feedback Is a blessing, not using it Is spitting on the community's face.
 

MolagAmur

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Jul 15, 2020
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I think you will all be much healthier mentally and physically if you move on from this trainwreck of a game for awhile. Stop logging into it and MAYBE SV will realize there is a serious problem and take Project Polish (lol) seriously.

Find something else to do for a few months and check back. Nothing you say here is going to help. SV could give a fuck about our opinions right now.
 
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This is as much an illusion as a wipe. It will never happen. This was never an option, everyone has always known this.
Only a fool thinks this is an illusion.

Question GRENDEL.. Why is it every other game and MMO does it? Are they all failures? Was it never an option for them? Do not speak as if everyone agrees with you, because they don't - and obviously it wouldn't matter now the game already tanked in ratings and numbers. People get put off quick by low pop and bad reviews.
 

grendel

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That you are enjoying the game at your phase and consider It's a good product doesn't mean anyone else should think the same.
Good product, well its good enough for me to enjoy. I never said or implied that anyone should feel the same as I do.
Forum and suggestions havent been taken seriously by the devs why does people have to make it even easier. Free feedback Is a blessing, not using it Is spitting on the community's face.
I agree. Free feedback is a blessing and I rly hope some devs read the forums. I'd say that not interacting with the forum feedback is a spit in the face. Using it, thats their decision.
Only a fool thinks this is an illusion.

Question GRENDEL.. Why is it every other game and MMO does it? Are they all failures? Was it never an option for them? Do not speak as if everyone agrees with you, because they don't - and obviously it wouldn't matter now the game already tanked in ratings and numbers. People get put off quick by low pop and bad reviews.
It is an illusion, because, the never wipe and only one server, is such a fundamental part of SV's stated vision. Everytime this has been discussed in MO1, it has been shut down by SV. Its what SV want, and thats that. Get over it.
I rly hope that I dont speak as if everyone agrees with me, at least that is not my intention. I read forums, I know I am a minority on the forums.
 
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Albanjo Dravae

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Good product, well its good enough for me to enjoy. I never said or implied that anyone should feel the same as I do.

I agree. Free feedback is a blessing and I rly hope some devs read the forums. I'd say that not interacting with the forum feedback is a spit in the face. Using it, thats their decision.
Who else would take the decision if not them, the discretional use Is understandable yet not acknowledging Is a mistake.
I don't mind them not interacting as long as theres results, in a perfect world Id expect them to be crystal clear with the development but instead we just have to take boats and continents promises.
 
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Jatix

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Could anyone imagine if we had an EU, NA, and OCE server at launch? We'd probably see a game that didn't die.
Game would still be flopping just a bit less bad. Yes the server issues are bad. But keep in mind, the pop has been going down for months, and there's no instances or queues anymore. At the end of the day once you can actually log in, the game is still weak with too many poorly thought out and unfinished features. all the server issues did is make people quit before they got to quit from the gameplay lol.
 

Anabolic Man

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Those who know me know that I've been here a long time. I was an enthusiastic MO1 player who dedicated thousands of hours of time and effort. Create content and generally love the game intensely. Then time passed and the game was dying little by little. (as it happens to everyone)
I was in mo2 from the beginning, when we were just 40-50 guys hanging around with henrik for fabernum.
The expectations were huge but I think it's time to give my honest opinion.

Things are not going well. Expectations have been reduced day after day to amazing limits and I see how the game loses population day by day.
What has happened? Because a game called to be a top MMO is falling like a house of cards.
Well, I think for starters there are several things that have never worked and have terribly weighed down the game. I will try to quote them all.


- Quality of life.
It's terrible. Only to travel from Meduli to MK it takes 40 minutes (one way) and another 40 (return). If you want to go from north to south you need 1 full hour (one way) and another to return (return). It is an atrocity. In a world where people can put maybe 4-5 hours into the game daily, massive time is wasted just to get to the destination.
The mounts are horrible. Our weak horses are slow, small and clumsy. They are a pitiful means of transportation. You can't create a gigantic map and barely increase the speed of your pets. It is nonsense.

- PVP
All old veteran laureates agree that the heart of the fight has not worked. I won't comment on this since I'm not a fighter, but it's very disheartening to see pvp fans denying this.
- It is not a complete game.
It was released as a finished game and doesn't even have the features that make it worth playing. TC and siege weapons. Guilds can't even actually declare war on each other. They have no way to be damaged.
- The flag system is nonsense.
- The dungeons
were created for maybe 10-12 people. Without an instance system, any large guild can take out bosses in 1 minute. I have seen it personally. They are no challenge. It's terribly embarrassing.
- The economy is a mess. It has literally been dominated and crushed from day one by cheaters, massive dupe gold sellers and they have basically killed the natural evolution of the economy. The MO economy is dollarized, just like that of a banana republic.
- The content is terrible.
Legendary weapons were a total disappointment and a waste of time. As a former craftsman I expected to be able to create my own custom weapons with a proper creative and different process. The only thing we got is some kind of silly item that allows you to get some drawings on the weapon that you can't configure and some durability, they are not legendary weapons, they are just decorated weapons (very discreetly)
- The jewelry. If you were expecting a deep and elaborate system where players create high-value jewels that are visible and also grant bonuses forget it. It's a copy paste of the mo1 system, which was absolutely terrible.
-
Bounty hunter system: ... is a shame. is terrible. Horrible.

I could go on like this endlessly. The feeling that terrible decisions have been made (not to mention the embarrassing launch) makes it feel like shadows are growing on the horizon.

Time will tell if mo2 survives, but based on what I've seen I'm pessimistic.
I do NOT count on having siege weapons for another year. Maybe more. It's a tragedy.
I was a die-hard fan of mo1 and supported mo2 from day 1. But to be honest I'm disappointed and generally pessimistic. Sorry to sound critical or apathetic but not how to say this without offending anyone. The game is not fun. I'm even thinking about going back with grayfox to mo1, (I'm serious)


I'm embarrassed to write this review after more than ten years here, as a die-hard fan of the world we've all created together I'm embarrassed to admit that this is a disaster, but I wanted to put my opinion on record.


It is more interesting to hear how to fix and improve the game and get rid of the mentioned problems ?

- Bounty hunter system
: ... is a shame. is terrible. Horrible.

Maybe bounty hunting could be more profitable only showing you targets that are not too far away !

Legendary weapons were a total disappointment and a waste of time.

-What would you change ? Any recommendation ?

I personally would like to see the engraving tool drop more frequently, allowing you to add magic Stats to the legendary weapon.

Henrick is such a fan of Ultima Online, so why not make somethign similar including a risk vs reward system for crafting.

Some modifiers increased the Skill Cap of Tactics above 100

Accurate+5
Surpassingly+10
Eminently+15
Exceedingly+20
Supremely+25
Magical Durability Modifiers

This could randomly roll ! This could require an additional Magic Relic or Rune to get that magical Skill Cap increase or maybe different Tiers of Runes.


We had magical modiefiers that increased the Durability of an Item in UO !

Exceptional+20
Durable+20
Substantial+50
Massive+70
Fortified+100
Indestructible+120

To get more durability it could need a second magical rune

Then there could be other Magical runes that give the Weapon magical power !

Here some ideas !
-More damage against undead creatures
-More Dmaage against Trolls
...

You could need to enchance the weapon
with runes one by one with a certain chance of destroying the weapon in every process in order to include an itemsink/material sink.

But what is even more important is that the monsters drop more attractive loot. But when that happens, the drops are in competition with the crafters !

This is why i am a big fan of the Blackmarket in Albion. It is an NPC connected to the Database to see which items are in need. All Monster Loot in Albion is Player crafted. They only drop if players sell stuff to the black market, which offer the player more money for specific items for orders that are not fulfilled, till they are above the price of of the auctiopn house !


This Blackmarket also act as a material sink and MO could need something similar. The Black Market could buy 2-3 Tungsteel swords. 1-2 of them could get destoyed and 1 drop as loot in the dungeon. Game could generate some random magical stats on it and make it drop as an unidentified Sword in a dungeon.

This make the game more exiting. Wow i found an unidentified sword. Might be a shitty flakestone one or even a tungsteel. The item itelf would be player crafted, so there is no competition between Monster Loot and Crafters.

it is very important to balance the Monster Loot, to make the game exciting and to get rid of the competition between crafters and Lootdrop !
 
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Anabolic Man

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- The economy is a mess.

In Mortal Online 1 there was a rare vendor that popped up every now and then around the holidays. Some kind of goat man with horns. Unfortunately I forgot the name. Was is Krampus Bukus ? This NPC could give out rare and one-time cosmetic items that have a high collectible value. These could cost e.g. 20 stacks of Incisium, Steel or even Cronite to drain the ammount of materials in the economy.
SV could counter inflation with a new coin. Effective immediately, the vendor could no longer accept the old gold coins. SV could implement that into the lore. The imperial bank has been cheating you and printing tipped coins for years. Therefore, new coins are no longer accepted. You could trade that 100:1 for a new Myrland Coin.Games without full loot always havea broken economy but also full loot games such as Ultima Online, Albion Online and Mortal Online have such Problems. Albion Onlien had such Problems in the beginning. After the Devs see that too many Gold in generated they stopped to produce COntent and worked on the Black Market. They made it possible to exchange Gold(Silver) into premium currency. With this premium currency you could do nothing then buying subscription. The more currency there is in circulation, the more expensive the sub will cost if you not pay with real money but premium currency, that could only be used for subscription ! If a Subscription cost 5000 Gold, no normal Player, not living below the poverty line would pay so much ingame Gold to pay for the Sub !
Only a few no lifers would do that and the game benefits from those players who are always online. The more popular the game is, the more attractive the game becomes to new and paying customers. We saw it in Albion. After the patch, the game had 15 times more players and made significantly more sales ! This method and the blackmarket fixed the economy Albion Online struggled with !

"- The dungeons were created for maybe 10-12 people. Without an instance system, any large guild can take out bosses in 1 minute. I have seen it personally. They are no challenge. It's terribly embarrassing."

The game should determine how many players enter the boss area. The boss's hitpoints could be scaled up as well as additional area damage spells could be added to the fight. The Queen could drop more eggs. A second Spiderqueen could enter the fight or additional mobs could be spawned by the miniotaur king. Just add a few doors into the boss room that are used from minotaurs to help their King.

The Loot like the Axe and the Egg are used for rare books. Give us more use for thise items. Fpr Players that already have the book. Maybe for crafting or to get rare materials.


- It is not a complete game.

More features will be added over time. S


- PVP


We need Player created points of interests (world Events) that trigger PVP !

This is very important, becuase the world is very huge.
This sometimes prevents some people from roaming around, becuase it can take long time to find other another groupt o PVP with. However, if you know there's going to be PVP at a certain point and at a certain time, then you prepare for it and log in, becuase the PVP is a lot of fun in this game !

That's why we need a meteorologist NPC who announces meteor impacts in advance and where they will approximately hit Myrland and many other mechanics i meantioned in the thread abvove. This is just one of many ideas from the thread linked above!

- Quality of life.

More Quality of life updates could save us so much wasted time !

This player wrote

"It takes too much time to do stuff in this game
One reason it's hard to get back on after getting off is the sheer amount of time it takes to do something in this game. Just thinking about gearing up, getting my pets out of the stable, gearing them up, etc, traveling 30-60 minutes to a PvE spot or farming spot - not to mention the PvE spot might be farmed out already, or you might get ganked on your way there or back, making it all a waste of time"


Here my recomendation about a hireable Stable NPC !


How many new players died in the Jungle or somewhere where you can´t find a horse spawn, or you don´t have someone with you who can tame a horse. How many times your horse died and you had to destoy your goods from your pet bags, to be able to move.

I think we need a hireable stable boy and an NPC that sell carrier pigeons to contact him. If your horse die you should be able to contact your stable boy and he should deliver one of your horses from your stable to your location in the next 8-10 minutes. The horse should spawn behind you, to not break the immersion not seeing a rider delivering your horse. (like they did it in GTA)

Then you could take a cigarette break and continiue the adventure instead of getting frustrated, becuase you had to destoy your loot, sucide and spawn in town, becuase you have no taming. This would make the game so much more small group/solo player viable.
You wouldn't waste your time as much if something bad happend to your horse and it can quickly happen that the horse die under you ass, if you have ridden down a stone too hastily.

The second suggestion i want to make is primitive crafting without a workbench. Being able to survival craft arrows, a primitive bow (compareable to vendor bow) and a primitive woodcutting axe to farm some wood for survival-crafting would be awesome. The primitive wood cutter axe should give much less yield and it should take a while to gather enough wood to craft a bow, so you can't easily grief other players continuously after you died, but it should be possible, so you're not constantly being forced to go back to town when you run out of arrows, or if a part of the armor breaks. We should at least to be able to craft a primitive survival armor without a workbench from simple lether.


Lack of reasons to get on daily
There really is nothing in this game to get you to log in daily. No farming, pets to feed, daily quests or rewards, etc. It makes it easy to log off and never log on again.

It takes too much time to do stuff in this game

Some people not have enogh time to do dungeon runs.

Personally, I think we really need a Fast Travel. No player cast moongates or recalls, but there should be strategically placed and connected magic locations (moongate spots). There's a lot that can go wrong with any form of fast travel, but the game can also benefit from it, if you think about it enough. Many players fear that too many players could use such moongates, so that there are hardly any players roaming around, who they can kill and that entire armies could be moved through a moongate during a siege. That the farmers would nowhere be safe from Pks. That Items could be transported without any risks and so on.

This all could be prevented if done correctly !

First, these Moongate location would have to be placed strategically. No less than 15 minutes from the nearest town away, to allow players to be catched. "Many players fear that too many players could use such moongates, so that there are hardly any players roaming around" Between the routes that can be skipped through using connected Moongate locations, to reach a dungeon faster and to save some time. This could be prevented by adding many more strategicly placed points of interest in those areas that can be skipped, so that these sections of the route are also interesting for PVP and PVE players, so that there are enough players roaming around in these areas !

It could be prevented that entire armies could be moved during a siege.
The Moongate could only let 12 players through per hour. Exactly the number of players the dungeon is designed for.
During siege battles, the Moongate places could be turned off completely.

SV could prevent players from traveling through the Moongate with items and i could require some kind of Moonstone, that cost Gold! Then the players would still have to build a house near the dungeon to equip themselves. They would then have to ride back with the loot, since you cannot take these items through the Moongate! Nevertheless, this would be spare one stretch. You have to calculate with 1 hour of preparation. 1 hour way. 2 hours Dunegon farming and 1 hour way back. 5h is too much for many players. That would cut the time down to 4 hours !

The Game would benefit from that !

For excample if nnone of your friends are online in the morning but you want to have some fun fights in GK or mine a bit. It would take you 15 min to the Moongate spot, 15 min way to reach GK to get some small scale PVP in town for several hours and then you can return to Meduli or Bakti in 30 min. You would save at least 1 h travel time !
 
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Game sucks but people think the server issues that lasted for 2 months weren't a real problem. Am I right 30+ hour queues?

Okay since people are actually ignorant or just being purposefully stupid, it goes deeper than that.

The combat in the game has been altered substantially with the idea of a single server in mind. It's meant to ""compensate"" all the way for Australian players to supposedly play, and they get crazy high pings of 250+ and even higher. So server regions would of also changed how the combat was altered.

But yeah keep living in an actual fantasy world that putting everyone on one server was a unique idea and not just lazy. You guys literally got layers in the game and are telling me a single server is the way to go. Some of you are just stupid LOL.
 
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Emdash

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I think you will all be much healthier mentally and physically if you move on from this trainwreck of a game for awhile. Stop logging into it and MAYBE SV will realize there is a serious problem and take Project Polish (lol) seriously.

Find something else to do for a few months and check back. Nothing you say here is going to help. SV could give a fuck about our opinions right now.

They care. They are listening. Like I said the stuff we talk about makes it over there. They are reeling, but yea everyone, quit! I came back after a couple months and tbh, it's less annoying to me. I don't expect much. I'm gonna keep voicing my concern until I quit again haha.
 

Emdash

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Some of you are just stupid LOL.

I've had a great life cuzz I've had big moments and big fails. Not as many like public big fails, but you know... moments where it's like wow I'm DUMB. Speaking of dumb, how do you activate your sub for MO1? We were supposed to get a free one.

The fighter/crafter idea was so smart, but the fact that they further muddied it w/ 70 crafting is just :( I only have one fighter slot on my main acct, and I'd have to level it.

But yea the server issues were huge, but, I'll say it once again, I feel like there is some legal reason that Henrik is staying in EU with server, but that's just me.