As the game gets closer to being fixed (lol), I want to continue to pine about parry. Again, ping normalization, etc, longer windows, ok, leave them. But punish people for turtling. Some dood on steam was saying Chiv2 combat is so leet and I was watching duels... it seems they have a guard break mechanic. I personally think more chip damage AND a guard break mechanic would be awesome. If they made it so that all dmg went thru parries at the rate blunt does, it might be ok + having your guard break after awhile of just sitting there and parrying.
There needs to be something that encourages people to move because the reason all of the vids look so slow is because people are moving slowly and focusing on parry. You can tank a 0 or a 3 by moving, effectively a dodge, and that's on any weapon, it's just that after you do that, there isn't really a chance to bang someone back without getting parried. Parry already gives you a fully charged swing, why should it also negate all damage? I cannot understand why people defend this mechanic other than it's what they are used to, or that they believe it's encouraging skill play. It's encouraging THAT play, but there is kind of a hard cap on skill that wouldn't be there if there were more dynamic parry mechanics.
So TLDR: I'd like MORE CHIP DMG thru parry. I'd be nice to get some kind of a wep bounce back stun or something when someone swings and hits you w/ a handle or for a 0 so you can pop them back. I'd also like a timed guard break mechanic so that you can whittle down someone's ability to block if they are overly defensive, something that replenishes over time. Many fighting games have this, and it looks like Chiv does as well?
Cuz it's true when you look at the face up mechanics vs a game like chiv or whatever, it's trash, but when you look at the movement of a game like Mordhau in duels, you realize that MO has potential to be an MMO with mechanics at least CLOSE to as good as the best parts of both of those games with just a few tweaks. Of course, lag will happen... that's why I think focusing so much on parries is bad, parries favor low ping players, positioning and swing arc do not. Should def be able to parry otherwise it'd be an all-out mash fest, but it shouldn't give you as much as it does.
There needs to be something that encourages people to move because the reason all of the vids look so slow is because people are moving slowly and focusing on parry. You can tank a 0 or a 3 by moving, effectively a dodge, and that's on any weapon, it's just that after you do that, there isn't really a chance to bang someone back without getting parried. Parry already gives you a fully charged swing, why should it also negate all damage? I cannot understand why people defend this mechanic other than it's what they are used to, or that they believe it's encouraging skill play. It's encouraging THAT play, but there is kind of a hard cap on skill that wouldn't be there if there were more dynamic parry mechanics.
So TLDR: I'd like MORE CHIP DMG thru parry. I'd be nice to get some kind of a wep bounce back stun or something when someone swings and hits you w/ a handle or for a 0 so you can pop them back. I'd also like a timed guard break mechanic so that you can whittle down someone's ability to block if they are overly defensive, something that replenishes over time. Many fighting games have this, and it looks like Chiv does as well?
Cuz it's true when you look at the face up mechanics vs a game like chiv or whatever, it's trash, but when you look at the movement of a game like Mordhau in duels, you realize that MO has potential to be an MMO with mechanics at least CLOSE to as good as the best parts of both of those games with just a few tweaks. Of course, lag will happen... that's why I think focusing so much on parries is bad, parries favor low ping players, positioning and swing arc do not. Should def be able to parry otherwise it'd be an all-out mash fest, but it shouldn't give you as much as it does.