Can anyone fill me in on where new characters will start

Soothsayer

New member
Nov 12, 2020
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We failed to protect the new players during the steam release. I am wondering if there has been any talk about the new player experience concerning where characters are first created. If there is a newbie island where do they go when they are first vulnerable to other players? Basically we have to prevent Tindrem from becoming the pile of putrid pustules for new players. This may all be already taken care of but I would like the know the status and formulate a plan for herding new players out of Tindrem as soon as possible.
 

Soothsayer

New member
Nov 12, 2020
9
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Haven as a starter island is confirmed by @Henrik Nyström .

I think the layout of resources, NPC, crafting stations in all current cities will facilitate killing inside the cities. They need to take a serious look at this.
Any talk so far of where they go after haven? Can they choose from various cities or do they go automatically to Tindrem?
 

bbihah

Active member
Jul 10, 2020
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I think the layout of resources, NPC, crafting stations in all current cities will facilitate killing inside the cities. They need to take a serious look at this.
There are a couple things they should do to make it still possible but harder.

1. Calling guards when there is no criminals still calls a singular guard over, who then berates you over calling guards when there was no crime committed. Doing this multiple times just makes the same guard come over, he should stay in the area for a short while before returning to his old patrol. After X amount of times, calling guards stops working for Y amount of time. The entire reason for this is incase you are at the crafting tables, bank or doing literally anything and someone is clearly setting up to kill you and you are about to need the guards, having a guard present when you get killed saves you having to call guards while it happens as guards call other guards to them like in Mo1(I hope) so you can focus on defending yourself.
2. Items dropped by blue(or whatever the new reputation system will mark good standing players as) players being killed inside of cities/guard zones are marked as stolen items for anyone not the owner(or same guild). This to prevent the good ol' Sacrificial lamb looting the blue lootbag to then die, giving a non criminal the ability to loot the grey lootbag with no consequence. Same rules to stolen items as thievery stolen items apply, making it so you can not bank these items while they are still flagged and being in possession of one, guards will attack you if they find them on you.

This means if you want to kill a player in a guard zone you have to be sneaky as not to alert your target, be fast as well as have a escape plan. The same way thieves work but a bit more bloody with potentially bigger rewards.