HYM, Badman, you need to re-read Skydancers post. I was going to write one, and then read his/hers, and realized someone had already written my response for me. Thanks Skydancer; a most excellent explanation. And I'm sick of arguing with people who just love to argue for arguments sake. Your "win by any means at any cost" crap screwed up MO1, and it's screwing up this thread. If unbelievable combat full of exploits is what you still want, you two should go find a different game, or go back to MO1 and enjoy it's death rattle.
Most of both your arguments center around making up crap no one was actually talking about, then arguing against it. It's called a "strawman argument", and it's just dishonest and manipulative, and you should really just stop.
The fuck are you on about.
You mean spinning the camera around to exploit a loophole in the hilt hits detection system for full damage, being able to hit and block behind you, and exploiting the hit detection by stabbing the ground and walls to increase your attack speed as if you landed a nice meaty hit ruins suspension of disbelief and is bad for the game?
Funny because some of that didn't happen in MO1.