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    PVE Games like Warcraft and Everquest don't have to outshine you. You just need to beat them at their own game (!)

    If you draw a circle around where a mini-boss spawns. It's strength and loot table can be determined by the number of players in that circle when it is aggroed. This includes the list of attacks and special powers the monster has. It doesn't matter if the players are allies or not for this...
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    Bring back Steintroll Cave of MO1? Possibility for new Dungeon/creature, special shops, task system?

    One of the coolest places I visited in MO1. Would love to see a reincarnation.
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    Dungeons and Dimension Run

    Will there be an Road Map option to vote "no" to certain things based on how it will actually function and if we want it in the game (DR, Arena, etc)? Example, Dimension Run: I could see DR being good if it was accessed by portals that had a place in Nave and even lore attached to them so it...
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    TC Guards only protect Guild + allies?

    How about doing it this way? So the guards only react to those who go local grey to the guild or a list of guilds and players white listed. Can restrict that list to a certain number of entries.
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    Sound Effect improvements

    With UE5 improving the graphics soon, a few ideas on sound came to mind - add wood thud noise for hitting wooden objects with a weapon - remove pain sound for taking 0 fall damage - remove pain sound/animation for taking 0 damage when parrying
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    3rd of the same attack in a row has parry break

    E.g. if you do 3 overheads in a row the 3rd one cuts down the time frame the target player can hold a parry without it becoming a block. Then it resets. Also scaled somewhat to the weapon type being swung. Would that help or nah?
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    Instead of adding parry-breaker, consider adding ability to parry more than one opponent instead

    The title says it all really, but to be more specific (could you always lean towards de-zerging pvp please). Parry-breakers seem like it would risk even worse case scenario for Solo play especially if you can't at least be guaranteed to parry vs 2 or more oppnents? As to why I think adding the...
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    Morin Khur, Tindrem of the East

    Have you considered reworking this town to make it the Tindrem of the East? I realize this would be a big request, but if you get out a stop watch and measure the amount of time it takes to get from the entrance to vendors and the bank compared to Tindrem, then add more vendors, bank, and so...
  9. S

    close windows on WASD input option ?

    I remember this from MO1 and it was really useful and made the UI flow more smoothly. Would def help slag haulers, esp. new players, be more combat ready too in the case they are having bag and pet windows open. Thank you @Henrik Nyström
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    Mounted instant/simple combat balance suggestion (but you will resist it)

    Make Mounted Archery, Mounted Combat and Mounted Magery all Secondaries
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    Greatly reduce Alvarin x-ray vision vs. slow or stationary creatures, increase jump for others as well

    Basically there's no terrain stealth in dungeons or hotspots. No out sneaking and using your head to get loot in 1-2 player groups when zergs will see you with the Alvarian they will have at least one of. Stamina management and clever fleeing aren't that available either, as they can just use...
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    Develop new Spiritism that doesn't include ghost farming and mapping

    So will the necro dungeon even be explored on foot, or will people simply ghost the area with Transcendental and find the location, then map it and all the creatures inside? Will the first real Pvp inside be Banish duels to see who can get the path first? If I'm right SV should consider...
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    Needs Arena system you can teleport to

    PVP takes too long to find and as a solo player its never 1v1. Or I could count those fights on one hand. Unless I start them. So, that's that.
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    Better and More Balanced PVE Suggestions (MA nerf, others boost)

    I rolled a foot fighter, but see how easily and especially safely people farm solo with a mounted archer. MAs have the open road and can efficiently farm everything in it, whisking off at the slightest danger, so how about some equally efficient content for other builds? QUESTION: Does SV...
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    Priest/Towns/TC suggestion

    Since the map is physically bigger than MO1, consider adding correspondingly more wilderness priests and more lawless camps/towns, maybe 2-3 strategically placed on the map. This will help all players get to vendors plus res with a chance to run to their body. When you add TC, consider not...
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    Scaled PVE (1-20 player dungeon)

    I think this would give you more bang for your buck in dungeon design compared to static dungeons where players must seek pve where it isn't too easy or too hard. I think it's possible to cut down player prep and travel time, and work pve cleverly into the open world sand box/pvp system using...
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    Chimney?

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    I keep hearing about a pre-wipe before launch

    Did SV make any official statement on this?
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    Mounted Blue Horse Grey Archer Online 2

    Seriously though with the grey players on a blue horse? How is this not the #1 bug to fix.