Search results

  1. S

    Make the game's PVE more fun.

    Yea something like that. Or reduce the radius of Veela Sight to detect players and pets that have stood still for 10 seconds or something. I would also add more ways to use concealment. Such as patches of hanging roots you can walk into (sewers). Or SV could reconsider the placement of...
  2. S

    Make the game's PVE more fun.

    Same with trying to tuck horses away near dungeon entrances. Unless you are well away from the entrance horses can be easily spotted and eliminated. I would say the problem is there is no way to counteract this. An attack has a way to parry it. There's nothing to do about Veela sight that...
  3. S

    Make the game's PVE more fun.

    Debugging is always needed The original idea was how to dezerg dungeons And that's simple Get rid of the current Veela Sight so they can't see you when you are at least hiding solo or in a small group. (edit: and add in more things to hide in and behind.) I get that VS must be terribly fun...
  4. S

    Make the game's PVE more fun.

    The virtual ecology was interesting. But I could see why SV wouldn't really go down that road. Instead I liked the idea about random boss creatures. I've played board games where you draw a card and assign it to a monster giving it a unique ability or two. You could have an Eldritch...
  5. S

    PVE Games like Warcraft and Everquest don't have to outshine you. You just need to beat them at their own game (!)

    If you draw a circle around where a mini-boss spawns. It's strength and loot table can be determined by the number of players in that circle when it is aggroed. This includes the list of attacks and special powers the monster has. It doesn't matter if the players are allies or not for this...
  6. S

    Make the game's PVE more fun.

    Most of these ideas would just involve some more coding and debugging. They could be implemented with existing assets. Now imagine throwing in some new Creature Types to that spawn list. PVE would really take off. Edit: hopefully Bandits can be replaced with those new creatures in some of...
  7. S

    Rare mobs and plants with random spawns

    This is a good idea to make PVE and map exploration more fun
  8. S

    Bring back Steintroll Cave of MO1? Possibility for new Dungeon/creature, special shops, task system?

    ps -They show the trolls near the end. They were like a mini-npc town with a rep system, bank and shops.
  9. S

    Bring back Steintroll Cave of MO1? Possibility for new Dungeon/creature, special shops, task system?

    One of the coolest places I visited in MO1. Would love to see a reincarnation.
  10. S

    Dungeons and Dimension Run

    Will there be an Road Map option to vote "no" to certain things based on how it will actually function and if we want it in the game (DR, Arena, etc)? Example, Dimension Run: I could see DR being good if it was accessed by portals that had a place in Nave and even lore attached to them so it...
  11. S

    TC Guards only protect Guild + allies?

    How about doing it this way? So the guards only react to those who go local grey to the guild or a list of guilds and players white listed. Can restrict that list to a certain number of entries.
  12. S

    Traveling Between Towns Still Sucks

    Adding more shortcuts around the map would help
  13. S

    Sound Effect improvements

    With UE5 improving the graphics soon, a few ideas on sound came to mind - add wood thud noise for hitting wooden objects with a weapon - remove pain sound for taking 0 fall damage - remove pain sound/animation for taking 0 damage when parrying
  14. S

    3rd of the same attack in a row has parry break

    Yea it would be like focusing that direction to gain chip damage. It would carry a drawback that it might be more predictable what the final swing is. (Or they spam 2 so the opponent thinks they are going for the 3rd then mix it up with something else). But at least that would give the target...
  15. S

    3rd of the same attack in a row has parry break

    E.g. if you do 3 overheads in a row the 3rd one cuts down the time frame the target player can hold a parry without it becoming a block. Then it resets. Also scaled somewhat to the weapon type being swung. Would that help or nah?
  16. S

    New weapon idea: The Fish

    fish fight club GO
  17. S

    Not so sure about this wolf armor.

    Real K9 armor looks like that. Maybe it curves around the chest more?
  18. S

    GK is empty and this need to change. It is the best town to PVP. GK Docks need to be improved.

    I agree in general. All of the towns could benefit from more pve type stuff to interact with beyond vendors, crafting stations and things like that.
  19. S

    Pets are ruining small scale PVP

    Shouldn't you limit these pet points to force them to choose between strict mounted archer/mage with no pets or weak pets or being on foot with stronger pets? Because if they are on foot, at least they are more vulnerable to getting caught by a foot fighter.
  20. S

    Ideas to reduce travel time, without destoying core mechanics of the game. (very important feedback to make the game enjoyable for players with a job)

    Just add more shortcuts if anything. The map feels large with having to take the routes that are there.