Well the solution is having regional servers lol, I don't think theres really much else they can do. Please tell me which other game has implemented a global server with twitch gameplay? What solutions? They dont exist because It's not really possible with the current technology. Henrik is just...
Yeah there were bugs, but it was faster paced with a lower TTK which allowed you to fight zergs more easily.
Its not really a concept that applies only to MO. In Darkfall it was possible as well.
Zergs themselves arent the issue, its normal for these types of games to have zergs. The problem is when there arent any mechanics to fight outnumbered, no matter your skill level. When there isnt anything else to do than "make more friendz lul" thats when the game becomes boring and not worth...
This was the only way to counter bows in MO1 and considering how better they are in MO2 I dont see the issue tbh. Good archers managed to hit my feetz anyways
More like encouraged big guilds to ninja siege each other at 4 am so they can stare at a wall for 3 hours and shoot arrows at guards. There was hardly any "fighting" going on. Did you even play MO1 kid?
If the game is mostly EU, open an NA server then. You wont split the playerbase since theyre all EU right? Whats the point of a global server if everyone is EU anyways, unless Henrik is too poor to pay for more servers.
I dont really see the big issue here. After all melee combat is just a secondary fighting minigame within the game. At its core, Mortal Online is a tab target game and low ping is not really needed to play it.
I thought people were trolling but it seems like Henrik really is planning to give all pets armor...
https://clips.twitch.tv/UglyTenderRabbitAMPTropPunch-bJUdbxdA3-x_Cs8G
There shouldnt be lictors anywhere but the capitals (Tindrem and Morin Khur). Let the players and town militias defend everywhere else so the sandbox gameplay can actually take place.