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  1. finegamingconnoisseur

    Quality of Life Suggestion Thread

    I would like to suggest that the Friends tab in the new Social window be divided into 5 categories, namely Very Negative, Negative, Neutral, Positive, and Very Positive. This is an idea pulled right out of EVE Online, which probably has the most extensive and best information management...
  2. finegamingconnoisseur

    Increase appeal to larger audience

    1. I think the higher numbers have to do with the way crafting works in this game. When you craft a sword, there are sliders where you decide how much of each material you want to put into it. Also, it might raise some balancing questions. If it costs 1 wood and 3 steel to craft a steel sword...
  3. finegamingconnoisseur

    Pretty Funny Old MO1 Clip

    Beats the psychotic guards at the Steam launch 2015.
  4. finegamingconnoisseur

    Manually Draw Weapon For Bandaging [Poll]

    I personally feel it is unnecessary, unless as someone pointed out it somehow provides an unfair advantage of any kind to some players. If that were the case then it needs to be looked into and addressed. I feel that being able to change weapons with one button press (auto-sheathing current...
  5. finegamingconnoisseur

    Meduli Trip Advice Tour 4k with story elements

    Love the beer gut, thanks to the new dynamic body shape change system. 👍
  6. finegamingconnoisseur

    Patch Notes 0.1.0.20 Discussion

    Seems to be. I tried quite a few times earlier when the patch landed and couldn't get in.
  7. finegamingconnoisseur

    Patch Notes 0.1.0.20 Discussion

    Source: https://mortalonline2.com/forums/threads/beta-patch-notes-0-1-0-20.1161/ Added: Added chat window resizing. Added option in settings to use vertically constrained FOV, mainly for Ultrawide screen users. Added bow crafting. Added wind particles. Added new emotes. List them by using...
  8. finegamingconnoisseur

    New Morin Khur Like I've Never Seen Before

    Stay safe and enjoy. :)
  9. finegamingconnoisseur

    Lack of offline protection will cost the game

    The Sentinels guarding the Tomb of the Unknown Soldier, 24/7/365.
  10. finegamingconnoisseur

    Lack of offline protection will cost the game

    In MO1 we had a plethora of offline guards and mercenary mages, this led to complaints that players simply don't bother to defend their keeps. I would say the proper way to resolve the issue of ninja sieges is, if you're going to build a keep or anything of significant value, make sure you have...
  11. finegamingconnoisseur

    My First Taste of PVE, and the Massive World

    Happy New Year to everyone!!
  12. finegamingconnoisseur

    Why we don´t need Haven

    If SV plans on having Haven in MO2, make it so that players are there solely to learn how to play the game on a rail-roaded form. Not to live there, not to amass starting resources to take to the mainland, but to learn basic and advanced gameplay. Make the players go through a series of...
  13. finegamingconnoisseur

    Move Server('s) to NA [Poll]

    I think I would get ~250 ping instead of ~350+ if the server (singular) was in the US. It would likely help even out the ping for more players globally.
  14. finegamingconnoisseur

    please make player movement faster

    It seems at present, movement speed is slowed down but weapon swing speed has increased. Haven't tested it while naked so might try that later when I get the chance, and see if armour affects movement speed at all.
  15. finegamingconnoisseur

    please make player movement faster

    The movement speed definitely feels like it got slowed down again in this patch, reverted from the 0.1.0.5 ninja patch which sped it up.
  16. finegamingconnoisseur

    Patch Notes 0.1.0.11 Discussion

    Source: https://mortalonline2.com/forums/threads/beta-patch-notes-0-1-0-11.1058/ Added: Added Morin Khur as a starting location. Added new map area around Morin Khur. Added aggressive AI. Added defensive AI. Added guard AI. Bow aim method added as option in settings. (aim with crosshair or...
  17. finegamingconnoisseur

    please make player movement faster

    The 0.1.0.5 ninja patch a week ago sped up the movement and combat speed somewhat, just from what I can observe.
  18. finegamingconnoisseur

    End of Year 2020 Thoughts and Well Wishes

    Hope everyone had a Merry Christmas and looking forward to MO2 launch in Q1 2021!