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  1. J

    A few comments on the combat in Haven

    Do yourself a favour and check your ping to the server from your task manager. Anything higher than 150/200 ping and you will start to have some serious problems blocking and hitting things. The desync is not as bad as in MO1 but it’s still there. Nothing you can do but learn to live with it...
  2. J

    [Question] attack directions and damage types

    yes, spears are much easier to block because their main damage comes from the single stabbing attack. However they get range and the use a shield to block with, protect their left side and cause equipment hits. A bit of a trade off. But you are correct. Spears are a bit at a disadvantage when...
  3. J

    The needful things - for beastmasters/tamers being viable

    Haven’t tested it in MO2 yet but yes in the old game you could block and parry them and it was super easy because it was always centre block. Also bull molvas (huge rhinos) with armour had a ton of hp and damage resist so they could tank even spider queens in pve. They could even tank lictor...
  4. J

    The needful things - for beastmasters/tamers being viable

    I played a tamer/fighter a lot I early MO1 and let me tell you it’s always been nerfed into the ground. Pets have never had good pathing (you could just run away and they wouldn’t hit you), too easy to block ( centre block all attacks) , to hard to keep alive when focused fired (recalling pet...
  5. J

    Love to have a Mount & Blade II style optional combat tutorial

    There is a sparring training ground it’s called graveyard, after that you progress to bandit camp, finally you get out of Haven and meet the raid boss (other players) 😉
  6. J

    Single Price (for early purchasers) Instead of Subscription

    I don’t like unlimited free trials myself. Everyone will use them to scout, blue block, give murder counts to lower rep, log off gear/goods/gold(movable banks), boulder holding, log off inside palisades, spam city chat, and all sorts of cheap/greefy machanics. Free trials should be limited in...
  7. J

    Where are servers located?

    To Nightshade and Darthus. The game is too niche BECAUSE of the single server. anyone outside of Europe can’t have a decent combat experience. How hard is that to understand? If the game plays well, more people stay and get their friends to join. If the game plays like a bag of garbage people...
  8. J

    Where are servers located?

    This regional servers issue has been brought up countless times ever since MO1 launch. It’s painfully obvious to anyone that doesn’t live in Europe how shitty and frustrating combat desync is. But nothing will ever change here. It’s pretty simple. Henrik only wants one server, and he wants it...
  9. J

    Can we talk about lag switching already?

    Cause it’s getting more and more frequent. Not only are people always running into water now, but more and more we have to deal with serious amount of lag even in small fights ......which, by the way, doesn’t seem to effect the people that are actually lagging. This is not just my opinion, I’ve...
  10. J

    Not Hard-Core Enough. Ghosting, Home Points and Haven

    Home teleportation wasn’t originally in MO1, it was added because too many new players complained about spending hours and hours looking for priests especially in difficult regions of the map like the jungle. This was back when there weren’t any maps that you could easily google. So yea, the...
  11. J

    Not Hard-Core Enough. Ghosting, Home Points and Haven

    Well you do have teleportation in MO2. The option to teleport back to home priest is just that. ghosting as a means of travel still takes time. you still have to navigate the map and can’t just jump over mountains or obstacles. Teleporting between cities (even naked) is super cheesy. Not to...
  12. J

    Not Hard-Core Enough. Ghosting, Home Points and Haven

    Ghost scouting was eventually removed from MO1 cause it was a very cheesy mechanic. Pretty sure this will be fixed in MO2 soon enough. It’s just not a huge priority right now. Haven bank will also be changed I’m sure. Either gold/ skill gains will be hugely nerfed in Haven. Or there will be...
  13. J

    A case for permadeath

    Nothing is stopping you from deleting your character every time you die. Go ahead, do it. Play permanent death if you love it so much. something tells me you won’t stick with it very long though, especially when stating/skilling up will take months.not to even mention all the deaths from bugs...
  14. J

    Change how weight for armour and character affect stats to allow for high-speed footcombat

    you have to be careful when tweaking speed as it is the best stat in the game simply for the fact that you can disingage and just run away. Nothing can give you a better chance of staying alive. If slow characters don’t have a way to prevent others from running away, then speed will always be...
  15. J

    Will Haven Exist After Persistence? If yes, will characters be wiped before transfer?

    Keep in mind that once persistence goes live skills will take A LOT longer to level. So with limited time in Haven you won’t be able to skill up much. Gold will probably be hugely nerfed too.
  16. J

    Make Healing Queue off Psyche Instead of Int

    I don’t agree with this because it will make it even harder for damage mages to do any damage, while giving hybrids even more healing. Already mages offensive capabilities are very low. Give pure healers AND hybrids even more healing and resist ,and there will be zero point in being a damage...
  17. J

    Please fix these horses.

    The map is huge and mostly empty. The walking is slow. The spawns extremely sparse. And on top of all this horses are insanely bugged right now. forget adding stuff. Just fix these damn horse so they don’t disappear or go invisible/stuck while you ride them. I know this is early access but...
  18. J

    Revert aiming back to MO1 (Archery, Magic)

    Just leave it as is. The wable bow mechanic in MO1 was nothing but a frustrating and artificial irritant that nobody asked for. Completely retarded and unneeded. Just fix the damage each individual bow does, and balance the stam consumption accordingly and don’t make OP horses which turn into...
  19. J

    Horse Bags

    to be fair devs used to have to pay people to test their alpha and beta stages. After that they used to be free, and be quite short. These days almost all games launch in some sort of early access/alpha/beta stage, and all make you pay to basically test them. Some games even stay in a perpetual...
  20. J

    Rethinking Cartography

    You want a obscured map that is revealed as you explore? Like Old Ages of Empires? With markers? Never gonna happen. really. The only thing in game cartography was ever used for was drawing penises on papers that people could see when they looted you.