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  1. Eldrath

    Suggestion - Adjustment to main road visuals

    Had the exact same thought when I was exploring. Good post! Honestly taking a good look at kingdom come will help MO2 greatly. When I was playing I was very often thinking "This is how Mortal should look/be". Horse riding was quiet good as well.
  2. Eldrath

    Suggestion - Tweak to the current ping based swing delay system

    Sounds good. Maybe SV can put something like this in a patch and we´ll see how it works.
  3. Eldrath

    Combat/Overall feedback

    Well, that makes what you´re saying an assumption. Honestly MO1 gave you so many reasons to quit that weren´t ping related (UI, bugs, graphics, tutorial, thieving, griefing (getting one-hit killed - so no latency issue there, bugs, missing content, no explanation for anything "You can not do...
  4. Eldrath

    Thievery missing from the skill window

    Maybe i was a bit too early with this. Then again they wanted feedback on the skillwindow. It´s not good and missing lots of things would be mine. ;)
  5. Eldrath

    Combat/Overall feedback

    I think we hang out with different people. I´ve never played with someone from NA who quit because of latency issues. Sounds like a Kranesh-specific problem. SV has been adamant about having one world. Next continent might be on an NA server. That is why I think it´s pointless to even discuss...
  6. Eldrath

    Combat/Overall feedback

    To objectify this discussion I´d like to see videos from both EU and NA of the same fight. So far when I looked at NA videos the difference was not great. My game gets worse than that when Netflix fires up. I understand that there is difference in FPS games when it comes to latency. I played CS...
  7. Eldrath

    Thievery missing from the skill window

    Or maybe those won´t be skilbound anymore and you can do them without any skill investment? But you might be right. I´m just worried that thievery gonna get the axe "to attract new players". Which is gonna backfire IMO.
  8. Eldrath

    Thievery missing from the skill window

    I was wondering if that is by design or just an oversight? Thievery to me is a vital part of the MO experience and something that sets it apart from other "griefer" games, as well as "themeparks". I get that the design needs some tweaking, but keeping it out of the game for any lengh of time...
  9. Eldrath

    MO2 Combat System:Video (NA Player)

    That looks pretty similar to my experience in the EU. My internet is pretty bad though, so it might have something to do with that. What exactly is different for players from NA?
  10. Eldrath

    Feedback - The current UI is a step down from MO1

    Maybe the compass could be a choice? If some intern has leftover development time? But yeah, I prefered the old style UI. Then again humans are creatures of comfort.
  11. Eldrath

    Graphical glitches collection

    This thread is to collect all glitches like clipping, floating objects, falsely drawn objects etc. Maybe it´ll help the worldbuilders to give everything a nice polish before persistent start. 1. Floating 2. Foggy Border 3. Watermirroring at edge of vision gets canceled
  12. Eldrath

    Mounted

    Oh it´s 2015 again. Nice, I´ll be heading to the bar.