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  1. WolfAchilles

    Mage Discrimination

    Mage has no range? 40 meter 30 damage hits with 2.2 second cast. You can't be parried, your cursor doesn't bob like an archer's. Fulm has what, a 24 meter range? So you can hit 60-75 from 24 meters? Or 55 from 20 meters with a TL? I didn't mention the threat of mages damaging divers because you...
  2. WolfAchilles

    Standing System

    How do you want to solve the problem of big group fights sending you straight to red/negative standing? Diminishing returns on rep loss when incurred in a short period or continuous engagement?
  3. WolfAchilles

    Mage Discrimination

    The problem with making archery so primary heavy is that it really is not viable without melee capability to back it up. On foot at least. If your group gets pushed and you play archer, you cannot soak fighter pressure. You can output dps, even decent dps, but if someone is on you and you only...
  4. WolfAchilles

    Mage Discrimination

    I meme a lot about poleswords. I ask for buffs to them constantly. I get memed for it and that's fine. I even enjoy it. The reason I do is because I firmly believe that the MO1 polesword meta was actually the most fun, varied, and skill expressive meta in the game. 1H weapons as a whole were dog...
  5. WolfAchilles

    Mage Discrimination

    I can't with this guy. As active on the forums as Tzone and less than a quarter as many valid things to say. 1. Mages can absolutely do dungeons.... In fact they're pretty crucial for dungeons. The aggro in most dungeons isn't that complicated, so if you find that the mobs aggro on your healers...
  6. WolfAchilles

    Mage Nerfs

    If you think foot fighters have the ears of the devs, you're diagnosably stupid. If you think fat mages were weak, you are clueless. If you think fat mages are weak now, you're still clueless. Fat mages aren't in tournaments because tournaments artificially impose a small combat area and usually...
  7. WolfAchilles

    Looking for MA + Footfighter build

    Oghmir and Thursar are your options. Stats you will max str dex and con. I believe age 30 has highest strength caps so that's your best MA damage, but you can play around to find better dex caps if you want to favor mobility on foot.
  8. WolfAchilles

    My Smoothbrain Perspective

    I think choice and playstyle in pvp should be 100% choice oriented. Professions can work the same way, but not when one clade is just simply better than the others. Oghmir's extraction and refining bonuses to crafting and extraction are enough to make any other race of crafter and extraction...
  9. WolfAchilles

    My Smoothbrain Perspective

    Hi all, I play almost exclusively thursar, I'm a vet of MO1, and I have played since combat alpha in MO2. Here are some of my thoughts boiled down. 1. Races and Clades Obviously, having varied playstyles for each clade is good design. The implementation is pretty damn good, all things...
  10. WolfAchilles

    Adjusting Stats on Several Weapon Models

    While you're at it.... poleswords as a group have mediocre damage. The pierce is a joke compared to poleaxes. The blunt is still pretty low, and the stamina drain is absolutely abysmal
  11. WolfAchilles

    Melee combat Improvements

    While you're at it... buff poleswords 😬
  12. WolfAchilles

    Poleswords weakest 2h weapon requires 200 points... Buff polesword

    Poleswords weakest 2h weapon requires 200 points... Buff polesword
  13. WolfAchilles

    Melee Water Combat

    The fact that it's taken so long to get water combat in the game is really disheartening for a pvp player. Water serves as a gamebreaking function against melee characters (who by the way are already not as powerful as mages) Having a get out of jail free card whenever there is a water source...
  14. WolfAchilles

    Oghmir Defenses

    I play thursar for movement speed + damage. I smooth brain foot fighter. No room for anything else. Fit thur khur for that sweet 102 dex. I also main poleswords so that should tell you everything you need to know about my playstyle
  15. WolfAchilles

    Oghmir Defenses

    Does the oghmir defense clade work on magic as well as physical damage?
  16. WolfAchilles

    The Poleswords Correction Suggestion Post

    Polearms were the meta in medieval warfare, and swordstaffs (poleswords) existed even in Europe, not to mention Chinese weapons like the Pudao and the Japanese Naginata. Glaives and voulges were mainstays of warfare too. Never understood why people want swords to be the primary weapon in real...
  17. WolfAchilles

    Add Moment of Vulnerability after Parry

    Flurries IMO are what players like Snasen do. Going aggressive throwing multiple swings, often not fully charged to land hits and mess people's parries up. It was effectively removed when the delay after missing a swing was added because if you missed one swing it stopped your offensive...
  18. WolfAchilles

    Add Moment of Vulnerability after Parry

    Parrying is really the be all and end all of defending yourself in melee and it's too strong. Time to kill is unbelievably high and the only offensive options for fighters are cheesy tactics. I understand that morphing your animations with you character is skill expression, but I really hate...
  19. WolfAchilles

    The Poleswords Correction Suggestion Post

    I love poleswords from a gameplay perspective. I should also admit that conceptually, poleswords are my favorite weapon. The polesword meta of MO1 was the healthiest and most fun meta that could have shaped out. There was room on the battlefield for just about every kind of weapon. Daggers had a...
  20. WolfAchilles

    A Smoothbrain Opinion - Buff Humans

    Hello, thursar player here. I'm Wolf, better known in these parts as RoleplayingaMinstrel. I play a smoothbrain character: 0 int, 0 psy. My very favorite thing: hit things with sword on stick. Humans are weak. They have received nerf after nerf. The change to more linear scaling on dex, int, and...