Search results

  1. R

    Half charged attacks

    Half charged attacks need to be nerfed. The damage should decrease exponentially. Half charged attacks dont fit in a game with normalized ping and single server. They let people bypass game balance.
  2. R

    styganthrope

    You make good points. And i Agree with you. But im not asking for it to be buffed. Im wondering about the multiple downsides.
  3. R

    styganthrope

    Styganthrope is the hallmark of the Thursar. It costs 100 skill points and nerfs your healing taken. Why the massive downside - it seems disproportionate from other hallmark clades traits.
  4. R

    Stamina needs a massive buff

    1 MILLION percent yes. Imagine if mages couldn't move if their mana ran out. People would lose their shit. I think sprinting should cost less stamina for everyone that way nobody complains.
  5. R

    New secondary ability

    I suggest a new secondary skill called "Pain tolerance" (this was my idea) It should be a child skill of Endurance. It should reduce and remove the red screen and red UI flash when low health or when hit. Thanks Henrik.
  6. R

    Confusion of Policy, Rules and Enforcement.

    This is actually a nice summary. The problem with a wipe is that it doesn't solve future problems. Whats the point of wiping so that 6 months later you write a brand new list this long again. This game needs a " ___ days until last exploit." Once that reaches a reasonable number than the...
  7. R

    Please SV separate Blocking keybinds

    What a great change we saw with the addition of attack keybinds recently. VERY helpful indeed. Now please add 4 separate blocking keybinds. I already have to deal with high latency - it would be nice not to have to click TWO buttons or click and drag for blocking.
  8. R

    2h sword right swing

    The hitbox of the sword is already too large. I'd be ok if they fixed this bug if they reduced the hitbox of all swords at the same time.
  9. R

    Future stamina changes

    We agree my dude. Were on the same page. I want my niche where I can use a heavy weapon. I don't care where it is. As it stand now - there is no place on the map where heavy weapons are used. 2H swords are the main weapon in every corner of the world. Does that seem like a diverse living world...
  10. R

    Future stamina changes

    This patch stamina changes due to weather made it glaringly obvious that SV needs to be very careful with stamina changes in the future. My greatest concern is that a blanket nerf to weapon stamina usage would affect heavy weapons much more. I do not think its even a debate at this point that 2H...
  11. R

    Mages: Ecumenical Changes

    Great changes. Psychical reflect would need a mechanic to prevent it being cast on heavy armor characters. They are already too tanky.
  12. R

    Party System

    This would be an easy change to make with a lot of positives. Good suggestion.
  13. R

    Revert FoV max to 110

    I personally prefer higher FOV settings just because it reduces Motion sickness. I can understand the argument against high FOV though. The difference between 103 - 110 is pretty debatable. I vote 110 but I would not be happy with 130.
  14. R

    Gear up Bench

    This game needs a re-gearing bench or Super chest. The bench would let you customize a load-out and re-gear with the push of a button. You could fill the bench with all equip-able gear, bandages, reagents, arrows etc. This would be an organizational dream. You could put a 2 minute cooldown on...
  15. R

    Need separate keybinds for overhead/thrust for attack and block

    I appreciate the response though.
  16. R

    Need separate keybinds for overhead/thrust for attack and block

    Are you arguing that clicking one button vs clicking two buttons is the same? If you have to click 2 buttons you open yourself up to missing a block, and its exactly twice as fast to click one button than to click 2. Im not quite sure what youre trying to say
  17. R

    Need separate keybinds for overhead/thrust for attack and block

    You can disagree with me if you want but holding a modifier and then left clicking brings in another area for buggy attacks. Direction modifier charging attacks is faster and much more reliable. I don't need people to agree that its much better - I just want extra hotkeys so I can play the way I...
  18. R

    Need separate keybinds for overhead/thrust for attack and block

    I appreciate you responding with this. You have it backwards but thats what everyone tells me when I mention this and I fear this is what the developers think as well. If you want to play movement keys for attacking you need to check "Direction modifiers charge attack". That means when i hit a...
  19. R

    Need separate keybinds for overhead/thrust for attack and block

    People's initial reaction to this question is to disregard or misunderstand. Please read the details. In my opinion, movement attacking and movement blocking is superior. That's Ok if you disagree. As it stands now, if you have "Direction modifiers charge attacks" checked (a requirement to use...