Here is how I imagine a fix. Once the client is handed off the sub login handles them from there. On logoff, the client tells the sub where it is at. If its in another area, the master assigns it to the next area. But I'm no network engineer so maybe this idea is all crap anyway...lol.
Agreed.
Another blocker is how the login server is load balancing. If there was a way for several login servers to work together it may help with the Q. For example, I'm in Toxai. If there was a master login server sending requests to login servers handling different areas of the map, it may...
Valid Points. By peeps, I meant there are a group of us untagged out by Toaxi, with a couple of them getting killed over and over for no appearnt reason. I will, however, attempt clarify the issue!
I'm very optimistic....beta worked good, content is much better than MO1, the landscape is huge. Am I happy I've only been able to log in on launch day? No, but its just a game. I'm sure they will get this sorted, especially since they have some Unreal Peeps working with them.
I laugh when I...
If you say so but my point is still valid, even if I don't know the specific numbers. I cant log into Toxai and I know that area is way less populated. The login servers don't care, they only see the areas being hammered so they throttle everyone trying to get in.
You do realize there is more than one server, right? Its not like there one giant machine running Mryland. Its a bunch of servers networked together. All major cities are on their own server or set of servers.
Also, from what I'm understanding its not the actual game servers causing the issue...
Yeah, its crazy how fast guilds that were a part of testing rushed in and placed keeps. And now no one can log in to contest, if they wanted to. They should have also capped skill gain in Haven so you cannot come out with most of what you need at 100.
Dear Mortal Online community.
First of all, I want to apologize for our rocky login and myrland issues that have affected most of you the past few days.
We underestimated the login pressure from players traveling to Myrland from Haven, and the current results we are getting now compared to our...
Did they lie? No, but they may have exaggerated. It can probably handle 100k, balanced acrossed all sever nodes. As we all know (or should) there is not one server running MO2 (or MO1 for that matter) but a cluster of servers. I was able to log in on release but have not been able to play since...
After deleting, clearing the Steam Cache, rebooting, reinstalling, verifying, updating, I got the message that Easy Anti-Cheat was not installed. I then disabled by Virus Protection, verified again, and the updated. The game then started.