How about Live updated crime reports in each city. Covers the city and a little surrounding area. Haven gets them all in real time, each city gets them updated in accordance with distance from each other.
Could be tied into a town crier NPC. Or the Most Wanted board.
Ya this def needs to get fixed
I use key bind for center block but upper block with mouse and it sticks.
Over all though I really like the combat so far it's been fun. I think there's a lot that can be built off it to help with some of the pace issues at times in 1v1. As an example one thing I...
The only thing adding a guard zone will do is give RPK's a target zone to camp. It teaches players this is where you are safe, out here is where you get murdered. The ARPK's couldn't protect the innocents in their areas with this system before I don't expect them to this time. It will chip away...
I don't think it's intended to be small. We are starting on Haven with multiple instances, then you pick a town to go from there if it works like MO1 you can also bring all ur Haven stuff. They want 20k simultaneous players, not small.
IF there were no guards in yet at launch. I can almost...
this is the only penny stock I would consider investing in, cause I know the company, I know the product. I know what to expect. The dilution was not to make money off the investors it was to delay which arguably was absolutely needed IMO.
Again the new player argument is debunked. They are starting on Haven Isle.
Secondly, I have proof that a player run PK vs NPK system does work pretty well cause it was in Asheron's Call and the games are very similar at the core. You have no proof it couldn't work here just as well.
Ya Fidelity and all those other big big ones don't charge commission any more either. And you can do partial shares on most too I think. I just kinda hate Robinhood. It's like being a never Trumper....but for Robinhood. Prob mostly cause you can't short and I find that asinine.
2015 proved nothing, you can't even compare the two at all. We are starting out with Haven Isle this time.
You can't compare how the community acted in a guarded MO1 vs how you think they would act unguarded. Without a dependence on guards the community would pick up at least some of the...
guards and flagging were in back then. They did not help ppl getting griefed and driven from the game en masse. The illusion that they had a safe zone in towns, and a community acceptance of allowing PK's to patrol outside the GZ for easy kills, drove them off.
This is not how it worked in...
you can trade OTC stocks on pretty much any broker other than Robinhood. I'd recommend getting off that, putting your big boy pants on, and getting an account with schwab, IB, or anywhere really.
Robinhood sucks you can't even short :p
Once guards are introduced the only way to RPK someone is to stand outside the guardzone and murder anyone that goes in or out of the town. And this will be accepted by much of the community as part of the core game. This is what MO1 devolved into after the non player killer avenger types were...
well I dont think they have any plans for multiple chars so I'm offering my suggestions what could make a 1 char system work. I think it's fine if you want to re arange your points/clades as you switch professions or fighting style. What I'm not OK with is if you have a crafting clade chosen...
keep in mind it's just 1 char now and your reputation is more important. I think people are underestimating the extremes players will go to when enforcing NPK rule. Especially if it was completely dependent on the players to judge criminals and enforce those rules not artificial game mechanics...
Clade Gifts should be 100% pvp or 100% pve, not a mix of both. Because if you mix them, and you need to choose between them, then it will make us feel the need for multiple accounts.