Search results

  1. R

    Pets are ruining small scale PVP

    Absolutely. It's prominence shows that something is off. I'm using pets and in a fight with equal numbers on both sides they are 100% OP. And it's just because they act more like an AI- companion for solo-play than a "skill". It's like having a "Leadership-skill" and making friends with...
  2. R

    I keep hearing Henrik saying "penalities for murderers".

    There is just no point in doing anything but griefing/ RPK in this game since it's always the fastest/easiest option. Red nametags would be a great start to kick those people out of blue cities. Another problem is the "base building" part and the map-layout in general. You can't leave...
  3. R

    Is there a plan to nerf magic soon?

    You CAN'T have 3 max level Direwolves out at once... Please stop the constant exaggeration. Even with full Herding the third one is lvl 69 max. But still pets should have higher petpoint costs for lower levels or be useless until reaching max level. If you have to decide between shooting a...
  4. R

    Is there a plan to nerf magic soon?

    1. In most fights you can't just cast because it slows you down if you're not a necromancer. Equipment swap is too slow but it dowsn't only affect melee-builds. 2. Dexmages have 160mana if they are at least underweight and therefore down to about 150hp. At 115 INT T-Lash has a base damage of...
  5. R

    Is there a plan to nerf magic soon?

    Never had a foot fighter really chase me with a sword. The successful ones pull out a bow. Also as a mage Im really careful with damagespells in general. Thunderlash also does 54-68dmg at 132(!!!) Int. That's not a fast character or it's a character that can get oneshot with a bow.
  6. R

    Risen tourdogs and Direwolves need a nerf

    Yeah that's broken. 100%
  7. R

    Risen tourdogs and Direwolves need a nerf

    So ritualism pets don't cost petpoints at all?! I was hoping they'd cost more in death than in life tbh.
  8. R

    Risen tourdogs and Direwolves need a nerf

    Taur Dogs are strong in general but I think the risen Dog takes it a little too far. A max lvl taurdog has 450hp and needs 86(?)PP. It does a lot of damage but will die to fighters in a straight up fight. The thing is most people don't try to fight it but instead somehow try to outrun it. Which...
  9. R

    Murderers

    Red names are surely a step in the right direction. Let's just hope with TC the standing system will be revisited ( red guilds for example.. i mean we already know what to expect from certain guilds and other guilds wont get murder counts for hunting them) With the addition of player cities...
  10. R

    AI-Anticheat that detect all Cheaters by creating a digital fingerprint, so they get banned again when buying a new account.

    Would be a great investment. With the amount of cheaters prevalent in even only slightly competitive games ( some say over 50%) it's absolutely necessary. And it would be interesting to see how it affects the in-game economy.
  11. R

    Risk vs. Reward

    The thing is you're calling it "non-functional" but is it? The guy (stealing) taming steppe horses near meduli doesn't make mad cash. And if you're fed up with him getting his pie and eating it how about the zergs in steel armor or better? There is obviously no risk in getting their equipment...
  12. R

    Risk vs. Reward

    Risk vs Reward can't work if every risk mechanic can be avoided by just having an alt. "Mining alts" are stupid. Criminal alts are also stupid and as long as the Alt problem is adressed there is literally nothing to be done in that regard. I mean you can just completely negate any punishment...
  13. R

    Pure Mage VS Pure Footie

    Oh come on. Using melee against a mage requires no skill at all. Melee against melee, you got a duel but i really can't stand this debate anymore. 140dmg from behind is skillfull gameplay? 2 shotting pure casters from outside their reach with a heavily armored melee build is skill? It just isn't...
  14. R

    Neutral zones

    I gotta admit I got shot by a Lictor yesterday.. yes mage and squishy and whatnot.. but holy fuck he outright destroyed me :D So yeah a small nerf to them would be nice. I also really like your idea of supplementing NPC guards with rp-guards. So there is always some form of protection but...
  15. R

    Neutral zones

    I know the guards got a massive overhaul but I don't think it made the cities dead. It made it a little more difficult to kill players in towns. The problem with player guards is that noone would actually take a full shift. So there will be times when the cities are guarded and times when you...
  16. R

    Neutral zones

    The problem with "crime" is that it always means murder. Thievery is not yet in the game and when it comes out it will make every city "less safe". The problem i see with "neutral zones" is that the economy of this game would be totally screwed. It is already very, very hard to justify doing...
  17. R

    Is there a plan to nerf magic soon?

    the thing is pure melee builds will always struggle if their opponents refuse to engage in melee. Without trinkets a well built sheevra skinny-mage cannot be caught by foot. ( excluding trinket effects) A few arrows should do the trick tho since i don't think a lot of dex mages are running...
  18. R

    Neutral zones

    Less guards would mean less people living in these cities. You need a safe place to mine or chop down trees since you are completely helpless while doing it. If someone decides to attack, your character needs to put the pickaxe away and draw a sword ( mages dont need to worry, since they are...
  19. R

    Is there a plan to nerf magic soon?

    Yes, of course they do. Not only that ,they also have more armor and more HP ;)
  20. R

    Foot Archer weapon skills and a buff to Marksmanship.

    Are Footarchers really weak? Most Foot Archers I see are also Foot Fighters clad in Heavy Armor since Archery only needs 100 primary points to be effective. I think the problem has to do with armor. You can shoot lightly armored targets for massive damage (I'd even argue it's too high in some...