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  1. Teknique

    The REAL issue with this game...

    Not much to disagree with there. I take your point that they’re both bad games but in very different ways. The most useful way to frame it is that MO1 wasn’t a bad game it was an unsuccessful game. That’s my point from earlier it is too simple to say game ded therefore combat bad. mortal...
  2. Teknique

    The REAL issue with this game...

    He is saying that the game didn’t even release on steam until significantly later and that majority of core players were used to accessing the game with launcher. He won’t be able to prove a negative. I take a much broader approach you say that mo2 was more popular than mo1 therefore it was...
  3. Teknique

    The REAL issue with this game...

    Alpha was such an amazing time when we had actual mortal combat in ue4. Most fun few months ever and there were some states where the combat was nearly perfect. You were one of the few mo players who were actually there to witness the horrors. Sucks that I’m so toxic that I literally killed the...
  4. Teknique

    The REAL issue with this game...

    Everything in this thread is true and valid but it’s not THE REAL issue. It’s one of many. In my opinion the real issue is how much clunk was added to the game. Thats why “90% of mo vets are gone” because the game was INTENTIONALLY designed to piss off mo1 players by mo1 haters. You see Mortal...
  5. Teknique

    Weapon weight material balancing was a mistake and hinders the game mechanically in ways I don't even fully understand yet.

    The exact specifics of your suggestion don’t really matter yeah I agree. It also would make sense if a competent developer could actually flesh out a proper combat system start to finish. You just want mo2 to be an actual game designed by actual people with functioning brains I get that. You are...
  6. Teknique

    Weapon weight material balancing was a mistake and hinders the game mechanically in ways I don't even fully understand yet.

    They kind of already went in this direction in a sense. “Charge up times” were increased drastically from alpha and other iterations of the game. It’s actually one of the biggest things that I hate about mo2, you used to have to actually wield a light weapon. Now you can just swing whatever the...
  7. Teknique

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    Something I have been saying for a long time is that the first game played like a mix of counterstrike and wow, and that the 2nd game feels like world of tanks. This game suffers both from being horrendously slow and boring, yet at the same time not being accessible for the average player...
  8. Teknique

    Increase the player base with optional sub

    We've all sinned gravely and need to repent
  9. Teknique

    The end of hibernation.

    We must awayyy ‘ere break of dayyy To find our longggg forgotten goldddd
  10. Teknique

    Zero Tolerance

    I would certainly hope that injecting in to the game is zero tolerance lmao. However "exploits" like opening a door the wrong need to rarely be bannable.
  11. Teknique

    Pls fix the stupid autocast bugg!

    Use the in game bug report they don't read anything here on the unofficial forums.
  12. Teknique

    When will combat in this game not be vomit inducing?

    In alpha there were some shitlords who were really upset about movement and aim. So they slowed down run speed significantly and added a turn cap that doesn’t work but just adds clunk, they added all sorts of clunk and miss penalties, the idea is basically animation breaks are the only kosher...
  13. Teknique

    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    I wish I could say that players fully designing the game was a stretch but I’ve seen things that would make your balls shrivel and your women barren.
  14. Teknique

    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    Haha, I think you’ve made a compelling point, correcting for the fact that I’m extremely high right now, I think the information that you presented here is accurate. 1) Agency: To be a good player you need to have really good aim WHILE obscuring your attacks, WHILE tracking parry direction...
  15. Teknique

    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    Just for clarity I was referring to the ones that were named Lordus Kru etc. I’m not really an advocate for this combat also to be clear. What I want is very specific to me. I like aspects of this combat. Overall I think it’s clunky as fuck, lag dependant, cheat dependant.
  16. Teknique

    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    Those players in question definitely didn’t quit because of the combat. Most of them are advocates of the combat.
  17. Teknique

    Fixing Mortal Online 2’s Biggest Flaw: Players Can Still Leave

    Grok 3 has finally went rogue.
  18. Teknique

    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    I’m just dabbling right now playing more or less alone, the game feels relatively alive, in the sense that you see people frequently. Quite probably large scale roams are met with no pvp but that has been a common problem in MO and the sieging doesn’t help. Interestingly I’m more of an...
  19. Teknique

    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    Would you rather play a game you enjoy with a 1000 people or a game that you hate with 10000 people?
  20. Teknique

    Great Video about MO:

    lol, this guy is hilarious