Search results

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    Ideas that could significantly impact the average players experience

    This isn't a COMPLETE solution to the state of the game, but it's a step in the right direction.... First, as a solo mounted player, one thing I have found to be very aggravating is when I'm approached by a group of players, who obviously intend to kill me, I have to be the one to go criminal...
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    A potential solution for "ways out" of pvp

    I've got an idea that may substantially help out with player retention...im a solo/small group player with ~2000 hours in game and for me, one of the most aggravating things about traversing the world is when a larger group starts approaching you, especially near town, and you have no idea if...
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    A fix for dungeon layout

    I've seen several posts on how to "fix the game" recently, so I figure I'd add my 2 cents. I remember in the past Henrik stating that they want to add multiple entrance/exits to existing dungeons. While this idea is good, it only addresses one of the issues with the dungeons. The layout...
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    Join Children of the Bush

    Children of the Bush is actively recruiting new members to join our adventures through Nave! We are dungeon divers, explorers and crafters looking to find our place in this hectic world. We primarily focus on pve content. When it comes to pvp we tend to avoid it unless our allies or ourselves...
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    Children of the Bush

    We will be a small group. Currently we have somewhere between 3-5 people, and would like to get about 2-4 more. We want to have enough people to tackle dungeons, but not so many people that we lose track of who is all in and get a potential bad apple who ruins our reputation. We aren't a PvP...
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    Children of the Bush

    We will be a small group. Currently we have somewhere between 3-5 people, and would like to get about 5 more. We want to have enough people to tackle dungeons, but not so many people that we lose track of who is all in and get a potential bad apple who ruins our reputation. We aren't a PvP...
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    Oghmir vs Veela for Archer build

    As everyone knows, Veela can get to 113 STR bows with the clades. Oghmirs can get to 123 STR. My question is...are those 10 levels in strength, and higher CON, worth the ~20-30 loss in movement speed? I play mainly solo and sometimes with a few friends, so being able to run is important if I'm...
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    Provoke and Aggro

    Has anyone used the new provoke mechanic yet? Does it work well? I really want the aggro system to be more manageable for smaller group PvE.
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    Creature aggro idea

    What if the aggro and ability to provoke was dependent on the amount of players present? In a smaller group, the aggro should be easier to maintain, as the fight will take much longer. While if it's a big group, the aggro could be sporadic. This could fix aggro issue for small groups, while...