I've seen several posts on how to "fix the game" recently, so I figure I'd add my 2 cents.
I remember in the past Henrik stating that they want to add multiple entrance/exits to existing dungeons. While this idea is good, it only addresses one of the issues with the dungeons. The layout of every dungeon i have been in has been very linear. If the dev team were to restructure the layout, making them more labyrinth like, it would allow multiple groups, even small groups, to find an out of the way "nook" to hide in while still be able to farm.
I've got about 2000 hours in game, as a solo/small group player, between different accounts over the years and dungeons have always been locked down by big guilds. I understand territory control, and the idea that if a guild owns that area, then they should have the option to lock it down. But make it more challenging for the guild to do this. ADD THE MULTIPLE ENTRANCES.
I remember in the past Henrik stating that they want to add multiple entrance/exits to existing dungeons. While this idea is good, it only addresses one of the issues with the dungeons. The layout of every dungeon i have been in has been very linear. If the dev team were to restructure the layout, making them more labyrinth like, it would allow multiple groups, even small groups, to find an out of the way "nook" to hide in while still be able to farm.
I've got about 2000 hours in game, as a solo/small group player, between different accounts over the years and dungeons have always been locked down by big guilds. I understand territory control, and the idea that if a guild owns that area, then they should have the option to lock it down. But make it more challenging for the guild to do this. ADD THE MULTIPLE ENTRANCES.