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    Murderers and Consequences

    Everyone. Everyone does that. Whenever something is suggested someone will say something like "well, you're not safe in real life" or "that's not how it works in the real world".
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    2 Characters

    I'm thinking about it and my solution to the crafting/trade issue would be this: You have to nominate one of the characters to be the primary. You can change the primary but there is a cool down of 1-2 weeks or whatever before you can change again. The primary character has full and unlimited...
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    2 Characters

    I agree. But trading directly between characters wouldn't be possible anyway because they would be on the same account and you wouldn't be able to log in twice on same account. Maybe mailing items but that'd already be a pita. You also couldn't prevent another player taking the goods and passing...
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    Psyche and magic interrupt

    Those that can. I've considered it myself. If your mana pool is big enough to fire off 7-8 spells before worrying about regen then that can certainly be enough in PvP. If spells remain easily interruptible then that is the way people will go. If you can't cast then you're dead anyway so regen...
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    MO2 Is stacked in favour of RPK

    Yeah. That's it exactly. You're so insightful. So imaginative. Where do you come up with these kind of comments 🤯
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    Psyche and magic interrupt

    I don't think that's the solution. If a player wears heavy enough armour then they will be uninterruptible. Headshots already automatically cancel casting and I think that is good enough. You get a reward for accuracy. Outside of headshots ordinary body hits should only delay casting and not...
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    Psyche and magic interrupt

    RNG in a skills based game is horrible Also read as "please don't take away my easy kills".
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    MO2 Is stacked in favour of RPK

    I agree with pretty much everything you're saying here. I guess the issue for me is that I already have a really long todo list of mundane activities (mining, harvesting, mob farms) and I can do without adding rep runs to it. I'm happy to fight to defend myself and I'd actually like to fight...
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    What would revitalize MO2? Just some thoughts...

    You enjoy getting dominated time and again by the same player? Or are you being a little dishonest. Have you actually been in that situation where a player who you cannot beat camps you? Or have you yet to find a player that you can't beat?
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    What would revitalize MO2? Just some thoughts...

    Well, you've just proven my point: you don't do that. So you do follow the social rules. The problem is the people that don't will spoil it for you. I'm not talking about making anything a safe haven. It's okay to stomp on a newbie but if a player is purposely hunting that newbie to extinction...
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    What would revitalize MO2? Just some thoughts...

    It's not a participation award. It's just being realistic. If you enjoy playing and you want to keep having people to play against then brutalising every newbie you see is going to make sure that you don't have anyone left to play against. Rats managed to work that out but you can't. If you feel...
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    Magic in this game and its issues

    To be fair there are times when magic feels like it was implemented as an afterthought.
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    MO2 Is stacked in favour of RPK

    Its fascinating to watch how people react when there are no rules in place. See, despite there being no rules I at least try to adhere to my principles. When people don't do that I think they are weak and probably never had any principles in the first place. The only reason they behave in normal...
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    War, what is it good for?

    ...Absolutely everything! There's no need to wait for TC before implementing war mechanics. Introduce war declaration in it's most basic form: Allow guilds to wardec and fight each other. The more complex systems around TC, like sieging, can come later. Prioritise encouraging more PvP.
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    MO2 Is stacked in favour of RPK

    I know. If you think PKing shouldn't have any penalties then put a suggestion forward to remove criminality altogether. I don't have to do parcels because I don't kill people who aren't already flagged as criminal. It's a crap system that actually prevents people from wanting to fight in a PvP game.
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    Psyche and magic interrupt

    Yeah. That's because you want walking loot bags and the less they fight back the better.
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    Psyche and magic interrupt

    That's weird because I had someone's horse nudge me the other day and it cancelled my cast. Seems a bit strange that shield bash wouldn't interrupt as well.
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    Magic in this game and its issues

    Yeah, right. Isn't it enough that they have light armour, cast times and short range? How about archery being subject to interrupts? Or melee?
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    Psyche and magic interrupt

    Well, no. I'm a mage and I wear a shield. Me and a few guildies tested the different hits to see how they interrupted my spells. All headshots interrupt regardless of concentration. Hits while on foot are subject to the RNG of concentration. Including equipment hits. All hits on horseback...
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    MO2 Is stacked in favour of RPK

    Doing parcels is boring. One day I might bump into someone who is enough of a dick to offset the tedium of parcels. I'll avoid having to do them because it seems a waste of time and energy to me.