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  1. Morwen

    Beta Patch Notes 0.1.0.93 Discussion

    People dont seem to understand what "hybrid" means and I dont even see why comparing it to MO1 is a thing when parries and everying is just so different now on MO2. People already crying because they have to reroll on a beta with skills x1000 lmao, save your tears for the real drama when builds...
  2. Morwen

    Beta Patch Notes 0.1.0.93 Discussion

    That's not true, I have fought alvarins (not even the speedy veela build) on a daily basis on GK and they would outrun me being khurite khurite (one of the fastest footfighter builds) all the time. It's true that if you are next to the alvarin it takes more time than on MO1 to get some space in...
  3. Morwen

    Beta Patch Notes 0.1.0.93 Discussion

    Any guild which lets 4+ fat mages stay still nuking them deserve to die. Btw, game has to be played before making up stuff, nobody is hitting 100+ with spells after patch LMAO.
  4. Morwen

    Beta Patch Notes 0.1.0.93 Discussion

    Yeah people complaining without even trying the patch are like wtf Like on MO1 forums there were always those guys who would lurk the forum for years complaining to every single patch and not playing the game.
  5. Morwen

    Beta Patch Notes 0.1.0.93 Discussion

    You can be the best parry wore on nave and then last 5 seconds on a group fight. I like first group fights balanced and then after that we can start talking about duels and maybe speed them up without that affecting whole footfight pvp.
  6. Morwen

    Beta Patch Notes 0.1.0.93 Discussion

    I mean now on group fights the system works very nice and you dont have now that dude spamming a cronite sword on the group fight pushing alone all the enemy team which didnt make any sense. Duels are still slow now and even more slow but who cares tbh? its only for fun or training not even the...
  7. Morwen

    More characters while keeping crafters important.

    People who want to have several characters will still have them, they will just create new accounts. SV should give the option to buy a couple character slots. If the issue is logging out farmers or whatever it can be solved in any other ways that dont allowing more characters per account...
  8. Morwen

    Proposal - Remove of 'I'm Stuck' button.

    I have gotten stuck 4 times just in the time I have been reading this post.
  9. Morwen

    Beta Patch Notes 0.1.0.93 Discussion

    It was broken how people were spamming light weapons like flake/bone/cronite swords and spears without charging them and doing almost full damage. Apart from that I miss the parry counterattack speed from MO1, now is an endless parry parry on dueling. But that's it, only for dueling, on real...
  10. Morwen

    Ghost physics..they need to be addressed.

    Scouting is OP...on the other hand I like when a ghost stalks me after I killed him and shittalk or puts music on, I enjoy it tho.
  11. Morwen

    Ghost physics..they need to be addressed.

    If you are going to overpower ghosts then its about time SV removes the ability to see people on ghost mode and use voip. And the only physics that has to be fixed on ghost mode is water movement.
  12. Morwen

    A case for permadeath

    I am sorry but permadeath in such a buggy indi game is worst combination possible.
  13. Morwen

    A proposal...!

    I dont like it, transportation of goods is a player content creation we cannot lose. It makes traders needing to hire escorts, use safer routes, PKs try to ambush trader routes, etc you would kill all that and also we would lose a bit more of inmersion which is what makes this game unique.
  14. Morwen

    Horse Bags

    Beta is lasting so long that I dont see anything wrong with farming and moving many stacks of materials around. I have already spent more time on beta than on other full released mmorpgs.
  15. Morwen

    Melee Combat, is this it?

    Actually I dont see anything wrong with trying to bait the opponent with emotes, spinning, etc I prefer that over just hack & slash.
  16. Morwen

    List of main viable warrior and mage builds for new players.

    So its actually better 30 age for the damage bonus maybe?
  17. Morwen

    List of main viable warrior and mage builds for new players.

    What's your opinion on 30 age full kurite 130% vs 23 age full kurite? They have the same movement speed and only 1 more max spped and 30 age has more damage bonus right?
  18. Morwen

    Forcing players to interact with others for crafting purposes is great, but one character per account locks us to one combat playstyle.

    Many people complain here that several slots per account would break inmersion or would avoid interacting with other players since you would be able to craft everything. But in my case in MO one I played a pvp character and then a thief, different playstyles for different times of the day where...
  19. Morwen

    So how is this game for those of us who enjoy PVE in a brutal universe?

    Pvp on MO1 was boring because they took ages to add new content but was very entretaining the risar dungeon, sator dungeon, kimuru, etc Everything was buggy on MO1, I wont deny that, and let's see on MO2, I just had a pig loot fall through the floor on a hill and disappear and wolves and...
  20. Morwen

    So how is this game for those of us who enjoy PVE in a brutal universe?

    MO has any pve content you can expect from a mmorpg. Just keep in mind there are no instances so dungeons and boss encounters might be interrupted by other players... That being said, it has so far: Just normal mobs around the wold, usefull for mats farming Some mobs villages, like on MO1...