All this "patch work" instead of just nerfing the ONE racial problem...HILARIOUS.

Jaygrae

New member
Jul 14, 2020
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theres numerous reasons why everyone plays alvarin bro it isnt just for the speed and running away/resetting. they got the HP and can do good damage output and then also speed.. HP is a oghmir trait, damage is a thursar trait, speed is the alvarin trait.. you guys want to take away the alvarin trait for the alvarin. lmfao, its actually laughable.
your chances of survival dont soley rely on your speed. theres other factors... your skill, armor you wear, weapons you use, trinkets etc i could prob list more but cbf bc its so obvious.
At this point I think theres something mentally off with you , or you just dont want to lose your advantages.
You are LITERALLY reinforcing our argument over and over.
I'm dying laughing right now reading through his posts...this is classic. "theres numerous reasons why everyone plays alvarin bro it isnt just for the speed and running away/resetting. they got the HP and can do good damage output and then also speed.."

LOL you cant make this stuff up. I can see Schmendrik licking his lips and high fiving this kid...All you can do is laugh at this point, the game is literally down to 200 people and all my friends except 2 have all quit. And they are diehards- but are already stating if the population continues to decline like this they are out. (mind you multiple accounts)

I mean seriously SV...You guys are absolute clowns at this point.
 
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Iloros

Active member
Dec 14, 2023
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lol ive 6.6k hours in the game and played for around 2 years straight, mainly on my veela, so everything i do say is from my own experience of playing the game and also hearing what others say too.
and again you guys never say why the speed has to be nerfed other than "veela runs away" lol.. no shit he runs away its what that race is supposed to do.. in and out like a rat.. if they didnt have the damage they currently do, plus their ability to wear heavy armor just like thursars and oghmirs and their magic un-interruptions for mage they would be getting killed far easier so they wouldnt be talked about so much imo.
trinkets definitely have to be brought into the OP argument for everything imo bc 22% damage off trinkets is an obvious talking point of over powered damage output, so?
and no shit everyone played the OP/ meta class.. just like they always have and always probably will for the most part. it was thursars before, now its been alvarins/ mages for the longest time..
if the alvarin didnt have the things i mentioned above it would 100% push some of those players away from it to something else veelas need to be weakened and the sheevras need to be interrupted on basic melee hits that do over a certian amount of damage.. (low damage half charge hits wouldnt, full charge hits would. for example.)
its so funny some people liek you have this sense of superieority over others that havent played as much like their suggestions arent valid.. you could have played for longer and have ideas that benefit no one but yourself which would be bad for everyone, where a new guy who played 10 hours could give an idea that could actually benefit the game more so idk why your sperging out making random arguments that mean nothing lol..
Its speed because they arent killable due to it in a pvp full loot game...

They arent killable my dude LOL.

I always use the hypothetical of, you could remove every single spell but lesser heal and corrupt from the game and Sheevra still beats you. Meaning the "they need to do less damage" thing doesnt work.

Now nerfing health to an absurd point does work, but youd have to nerf it to where they have like 140 health on folties and like 80 on mages which doesnt feel fun, but is fine.

However with speed all you gotta do is nerf it tiny bit. Idk why you are so adamant about keeping it. I let go off Thursars tankiness quickly and I very much prefer berserker all in playstlye Thursars are about to become over my old ultra tank build which was the tankiesz build in the game by far, probably rivaling Oghmirs in the PTR that got 2 tank buffs and def tankier than current Oghmirs. You should let go and trust me


A veela with less speed that retains all or most its combat power will be much more fun to play than a veela with 140 health and -5% dmg bonus which is the alternative.

Your trinket/ability argument makes 0 sense, everyone gets them abd you made no theory as tp why it benefits alvarins more.

Its the boomer "ah its the new stuff" attempt at gaining sympathy without arguments coz you assume I love old mortal, I dont.


Abilities are fire, trinkets are fire and I got real good ones and I like them and they help me tons.

Alvarins are the issue. They have 18% dmg bonus and armor pierce and higheat weakspot by far.

Without trinkwts and abilities noone would have burst btw so Alvarins would LITERALLY NEVER DIE

A
Imagine if Oghmir had such insane defenses that they were unkillable absent some massive fuck up by the oghmir player. Or imagine if Thursar self heals were so extreme that they couldn't be killed. They'd be calling for nerfs, rightfully so. They cope for the speed because they play Alvarin, simple as that. Sad thing is that the patch notes suggest that SV is moving in the direction of making every clade immortal rather than simply nerfing Alvarin to make them mortal.

iloros you said many many times, in discord, nave chat on this forum and even to me that youve killed many many veelas, yes maybe your right the ones who you kill are dogshit players but that doesnt mean everything, those players that make resetting so effective to where they can kill you are the top % of pvp players and they know what theyre doing when they play the meta veela footy.
why should you be able to kill everyone, everytime? it doesnt work like that.. if a player plays an alvarin and resets on you hes played the race right using its best ability to get out of danger and survive to go again.. its not the speed that makes it OP its the fact they can do that and do good damage and wear good heavy armor, thats the two main things that make it OP. Speed is the possibly the 3rd but to me thats just the class, like what else is it supposed to be? i would agree to make the cooldown for speed abilities longer but evading and resetting shouldnt be a problem. also if they couldnt wear the armor they can that literally means youll be doing more damage and most likely killing them faster.
the sheevras beat you bc they can literally hug your character and spam heals and spells while getting hit by your basic melee attacks, it literally makes no sense, and its so obvious thats one of the changes that should be made.

why do you only need to nerf speed a "tiny" bit if its so OP tho? what exactly does that tiny bit do to where its not going to be OP?

Iloros, how are you gona sit there and tell me and other veela players how much more fun it'd be to play veela your way when youve never even attempted to play a veela and youve said you never would play it? it makes zero sense. its not about whats fun to play, its about balance for the game. taking away the speed, the main selling point of the alvarin makes it not fun bro, its a rogue/ rat race/build its not supposed to have so much hp or do as much damage as what it currently does, we all know this.

i didnt argue that OP damage trinkets benefit alvarins more i used it to show theres more to the argument than just veela OP bro.. 22% damage trinkets are OP for everyone that wears them.. and them literally fucking up the trinkets even more with the trinket patch just fucks up the TTK for everyone overall so it should be a main talking point about what specifically is OP about the game.. its just more OP slop that overtakes the skill aspect of the game.

"Its the boomer "ah its the new stuff" attempt at gaining sympathy without arguments coz you assume I love old mortal, I dont." - ive literally no idea wtf u mean by this bro.

i do like abilties but the spam fest of abilities bc of teh adrenaline gain is cringe and takes again takes away from the skill aspect of the game. i like trinkets too but like 22% damage like cmon bro its just straight up damage OP slop when it should all be about your build and what it can/ cant do.

you gave more reasons to back up my claim veelas are OP due to damage they deal vs speed bro.
your saying no one would kill alvarins without high damage trinkets rn! without the things ive mentioned nerfing! so if the HP nerf/ armor wearing nerf for alvarins came in now you'd 100% be able to kill alvarins faster.

iloros are you actually dumb as henrik? i literally suggested to nerf alvarins size/HP/Damage output/Armor they can wear/making spell casting interrupatble by melee and i even conceded that they could even up the cooldown on the alvarins clades so where tf you getting this "oh its not my giga OP class" bs from? how am i suggesting "nerfing everything"? lmfao your arguing in bad faith bro.. i mentioned 2 other things that are obviously OP in damage output trinkets and weapon abilties/adrenaline and your claiming i want everything else nerfed except veela? even tho i did give liek 3/4 examples of nerfing veela lol.
It literally does work like that in fair pvp gsmes. If Im a solo character which my build is supposed to be, and I have a decent loadout and skill.

I am supposed to be able to kill everyone if I play better and vice versa.

You are so enritled playing an Alvarin THAT YOU THINK YOU SHOULDNT BE KILLED BY OTHER PLAYERS IN A FULL LOOT MMORPG!

Let that sink in mate. You are just an ass player thar wants his crutcha and hey, thex added analytics, Alvarins will mandaterily get nerfed/othrr racs buffed till everyone is around 25%, that means they will either be absurdly weak or slower than noe or other races faster, either way exactly what I wanted.

Sheevras dont hug me bro they kite me lol, they maybe hug your weak ass they try to hug me they instadie. Its the speed not anything else that wins them fights.

You made 0 good points. The trinket and ability thing still frankly makes no sense.

I am one of the best players in the game with one of the riskiest, most aggresive playstyles, of course I will kill average Alvarins sometimes lol. The opposite is unheard of in gaming. Top tier player is fighting a build so OP he cant beat an average player while having better gear and skill?? That what you want bro? Alvarins need nerfs and are getting nerfs your whining wont impact analytics if they say 50% of dudes still on alvarins after the patch.
 
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ElPerro

Well-known member
Jun 9, 2020
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theres numerous reasons why everyone plays alvarin bro it isnt just for the speed and running away/resetting. they got the HP and can do good damage output and then also speed.. HP is a oghmir trait, damage is a thursar trait, speed is the alvarin trait.. you guys want to take away the alvarin trait for the alvarin. lmfao, its actually laughable.
your chances of survival dont soley rely on your speed. theres other factors... your skill, armor you wear, weapons you use, trinkets etc i could prob list more but cbf bc its so obvious.
Before trinkets and mastery it was thursar online and nobody played alvarin. Thats proof enough that oMg sPeEd iS uNkiLlaBle is bullshit.
 

ElPerro

Well-known member
Jun 9, 2020
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Realistically SV wont ever nerf trinkets tho, too many vets that spent irl money 100k gold on them would insta quit. So they just gotta increase thursar damage to match the balance we had.

I wouldnt mind just nerfing or outright deleting some OP alvarin clades tho, stuff like esp veela sight and aggro clade need to go. They could even remove the burst speed clades tbh, thats like a free outta jail card with no counter. Let alvarins learn to break stickies without pressing buttons. And also the skinny/overweight +int bonuses definetely need to go as well, cant have speed with fat mage damage.
 

Iloros

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Dec 14, 2023
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Before trinkets and mastery it was thursar online and nobody played alvarin. Thats proof enough that oMg sPeEd iS uNkiLlaBle is bullshit.
Ultra low iq take with 0 theory or ANY backup. I completely reject your claim. Thursar got nerfed and Alvarin got buffed. It has nothing to do with the rest of it, and no, we will not rework all the systems instead of just nerfing 1 race, no game does that, well SV does so whatever, you are clueless and have 0 game sense. And alvarins were always the most popular solo small scale clade "Thursar online" was a lie, go watch videos from 2024 lol. THURSARS BECAME MORE POPULAR AFTER MASTERIES, and eveyrone pretty much had top tier trinkets then, it was a fair and balanced game till tehy nerfed THursars, Oghmirs AND HUMANS and gave alvarins armor pierce and 30 stam for free.

Alvarin wasnt gonna just magically just become op because everyone has trinkets IF THEY DIDNt LITEALRLY DIRECTLY BUFF THEM WHILE NERFING OTHER RACES DUDE, if any race got 15% armor pierce and 30 stam it would be op what? I said a million times, alvarins can either be giga weak and do no dmg, giga squishy, or less fast, you cant have them at medium dmg medium health unlimited speed and stam.

Well it was never quite balanced but way more than now, though in 4 days new era is coming
 
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Emdash

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Sep 22, 2021
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Before trinkets and mastery it was thursar online and nobody played alvarin. Thats proof enough that oMg sPeEd iS uNkiLlaBle is bullshit.

'hello darkenss,' etc. I dunno why I am posting here, but I read this thread and ughhh.

plasticbag is right. I dunno who dude is, but I can tell he is a vet by how he talks. Why do some people say veela speed is OP and some people say veela speed isn't all that? Most people say CUZ THEY ARE VEELAS, but it's just as easy to say BUT UR THURSAR.

I was veela. Prob one of the first dudes who hard-ran lean veela since I had fkn 160 health. I almost never died. haha. Ratting is fun, and I am sorry people don't enjoy it. But I couldn't even really output enough dmg to kill a thur unless he just stood there.

If I could draw a graph, it would be like... more or less there is a speed curve, and this speed curve offered unique advantages which DID make alv OP for a certain play style (the way I play tbh,) and the speed has mostly NOT been adjusted, very minor bonuses to dex and stuff like active run skills.

HOWEVER, dmg is UP, armor is UP, armor pen now, more action points from trinkets, 5 more bow strength from mastery, uninterruptable casting, shuffle casting, ETC.

I think the main issue, and I will put this by itself because it's IMPORTANT.

ILOROS AND ALL OTHERS PLEASE READ THIS CAREFULLY.

SOME PEOPLE remember the way the game was just coming out of beta and appreciate what they were doing or were trying to do, they believe the game was more or less balanced and should have been worked on from there.

OTHER PEOPLE (Alv haters?) are playing this super juiced game where everyone has max gear and max bonuses and they want alvarin balanced into that gameplay. They don't mind the steel armored armor penetrating alv with a 120 longbow and 22% damage.

That's why my PoV was always MAKE EVERYTHING OP, but keep the class ideas. It is already a derpy OPfest, instead of normalizing speed, push thur dmg outside and push ogh tank outside. It's not the way I'd want it, but it at least makes sense in how the game is now.

FOR ME, I say roll it back to the way it was around beta when people were like lul lean veela. ;)

GAMES DUN because they didn't listen to people who knew or who only knew one aspect of the game. There were many people I have listened to who knew what's up and had good ideas, but they didn't listen or when they did listen, they added so much other shit, it didn't matter.

SCIENCE THEORY: change one variable at a time.

SV PM ME if you want to pay me, I will fix your shit and converse w/ people who have great ideas / organize it. Otherwise, gargle deez.

Edit: and the fact they didn't even consider changing alvarin sight and how OP it is proves they TROLLIN.
 
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Iloros

Active member
Dec 14, 2023
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'hello darkenss,' etc. I dunno why I am posting here, but I read this thread and ughhh.

plasticbag is right. I dunno who dude is, but I can tell he is a vet by how he talks. Why do some people say veela speed is OP and some people say veela speed isn't all that? Most people say CUZ THEY ARE VEELAS, but it's just as easy to say BUT UR THURSAR.

I was veela. Prob one of the first dudes who hard-ran lean veela since I had fkn 160 health. I almost never died. haha. Ratting is fun, and I am sorry people don't enjoy it. But I couldn't even really output enough dmg to kill a thur unless he just stood there.

If I could draw a graph, it would be like... more or less there is a speed curve, and this speed curve offered unique advantages which DID make alv OP for a certain play style (the way I play tbh,) and the speed has mostly NOT been adjusted, very minor bonuses to dex and stuff like active run skills.

HOWEVER, dmg is UP, armor is UP, armor pen now, more action points from trinkets, 5 more bow strength from mastery, uninterruptable casting, shuffle casting, ETC.

I think the main issue, and I will put this by itself because it's IMPORTANT.

ILOROS AND ALL OTHERS PLEASE READ THIS CAREFULLY.

SOME PEOPLE remember the way the game was just coming out of beta and appreciate what they were doing or were trying to do, they believe the game was more or less balanced and should have been worked on from there.

OTHER PEOPLE (Alv haters?) are playing this super juiced game where everyone has max gear and max bonuses and they want alvarin balanced into that gameplay. They don't mind the steel armored armor penetrating alv with a 120 longbow and 22% damage.

That's why my PoV was always MAKE EVERYTHING OP, but keep the class ideas. It is already a derpy OPfest, instead of normalizing speed, push thur dmg outside and push ogh tank outside. It's not the way I'd want it, but it at least makes sense in how the game is now.

FOR ME, I say roll it back to the way it was around beta when people were like lul lean veela. ;)

GAMES DUN because they didn't listen to people who knew or who only knew one aspect of the game. There were many people I have listened to who knew what's up and had good ideas, but they didn't listen or when they did listen, they added so much other shit, it didn't matter.

SCIENCE THEORY: change one variable at a time.

SV PM ME if you want to pay me, I will fix your shit and converse w/ people who have great ideas / organize it. Otherwise, gargle deez.

Edit: and the fact they didn't even consider changing alvarin sight and how OP it is proves they TROLLIN.
Again my dude, game was never that balanced. Alvarins are op because they never got nerfed while other races got nerfed. It's a combination of all of their stats and abilities that make them OP, and nerfs work this way - you can nerf any relevant stat, or a set of relevant stats, and there is a number that makes that nerf viable.
For example you can nerf just thier health to where its fine they get all those other things, id say 80-140 hp would make sense then.
You could nerf their dmg to where they genuinely hav e to be gods to beat medicore players both on mages and footies and archers.
Or you could just slightly nerf thier speed so they are killable.
Or all things by like 10% (speed way less coz its a way more relevant stat, like -1%)

They can do it anyhow, but i think its more fun for eveyrone to just make Alvarins killable but retain their combat power, rather than genuinely make them do 10s and 15s while ha ving low hp. Again, you cant just let them completely control the fight and have 220 hp and armor pierce with 20% dmg bonus. Doesnt work.

Plastic is making is sound like its outside factors, when its not, its alvarins, trinkets buffed everyone, mnasteries did too, alvarins never got nerfed my dude while 3 other races kept eating nerfs they kept getting buffed LOL. Read the post I guess you guys are genuinely blind or something.

Your race is op and unkillable and it either needs to be weak as shit, or lose some speed. No outside factor re works, stragiht alvarin nerfs or non alvarin buffs (second one is happening as wew speak)
 
Aug 17, 2024
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At this point I think theres something mentally off with you , or you just dont want to lose your advantages.
You are LITERALLY reinforcing our argument over and over.
I'm dying laughing right now reading through his posts...this is classic. "theres numerous reasons why everyone plays alvarin bro it isnt just for the speed and running away/resetting. they got the HP and can do good damage output and then also speed.."

LOL you cant make this stuff up. I can see Schmendrik licking his lips and high fiving this kid...All you can do is laugh at this point, the game is literally down to 200 people and all my friends except 2 have all quit. And they are diehards- but are already stating if the population continues to decline like this they are out. (mind you multiple accounts)

I mean seriously SV...You guys are absolute clowns at this point.

Its speed because they arent killable due to it in a pvp full loot game...

They arent killable my dude LOL.

I always use the hypothetical of, you could remove every single spell but lesser heal and corrupt from the game and Sheevra still beats you. Meaning the "they need to do less damage" thing doesnt work.

Now nerfing health to an absurd point does work, but youd have to nerf it to where they have like 140 health on folties and like 80 on mages which doesnt feel fun, but is fine.

However with speed all you gotta do is nerf it tiny bit. Idk why you are so adamant about keeping it. I let go off Thursars tankiness quickly and I very much prefer berserker all in playstlye Thursars are about to become over my old ultra tank build which was the tankiesz build in the game by far, probably rivaling Oghmirs in the PTR that got 2 tank buffs and def tankier than current Oghmirs. You should let go and trust me


A veela with less speed that retains all or most its combat power will be much more fun to play than a veela with 140 health and -5% dmg bonus which is the alternative.

Your trinket/ability argument makes 0 sense, everyone gets them abd you made no theory as tp why it benefits alvarins more.

Its the boomer "ah its the new stuff" attempt at gaining sympathy without arguments coz you assume I love old mortal, I dont.


Abilities are fire, trinkets are fire and I got real good ones and I like them and they help me tons.

Alvarins are the issue. They have 18% dmg bonus and armor pierce and higheat weakspot by far.

Without trinkwts and abilities noone would have burst btw so Alvarins would LITERALLY NEVER DIE

A



It literally does work like that in fair pvp gsmes. If Im a solo character which my build is supposed to be, and I have a decent loadout and skill.

I am supposed to be able to kill everyone if I play better and vice versa.

You are so enritled playing an Alvarin THAT YOU THINK YOU SHOULDNT BE KILLED BY OTHER PLAYERS IN A FULL LOOT MMORPG!

Let that sink in mate. You are just an ass player thar wants his crutcha and hey, thex added analytics, Alvarins will mandaterily get nerfed/othrr racs buffed till everyone is around 25%, that means they will either be absurdly weak or slower than noe or other races faster, either way exactly what I wanted.

Sheevras dont hug me bro they kite me lol, they maybe hug your weak ass they try to hug me they instadie. Its the speed not anything else that wins them fights.

You made 0 good points. The trinket and ability thing still frankly makes no sense.

I am one of the best players in the game with one of the riskiest, most aggresive playstyles, of course I will kill average Alvarins sometimes lol. The opposite is unheard of in gaming. Top tier player is fighting a build so OP he cant beat an average player while having better gear and skill?? That what you want bro? Alvarins need nerfs and are getting nerfs your whining wont impact analytics if they say 50% of dudes still on alvarins after the patch.
never once did i ever say we shouldnt be killed bro.. you got outplayed by the alvarins who ran away firstly bc they had too high of HP and 2nd the fact they can wear heavy steel armor, thats the 2 main reasons you dont insta kill them when theyre in melee range, speed doesnt magically let them take obsurd amounts of damage and live.. they get away with the speed yes but the fact you guys arent even willing to see other sides is laughable.
your build has x2 main traits - high HP and high damage output vs an alvarin that has 1 main trait of speed, then also x2 overtuned HP/ Damage, yet you guys want to only take away the actual thing that makes an Alvarin an Alvarin.. its weird bc you want the alvarins to stand and bang with you when you know you have the advantage of the higher HP and Damage.. you dont hear alvarins complain about the High HP and High Damage you guys can do but yall so fixated on the speed like its the main thing thats fucking the whole thing up.. its not and your coping instead of looking at other things that ARE overtuned for the class.
iloros lets be real for a second you were the main crutch guy/ build with your fat thursar, packed lunch, pot drinking ass lol u was crutching like there was no tomorrow.. and you got so fucking salty they nerfed that shit.. i kinda liked that you could have a build like it but it was OP which was the reason it got nerfed. so you cant call anyone an ass player when youve done the exact same thing.
bro you and everyone else who agrees that speed is the ONLY thing and NOTHING ELSE thats wins Alvarins fights are the most deluded and braindead people who play the game.. plz explain how does an alvarin kill you with speed? specifically the reason why speed is killing you? fun fact you literally cant u dum dum, speed doesnt kill anyone it just lets them reset/run away.. the shit thats actually OP that kills you is the magic if their a mage and the fact veelas can output pretty high damage and wear very good heavy armor - those are the main things that kill you guys.. speed doesnt so stop coping just to fuck the game up more than it already is.
iloros you are a good player but fr youre not one of the best sorry to say, maybe when the game is such low pop yh maybe lol.
no ones whining but you guys, i laid out clear and obvious points and you guys gloss over them prentending to not hear them when you know for a fact theres more to it than just speed. lol actual braindeads. you think i made 0 good points but thats just bc your so far gone and dont actually care about a fix u just want YOUR FIX. youve never played and said you never will play veela so how tf would you know whats best for veela? youre only out for your own personal gain bro its actually wild to see the things you say and the contradictions you make.
 
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Aug 17, 2024
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Ultra low iq take with 0 theory or ANY backup. I completely reject your claim. Thursar got nerfed and Alvarin got buffed. It has nothing to do with the rest of it, and no, we will not rework all the systems instead of just nerfing 1 race, no game does that, well SV does so whatever, you are clueless and have 0 game sense. And alvarins were always the most popular solo small scale clade "Thursar online" was a lie, go watch videos from 2024 lol. THURSARS BECAME MORE POPULAR AFTER MASTERIES, and eveyrone pretty much had top tier trinkets then, it was a fair and balanced game till tehy nerfed THursars, Oghmirs AND HUMANS and gave alvarins armor pierce and 30 stam for free.

Alvarin wasnt gonna just magically just become op because everyone has trinkets IF THEY DIDNt LITEALRLY DIRECTLY BUFF THEM WHILE NERFING OTHER RACES DUDE, if any race got 15% armor pierce and 30 stam it would be op what? I said a million times, alvarins can either be giga weak and do no dmg, giga squishy, or less fast, you cant have them at medium dmg medium health unlimited speed and stam.

Well it was never quite balanced but way more than now, though in 4 days new era is coming
iloros read your comment over again youve literally just mentioned things that are OP about alvarins but nowhere in sight did speed come into your mind when writing this.. lmfao this is gold..
 
Aug 17, 2024
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Realistically SV wont ever nerf trinkets tho, too many vets that spent irl money 100k gold on them would insta quit. So they just gotta increase thursar damage to match the balance we had.

I wouldnt mind just nerfing or outright deleting some OP alvarin clades tho, stuff like esp veela sight and aggro clade need to go. They could even remove the burst speed clades tbh, thats like a free outta jail card with no counter. Let alvarins learn to break stickies without pressing buttons. And also the skinny/overweight +int bonuses definetely need to go as well, cant have speed with fat mage damage.
yh bro i agree, alvarin sight needs to be removed bc theres no reason to give everyone who plays it ESP.. imagine being able to hide in dungeons as any race.. shit woul dbe sick.. and yh they could even nerf the alvarins speed clades but these guys want the whole race nerfed to a broken state without even logically thinking about it.. i mean iloros literally said hes never played and wont ever play alvarin so his opinion doesnt come into the argument bc he doesnt know what hes talking about on the matter.
 
Aug 17, 2024
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Again my dude, game was never that balanced. Alvarins are op because they never got nerfed while other races got nerfed. It's a combination of all of their stats and abilities that make them OP, and nerfs work this way - you can nerf any relevant stat, or a set of relevant stats, and there is a number that makes that nerf viable.
For example you can nerf just thier health to where its fine they get all those other things, id say 80-140 hp would make sense then.
You could nerf their dmg to where they genuinely hav e to be gods to beat medicore players both on mages and footies and archers.
Or you could just slightly nerf thier speed so they are killable.
Or all things by like 10% (speed way less coz its a way more relevant stat, like -1%)

They can do it anyhow, but i think its more fun for eveyrone to just make Alvarins killable but retain their combat power, rather than genuinely make them do 10s and 15s while ha ving low hp. Again, you cant just let them completely control the fight and have 220 hp and armor pierce with 20% dmg bonus. Doesnt work.

Plastic is making is sound like its outside factors, when its not, its alvarins, trinkets buffed everyone, mnasteries did too, alvarins never got nerfed my dude while 3 other races kept eating nerfs they kept getting buffed LOL. Read the post I guess you guys are genuinely blind or something.

Your race is op and unkillable and it either needs to be weak as shit, or lose some speed. No outside factor re works, stragiht alvarin nerfs or non alvarin buffs (second one is happening as wew speak)
iloros your intentionally playing dumb or maybe you just are.. i literally gave 3 main reasons why alvarins are actually OP, and ill lay them out for you again bc it seems you have a hard time following basic sentences.
1. Veela having too high HP
2. Veela also being able to do high damage
3. Sheevra not being able to be interrupted during spell casting
Those are the main points of my argument,

Then the fact youre so fucking dumb you think trinkets arent OP or add another OP aspect to the LITERAL top % of pvpers you say you fight.
4. Trinkets can give you 22% extra damage
5. Trinkets can give you +22 HP
You havent once brought this up when most likely and by your own comments, players who you fight who are most likely vets and are on end game trinkets will be wearing these or something close to it at least. so its another aspect of the OP argument that you and other are intentionally noit mentioning or are just too fuckign dumb to even think about other variables.
 
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Iloros

Active member
Dec 14, 2023
341
58
28
iloros your intentionally playing dumb or maybe you just are.. i literally gave 3 main reasons why alvarins are actually OP, and ill lay them out for you again bc it seems you have a hard time following basic sentences.
1. Veela having too high HP
2. Veela also being able to do high damage
3. Sheevra not being able to be interrupted during spell casting
Those are the main points of my argument,

Then the fact youre so fucking dumb you think trinkets arent OP or add another OP aspect to the LITERAL top % of pvpers you say you fight.
4. Trinkets can give you 22% extra damage
5. Trinkets can give you +22 HP
You havent once brought this up when most likely and by your own comments, players who you fight who are most likely vets and are on end game trinkets will be wearing these or something close to it at least. so its another aspect of the OP argument that you and other are intentionally noit mentioning or are just too fuckign dumb to even think about other variables.
I mean sure that nerf works.

Something you fundeamentaly dont realize about balance is that theres better and worse nerfs for the state of the game and the character getting nerfed.

Sure we could nerf their armor weight, health and make sheevras specifically be interrupted more (non issue btw you literally cant ever hit them and if you do they die quickly to ehavy weapons its just the speed) but sure we do those 3 nerfs, now Alvarins are less tanky but still annoying asf glass cannon builds that get one shot half the time and ruin your day the other half, their kits are now even cheaper so you gain litersllx nothing from killing them and they will also never stop crying because their build would genuinely be boring to play.

Now lets look at the alternative of either giving gap closers to other races which they are doing, or nerfinfg alvarins speed and utility.

They are still somewhat decent in combat power, comparable to weaker humans like a khurite, but they cant just permarun, means they will fight more and die more which is whats supoosed to hapoen but they will stikl ve played and picked. Way more fun to play against. And they could still reset or choose not to fight and just run

Its just thar IF they go in and fight a guy he might just whop your ass now instead of you poking a guy and being immortal if good.
 
Aug 17, 2024
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again bro youre trying to tell alvarin players what they should want, knowing nothing about playing an alvarin in the first place.. nerfing the alvarin speed literally just makes it a human. the human should have more HP and Damage than an Alvarin while the Alvarin has the speed over the human..
You answered your own question bro.. you said "And they could still reset or choose not to fight and just run" after u nerf speed.. lol. so wtf is the point in nerfing the speed if the same outcome is just going to happen? which means you guys will be calling for more and more nerfs to it down the line and crying about it still being OP.
again not one of you guys have answered what is an alvarins supposed to be? whats its main trait it should have?
and alvarins arent supposed to have similar HP and damage as a human imo.. its should be the weakest but fastest char to play.. you sacrifice power and HP for speed, a thursar/ oghmir sacrifices their speed for power and HP.. human is supposed to be the most middle grounded
 
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pooternackle

Active member
Mar 21, 2021
181
140
43
again bro youre trying to tell alvarin players what they should want, knowing nothing about playing an alvarin in the first place.. nerfing the alvarin speed literally just makes it a human. the human should have more HP and Damage than an Alvarin while the Alvarin has the speed over the human..
You answered your own question bro.. you said "And they could still reset or choose not to fight and just run" after u nerf speed.. lol. so wtf is the point in nerfing the speed if the same outcome is just going to happen? which means you guys will be calling for more and more nerfs to it down the line and crying about it still being OP.
again not one of you guys have answered what is an alvarins supposed to be? whats its main trait it should have?
and alvarins arent supposed to have similar HP and damage as a human imo.. its should be the weakest but fastest char to play.. you sacrifice power and HP for speed, a thursar/ oghmir sacrifices their speed for power and HP.. human is supposed to be the most middle grounded
Alvarin have more than just speed. They have armor pierce. They have stamina regen. They have high stam. They have ESP. They have combat jumping. They have maximal psyche. They have high int. They have free reagents. They are allowed high strength longbows without having high strength. They can run through dungeons without getting aggroed.

Come on man. What do you mean it wouldn't have a "main trait" without speed? Pick one from the list. Their "main trait" is not having to deal with the game's mechanics. Also nobody is saying they shouldn't have speed. We are just saying they shouldn't be able to perma kite and to leave combat at will - this means they can keep the speed but lose the high stam + stamina regen.
 

Iloros

Active member
Dec 14, 2023
341
58
28
again bro youre trying to tell alvarin players what they should want, knowing nothing about playing an alvarin in the first place.. nerfing the alvarin speed literally just makes it a human. the human should have more HP and Damage than an Alvarin while the Alvarin has the speed over the human..
You answered your own question bro.. you said "And they could still reset or choose not to fight and just run" after u nerf speed.. lol. so wtf is the point in nerfing the speed if the same outcome is just going to happen? which means you guys will be calling for more and more nerfs to it down the line and crying about it still being OP.
again not one of you guys have answered what is an alvarins supposed to be? whats its main trait it should have?
and alvarins arent supposed to have similar HP and damage as a human imo.. its should be the weakest but fastest char to play.. you sacrifice power and HP for speed, a thursar/ oghmir sacrifices their speed for power and HP.. human is supposed to be the most middle grounded
Because theres nuance????

I mean idk man its not black and white.

They can reset but less often and with a higher risk of dying for example thats a speed nerf.

I wont really dig into rest of your comment coz I already addressed it.

You dont even comprehend what nerfing something means.

If I nerf Thursar dmg that doesnt mean its Human dmg now its just slightly lower, with slightly less chance to .5 someone.

Same way Veela speed nerf eqzals less chance to dip and not die or have to use a pot coz you that lil bit slower and less stammy.

Again atp I donr even care about the aporoach so sure giga nerf their HP. I just see 0 counterarguments to nerfing speed and I think nerfing speed leads to the vest outcome. Or stam works too.

Their mages even with 80 hp naked would be absurdly annoying if you dont nerf speed and stam ans that low of health is never happening you can damn near get that from trinkets and shit.
 
Aug 17, 2024
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Alvarin have more than just speed. They have armor pierce. They have stamina regen. They have high stam. They have ESP. They have combat jumping. They have maximal psyche. They have high int. They have free reagents. They are allowed high strength longbows without having high strength. They can run through dungeons without getting aggroed.

Come on man. What do you mean it wouldn't have a "main trait" without speed? Pick one from the list. Their "main trait" is not having to deal with the game's mechanics. Also nobody is saying they shouldn't have speed. We are just saying they shouldn't be able to perma kite and to leave combat at will - this means they can keep the speed but lose the high stam + stamina regen.
you really think people would want to play alvarin for their main trait of armor pierce? or stam regen? or any of those other things you mentioned? no they wouldnt. you would just brick the class.. the main selling point is the speed and the obviously overtuned HP and damage output it the main problem.. yh you could nerf the stam amount they have and even the regen but yall just wanting the speed nerfed so they cant run away/ reset (which is a viable strat in combat) where u want them to stand and bang with your thursar/ogh/human char where their clearly outmatched in HP and Damage output. i'd agree to nerf the alvarin speed clades or add a way longer cooldown on them but the base speed shouldnt be touched imo.
 
Aug 17, 2024
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Because theres nuance????

I mean idk man its not black and white.

They can reset but less often and with a higher risk of dying for example thats a speed nerf.

I wont really dig into rest of your comment coz I already addressed it.

You dont even comprehend what nerfing something means.

If I nerf Thursar dmg that doesnt mean its Human dmg now its just slightly lower, with slightly less chance to .5 someone.

Same way Veela speed nerf eqzals less chance to dip and not die or have to use a pot coz you that lil bit slower and less stammy.

Again atp I donr even care about the aporoach so sure giga nerf their HP. I just see 0 counterarguments to nerfing speed and I think nerfing speed leads to the vest outcome. Or stam works too.

Their mages even with 80 hp naked would be absurdly annoying if you dont nerf speed and stam ans that low of health is never happening you can damn near get that from trinkets and shit.
ok iloros if you had to chance to nerf alvarin what exactly would you do? what specifcally would to nerf the numbers to? bc by your own words you'd nerf the speed and alvarins would still run away lol.. you and these other guys are literally just saying "Oh NeRf SpEeD" without actually saying what it is exactly your doing or how it will help the game overall. other than "its will help me catch and kill them" lol.. this is the same type of shit that SV has been listening to over the years that has killed the game.
 

pooternackle

Active member
Mar 21, 2021
181
140
43
you really think people would want to play alvarin for their main trait of armor pierce? or stam regen? or any of those other things you mentioned? no they wouldnt. you would just brick the class.. the main selling point is the speed and the obviously overtuned HP and damage output it the main problem.. yh you could nerf the stam amount they have and even the regen but yall just wanting the speed nerfed so they cant run away/ reset (which is a viable strat in combat) where u want them to stand and bang with your thursar/ogh/human char where their clearly outmatched in HP and Damage output. i'd agree to nerf the alvarin speed clades or add a way longer cooldown on them but the base speed shouldnt be touched imo.
If you nerf their stam amount and regen, they cannot escape. They could separate from combat temporarily, and if they popped their active, maybe get a few heals in for a small reset, but the other clades would eventually catch up if they chose to pursue due to the higher stam reserves.
 

Jaygrae

New member
Jul 14, 2020
28
18
3
If you are suggesting that alvarin lose their crit, stamina, and vision, 30% aggro reduction, and keep their speed. YA SURE- i'm all for that.

But notice how you are just listing how OP the race is? AND THATS OUR POINT. Alvarin are hands down THE BEST RACE IN THE GAME. Period.
Unless changes are made, its OP, its been OP, and the fact you can hit your afterburners non stop on such a low CD.

SV=CLOWN SHOW.
 
Aug 17, 2024
70
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If you are suggesting that alvarin lose their crit, stamina, and vision, 30% aggro reduction, and keep their speed. YA SURE- i'm all for that.

But notice how you are just listing how OP the race is? AND THATS OUR POINT. Alvarin are hands down THE BEST RACE IN THE GAME. Period.
Unless changes are made, its OP, its been OP, and the fact you can hit your afterburners non stop on such a low CD.

SV=CLOWN SHOW.
yes im suggesting that. i and everyone who plays alvarin or anyone who wants the game to actually be better should be calling for all the OP parts of alvarin to be nerfed.. but imo it shouldnt be the speed. letting alvarins run around in full steel is kinda dumb and they should rely mostly on medium armors give or take a 2 or 3 max steel heavy armor parts. more variation in the game is needed desperately
 
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