Recent content by Stormchops

  1. Stormchops

    Suggestion: stop making 1 shot spells

    I know henrik is obsessed with the chickaboom but what is the actual deal with the tornado? My favourite thing in this game is that the 10% of the time it isn’t boring as fuck and a fight happens, that there is a possibility a tornado might immediately throw me into the air and kill me due to...
  2. Stormchops

    0 skill builds with 0 risk

    what is crazy is that we saw this in MO1 with overpowered pets, and SV are enabling this scroach mechanic in MO2 even though they witnessed first hand the damage it caused without proper maintenance. Come on SV wake up. If you are going to allow a passive mechanic to be more powerful than...
  3. Stormchops

    0 skill builds with 0 risk

    Why are you able to run mage builds with 3 dire wolves out at once? Tamed pets don’t stam out Dire wolves move quicker than any unmonted character Dire wolves hit for up to and over 20 damage Dire wolves attack multi directional If you overcome the odds and kill these absolute scrubs...
  4. Stormchops

    Is now the right time to allow building in celaeno cave?

    The celaeno cave still needs a lot of attention, and we must be closing in at about 8 months since was introduced. You still can slip through the map at certain spots, millions of invisible walls all over the ramps and bridges, celaeno stuck in walls, completely empty rooms which look like they...
  5. Stormchops

    Is now the right time to allow building in celaeno cave?

    Yes there are approx 5 houses down there
  6. Stormchops

    Is now the right time to allow building in celaeno cave?

    Why have you suddenly allowed building in celaeno cave now while: 1. Still no siege mechanic 2. You don’t restart the server enough so even without houses fucking up spawns, 50% of celaeno bug out into the cavern walls and are unkillable Really hoping for a response other than “in preparation...
  7. Stormchops

    Change AFK-style game systems

    Please reconsider game systems that promote an AFK-style of gameplay. Let me give some examples: 1. Mining 2. Woodcutting 3. Ore Extraction and refining 4. Building For example, if I was trying to get some steel through mining, I am looking at 3ish mins to deplete a granum node for 3k(ish)...
  8. Stormchops

    Guards situation

    I think the guard situation, especially in small towns, is really poorly done Currently 2 elite guards minimum on each gate, absolutely loads of normal, elite, and lictor guards inside small towns i think it would be way better if the # guards in small towns was halved, elite gate guards...
  9. Stormchops

    Prioritise local murderers for bounty targets

    Picked up 2 bounty’s And both targets were 13,000 metres north from my location. Just for some perspective on that, I travelled from bakti to MK and that shaved the distance down to 6,000 metres north. But bakti to MK takes about 30-40 minutes on a horse, and even then I was only half way to my...
  10. Stormchops

    Blocking for bow.

    I wanna see sheath time reduced that would help speed up the game a bit Loads of videos where people put their weapon away for all kinds of reasons - swapping bow to melee, trying to cast a spell, bandi, and they get domed before they can correct their mistake due to unnecessary animation lock outs
  11. Stormchops

    Double saddles for horses

    does the warm embrace of another man gripping your waist make you feel uncomfortable?
  12. Stormchops

    Double saddles for horses

    Come on Henrik give us a 2 seat saddle for horses. Just think of all the RP being missed out on 1. makes it less of a ball ache if you win a mounted fight in the middle of nowhere but your horse dies. Your boys can just scoop you up rather than just /suicide and /homepriest after deleting all...
  13. Stormchops

    Bandages in MO2

    Emdash you played MO1 though, didn’t you? Your name is so familiar - how do you think the bandages compare between MO1 and MO2? In MO1 you still had to put weapon away, apply bandage, wait for the bandage to go off, and if you got hit before the bandage heal applied it would do basically...
  14. Stormchops

    Bandages in MO2

    What does everyone think of the bandage system in MO2? personally, I think that the lock-out animation plus slow weapon sheath/unsheath is so long that the opportunity to bandage in pvp scenario is very rare this is probably the intention, but it makes it very difficult to reset as the...
  15. Stormchops

    Metal in 2H swords

    One big change that came from the new armor weight impact on stamina regen was that (as far as I can tell) the stamina regen impact based on str requirement of a weapon was removed Example: Before the patch, it took about 14 seconds to regen a 0-100% stam bar on a 89 str 359 stam toon...