Recent content by Inai

  1. I

    On the topic of gathering plants and beyond

    I am the kind of guy that loves picking up plants like herbs and flowers in games. Mortal is such an immersive experience that I love just walking around and interacting with the natural environment. I do feel however that the actual game systems and items I get from doing this are not very...
  2. I

    The great transition from pvp-asshole-arena to community sandbox mmo

    I feel like Mortal needs to shed alot of old baggage from its past. This will and should contain losing players. What this game set out to be is a true sandbox mmo with many playstyles, a living and breathing world with many different communities. Glimpses of that can be found in the game...
  3. I

    Make the game's PVE more fun.

    I'll copy my suggestions from a different thread in here, as this one is gaining more traction:
  4. I

    Make actual communities outside of guilds possible

    We've been building an open town for anyone to live and participate in for almost 2 years now. Obviously the TC patch was amazing for this, as so many town features were added. I'm sure there is more tc content coming and I'm not concerned in this regard - but what is truly holding an open...
  5. I

    Destruction Tool - Recycling trinkets and gear for mats

    Edit: Removed some text that was a little rude and unfair towards the devs. Hi, a destruction tool to get some mats out of bad trinkets and gear would be fantastic. It feels bad to throw bags of trinkets away. If we could destroy them and get a small amount of mats with an even smaller chance...
  6. I

    Rare mobs and plants with random spawns

    Hi, why don't we have like random spawns of mobs and plants with different rarities? I want to stumble upon this ultra rare flower when I run my usual errants in the world. I don't want to always KNOW "okay salvia is always here and I walk there and get it". How cool would it be to find this...
  7. I

    Suggestions for PvE from a more casual POV

    I feel like your answer is exactly what my disclaimer was trying to address. Nobody wants to separate pvp and pve completely. What I'm saying is the balance of hardcore pvp and soft pvp is way off. You are also just ignoring the fact that roaming mini bosses or truly random spawns are not as...
  8. I

    Lakepikes - Actual relaxed gameplay in MO2 [German/English]

    Updated Links - name change from "Neutral Town Network" to "Open Town Network" (updated map to follow) and we removed the requirement for neutrality. Now all you need to list your settlement is tc buildings set to public or public/non-crim.
  9. I

    List of things that should be prioritized by developers. Everyone can contribute to the list by adding a comment.

    Good suggestions and I agree about the great need for more bug fixes and polish. The resources allocated to this are not enough.
  10. I

    Suggestions for PvE from a more casual POV

    Hi guys, I would like to make some suggestions for more engaging/fun pve content. I've been playing the game since beta without any big pauses, but I would still consider myself a more casual, pve oriented player. Because this is mortal, I will add this disclaimer: I know that most of the...
  11. I

    Lakepikes - Actual relaxed gameplay in MO2 [German/English]

    Hi guys, if you are looking for a relaxed atmosphere and are primarily interested in the pve part of the game, you've come to the right place. Lakepikes are a friendly community down in the south-east-jungle. We've been playing the game since release and built beautiful village right on the...