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I
Inai
replied to the thread
Suggestions for PvE from a more casual POV
.
I feel like your answer is exactly what my disclaimer was trying to address. Nobody wants to separate pvp and pve completely. What I'm...
Mar 1, 2024
I
Inai
replied to the thread
Lakepikes - Actual relaxed gameplay in MO2 [German/English]
.
Updated Links - name change from "Neutral Town Network" to "Open Town Network" (updated map to follow) and we removed the requirement...
Mar 1, 2024
I
Inai
reacted to
Hodo's post
in the thread
Failings of MO1 and 2.... same story new graphics
with
Like
.
MO1 and 2 have failed in the same ways. SV insists on putting every resource available for everyone pretty much every where. Aside...
Feb 27, 2024
I
Inai
replied to the thread
List of things that should be prioritized by developers. Everyone can contribute to the list by adding a comment.
.
Good suggestions and I agree about the great need for more bug fixes and polish. The resources allocated to this are not enough.
Feb 27, 2024
I
Inai
reacted to
soulpcbr's post
in the thread
List of things that should be prioritized by developers. Everyone can contribute to the list by adding a comment.
with
Like
.
After watching Henrik's last live I noticed that SV has many excellent projects in mind, this game that I currently consider the best...
Feb 27, 2024
I
Inai
reacted to
Sophisticus's post
in the thread
My Feedback after 185 hours of playing
with
Like
.
Feedback I love MO2. I realized that after ~ 30h (after Haven) when I got heart palpitations when I went into ruins or the forest at...
Feb 27, 2024
I
Inai
posted the thread
Suggestions for PvE from a more casual POV
in
Feedback/ Suggestions
.
Hi guys, I would like to make some suggestions for more engaging/fun pve content. I've been playing the game since beta without any big...
Feb 27, 2024
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