After the Reckoning expansion, the reputation system made the game unplayable.

mancocu

New member
Jun 29, 2023
1
0
1
Reporting a player results in a loss of 30 reputation, while the reputation reward rates in the current task system are insufficient.I think that if the reputation points earned from tasks are not increased sufficiently, it will cause a serious loss of players. For example, veteran bandit missions currently provide 3 reputation points, increasing this to 10 reputation points will relieve players.Otherwise, this disproportion in the reputation point system will alienate the game's loyal audience.
 

Quinniki

New member
Jul 4, 2025
18
10
3
Reporting a player results in a loss of 30 reputation, while the reputation reward rates in the current task system are insufficient.I think that if the reputation points earned from tasks are not increased sufficiently, it will cause a serious loss of players. For example, veteran bandit missions currently provide 3 reputation points, increasing this to 10 reputation points will relieve players.Otherwise, this disproportion in the reputation point system will alienate the game's loyal audience.
I agree that the system feels a bit forced and heavy-handed. It probably wasn’t the best move to push it so aggressively if they want to keep the players that prefer that style of gameplay. That said, I think the developers are trying to bring more PvE content into the game, and this change seems like one step in that direction. I do wonder if they plan to add more meaningful ways to earn reputation in the future.
 

Rudakov

Member
May 31, 2020
94
89
18
Stop grief towns noob , go outlaw zone and kill how much you want . U just trash in a game , cant kill anyone . Your only target blue guy that trying to kill bandits . You want kill enemies ? Drop wardeck . Simple as that
 

Jackdstripper

Well-known member
Jan 8, 2021
1,290
1,124
113
Pretty simple guys, you can no longer play a murderer and enjoy all the benefits of a blue player.

If you want to kill indiscriminately you have to go red and stay out of blue towns. Real pvpers wont care. They can still play in 90% of the map and kill anyone almost anywhere.

The only complainers are those that like to gank people outside of towns and then go bank their stuff in town. That is no longer easy to do.
 

pooternackle

Active member
Mar 21, 2021
150
120
43
Pretty simple guys, you can no longer play a murderer and enjoy all the benefits of a blue player.

If you want to kill indiscriminately you have to go red and stay out of blue towns. Real pvpers wont care. They can still play in 90% of the map and kill anyone almost anywhere.

The only complainers are those that like to gank people outside of towns and then go bank their stuff in town. That is no longer easy to do.
This change is anti-noob. The typical noob gameplay loop is kill bandits, scoundrels, zombies > get a decent set of gear > try pvp. Noobs, most of which are solos at this stage of the game, aren't going to zerg areas to try to practice pvping, they are attacking fellow locals. The game also doesn't even explain the consequences of losing rep, assuming the noob notices they are losing rep at all.

You think getting ganked is bad for player retention? Well just wait until noobs ruin their entire characters recklessly attacking local blues while trying to learn how to pvp. All it takes is 4 MC w/o guards aggroing to destroy rep now. If you aggro guards, you have even less MC you can get.
 
  • Like
Reactions: 360TripleFeint

Jackdstripper

Well-known member
Jan 8, 2021
1,290
1,124
113
This change is anti-noob. The typical noob gameplay loop is kill bandits, scoundrels, zombies > get a decent set of gear > try pvp. Noobs, most of which are solos at this stage of the game, aren't going to zerg areas to try to practice pvping, they are attacking fellow locals. The game also doesn't even explain the consequences of losing rep, assuming the noob notices they are losing rep at all.

You think getting ganked is bad for player retention? Well just wait until noobs ruin their entire characters recklessly attacking local blues while trying to learn how to pvp. All it takes is 4 MC w/o guards aggroing to destroy rep now. If you aggro guards, you have even less MC you can get.
This is ridiculous. 90% of player in this game are vets, not nubes. If a nube was to “attack fellow locals” they will get obliterated 9 times out of 10.
You have no idea what nubes do, and by the time they wilfully get into pvp, they have been killed plenty of times by vets to understand how MC and rep works.

And even if they are that stupid to mindlessly attack people left and right it will only take a handful of MC to teach them a very good lesson. The game’s rules arent here to encourage nubes to be murderers. On the contrary, they are here to discourage that.
 

360TripleFeint

New member
Sep 2, 2024
21
4
3
This change is anti-noob. The typical noob gameplay loop is kill bandits, scoundrels, zombies > get a decent set of gear > try pvp. Noobs, most of which are solos at this stage of the game, aren't going to zerg areas to try to practice pvping, they are attacking fellow locals. The game also doesn't even explain the consequences of losing rep, assuming the noob notices they are losing rep at all.

You think getting ganked is bad for player retention? Well just wait until noobs ruin their entire characters recklessly attacking local blues while trying to learn how to pvp. All it takes is 4 MC w/o guards aggroing to destroy rep now. If you aggro guards, you have even less MC you can get.
Finally someone with a brain
 

360TripleFeint

New member
Sep 2, 2024
21
4
3
Honestly in response to this change I‘ll just kill Everyone on sight, no matter their color, no matter the gear or whatever. It is important to demonstrate you can’t Change the Nature of the Game by sanctioning/punishing a large Part of the playerbase. There will always be maniacs Running around killing everyone left and Right and this is GOOD.
 

Jackdstripper

Well-known member
Jan 8, 2021
1,290
1,124
113
Honestly in response to this change I‘ll just kill Everyone on sight, no matter their color, no matter the gear or whatever. It is important to demonstrate you can’t Change the Nature of the Game by sanctioning/punishing a large Part of the playerbase. There will always be maniacs Running around killing everyone left and Right and this is GOOD.
Nothing wrong with that. If thats your fun then go ahead. This game allows fir that type of gameplay. The only restriction is that, unless you also do a crap load of tasks, you cant enter blue towns. Being a murderer is perfectly fine, just not inside of blue towns.
 

finegamingconnoisseur

Well-known member
May 29, 2020
1,260
1,621
113
www.youtube.com
You can't lose rep or turn red for killing a blue in the lawless wilderness, right? If so, I don't see what the problem is. Ganking blues near town is meant to carry higher risk and consequences, it's really for those who actually want to go red and stay red.

The way I see it, being a red under this system is meant to make a red be feared by the average blue, and carry with it a sense of true notoriety and infamy. As opposed to someone who just came back from a PvP fight as if it's no big deal.
 

Quinniki

New member
Jul 4, 2025
18
10
3
You can't lose rep or turn red for killing a blue in the lawless wilderness, right? If so, I don't see what the problem is. Ganking blues near town is meant to carry higher risk and consequences, it's really for those who actually want to go red and stay red.

The way I see it, being a red under this system is meant to make a red be feared by the average blue, and carry with it a sense of true notoriety and infamy. As opposed to someone who just came back from a PvP fight as if it's no big deal.
One of the problems people are having, is that you do lose rep when killing blues in the wilderness. If those players home priest to a city priest they can still report for murder.
 

Emdash

Well-known member
Sep 22, 2021
3,322
1,081
113
One of the problems people are having, is that you do lose rep when killing blues in the wilderness. If those players home priest to a city priest they can still report for murder.
ha.

Your sig is bigger than your posts!
 
  • Like
Reactions: Quinniki

pooternackle

Active member
Mar 21, 2021
150
120
43
This is ridiculous. 90% of player in this game are vets, not nubes. If a nube was to “attack fellow locals” they will get obliterated 9 times out of 10.
You have no idea what nubes do, and by the time they wilfully get into pvp, they have been killed plenty of times by vets to understand how MC and rep works.

And even if they are that stupid to mindlessly attack people left and right it will only take a handful of MC to teach them a very good lesson. The game’s rules arent here to encourage nubes to be murderers. On the contrary, they are here to discourage that.

I was planning to ignore your comment because you seem completely out of touch with how new players play the game, but I just saw something fascinating I thought I'd share with you. A known tindrem griefer was baiting a group of brand new players to attack him (was stealing their zombie heads and killing horses apparently per help chat). When they attacked him, he didn't fight back and let them kill him. It looks like he did it enough times to get those players to a negative rep with Tindrem and they are complaining and confused in help chat.

The kind of griefing this patch enables is way more extreme and punishing than dying a losing your scoundrel head stack.
 
  • Haha
Reactions: CherryKush

360TripleFeint

New member
Sep 2, 2024
21
4
3
I was planning to ignore your comment because you seem completely out of touch with how new players play the game, but I just saw something fascinating I thought I'd share with you. A known tindrem griefer was baiting a group of brand new players to attack him (was stealing their zombie heads and killing horses apparently per help chat). When they attacked him, he didn't fight back and let them kill him. It looks like he did it enough times to get those players to a negative rep with Tindrem and they are complaining and confused in help chat.

The kind of griefing this patch enables is way more extreme and punishing than dying a losing your scoundrel head stack.
The Patch literally encouraged me to go crashout and KOS Everyone. Because I have nothing to Loose anymore. I let the Vadda forests die out for 2 days. They might have migrated somewhere Else. The Changes were just provocative imo and it also prevents noobs from learning the Game. Nobody is more Secure than before.
 

Teknique

Well-known member
Jun 15, 2020
1,955
1,445
113
The Patch literally encouraged me to go crashout and KOS Everyone. Because I have nothing to Loose anymore. I let the Vadda forests die out for 2 days. They might have migrated somewhere Else. The Changes were just provocative imo and it also prevents noobs from learning the Game. Nobody is more Secure than before.
It is kinda crazy to have to do 30 tasks per murdercount, what is that like 30 hours per count of active playing, haha.
 
  • Like
Reactions: 360TripleFeint

Sally

Active member
Dec 2, 2023
209
142
43
I feel like -30 rep is too heavy handed, however, the change is in the right direction.

-1 rep per murder was obviously stupid. You would just do your dailies, and then you could murder 10 people for the day; at that point, what purpose does having a red label serve? I understand the red name isn't tied to rep, but the rep is what keeps people from going red when they otherwise would; point being, a lot of people WOULD be red if not for rep.

I feel like -15 or -10 would've been more fair, to avoid beginners getting pushed into a position they can't get out of. I can't imagine many beginners continue playing after getting spawn camped at Kranesh.
 

Emdash

Well-known member
Sep 22, 2021
3,322
1,081
113
I feel like -30 rep is too heavy handed, however, the change is in the right direction.

-1 rep per murder was obviously stupid. You would just do your dailies, and then you could murder 10 people for the day; at that point, what purpose does having a red label serve? I understand the red name isn't tied to rep, but the rep is what keeps people from going red when they otherwise would; point being, a lot of people WOULD be red if not for rep.

I feel like -15 or -10 would've been more fair, to avoid beginners getting pushed into a position they can't get out of. I can't imagine many beginners continue playing after getting spawn camped at Kranesh.

Big brain would be to have different areas have different opinions of murder, and thus varying levels of lost rep.

I personally feel like killing people in the GY should not be a huge loss of rep. I don't think much can replicate that feeling of farming zombos and wondering if someone is gonna try to kill you. Farming in a way that they never leave your sight haha. It's like... if that isn't there, you are just farming zombos. What a trash game.
 
  • Like
Reactions: 360TripleFeint