Unreal Engine 5

D

Deleted member 44

Guest
Unreal engine 5 is expected to release this spring. The developers have already said they plan on upgrading when UE is on the main branch and out of beta. Star Vault already keeps the engine up to date so it's no surprise that they would continue this trend. What's more important than the engine itself is the developers actually taking advantage of key feature like Nanite and Lumen. Nanite will be an game changer for MO2 so long as all of their store bought assets support it. I would like to see them using existing performance/visual improvements such as virtual textures, but I haven't seen that implemented in game yet.
 

Farligbonde

Active member
Jan 7, 2021
187
161
43
So according to Henrik from recent streams it seems like they moving over sooner than expected. Maybe even while UE5 is in EA. They apparently have folks looking into the engine now. They will only move over if its stable enough, last thing they want is a downgrade in performance and stability
 
  • Like
Reactions: Ulfwych and Xunila

Darthus

Well-known member
Dec 1, 2020
280
293
63
So according to Henrik from recent streams it seems like they moving over sooner than expected. Maybe even while UE5 is in EA. They apparently have folks looking into the engine now. They will only move over if its stable enough, last thing they want is a downgrade in performance and stability

Yeah, it sounds like there's a push/pull, especially because some things that are annoyances right now due to the UE4 engine (streaming hiccups as you move through the world and weather syncing with clouds for example), they could fix in their current build, but it would require a lot of work and those things may either be already improved in UE5 (which apparently applies to streaming hiccups) or they'd need to re-code it when they went over if the system has changed (which may apply to weather syncing for example).

So I predict they'll jump to UE5 once the dust settles from release as they'll get to the point where the next things they need to fix on their list would take longer to code/re-code than just spending the time to switch and coding once.

All of that is of course based on how successful the launch is and if they can expand. If they can expand they could afford potentially to have devs spending more time to focus on the conversion exclusively (which is why Ashes of Creation can just do it for fun) as opposed to having to pull main devs off core development to work on it.
 
Last edited:
  • Like
Reactions: Kinto