Hello,
I would love to get back to MO2 as a solo player, but I cannot justify the cost on running a crafter + main account on this game.
I think it's fairly obvious what the biggest issue with this game is, monetization.
If you want this game to actually grow, you will:
bonus points:
When new zone is released, do a full server wipe and only keep character stats.
I would love to get back to MO2 as a solo player, but I cannot justify the cost on running a crafter + main account on this game.
I think it's fairly obvious what the biggest issue with this game is, monetization.
If you want this game to actually grow, you will:
- Turn this into a free to play game, Haven = unlimited and overworld limited to 60% of skills.
- Lower the sub cost. I think charging 5.99 to 7.99 is the sweet pot for what this game offers.
- Make it so players who make gold can buy subs with their gold similarly to Albion and Runescape.
bonus points:
When new zone is released, do a full server wipe and only keep character stats.
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