Add more monster spawns.
SV has sized their map for 10k players. Yet they filled it with a pittance of resources, and spread those resources hilariously far apart from one another. Monsters, pickables, and minable resources are critically lacking on this map. There need be more spawn points. Sure, disperse resources might be more realistic, but it's deeply unfun and forces all people to be mounteds.
It's likely that someone will reply and point out that a contributing factor to the lack of resources is due to the high Steam release playercount, but keep in mind that Henrik's plan is for many more thousands of concurrent players to enjoy this map...which seems disastrous with the current resource spread. Another counterargument is that more mobs could further tax the servers, but Henrik stated in his recent livestream that monsters are not a cause of server issues because they are in a dormant state until a player approaches.
My understanding is that SV made the map so large on the assumption that players will fill it out with houses. Still, there is plenty of space for useful fauna, which will add even more incentive to build said houses.
SV has sized their map for 10k players. Yet they filled it with a pittance of resources, and spread those resources hilariously far apart from one another. Monsters, pickables, and minable resources are critically lacking on this map. There need be more spawn points. Sure, disperse resources might be more realistic, but it's deeply unfun and forces all people to be mounteds.
It's likely that someone will reply and point out that a contributing factor to the lack of resources is due to the high Steam release playercount, but keep in mind that Henrik's plan is for many more thousands of concurrent players to enjoy this map...which seems disastrous with the current resource spread. Another counterargument is that more mobs could further tax the servers, but Henrik stated in his recent livestream that monsters are not a cause of server issues because they are in a dormant state until a player approaches.
My understanding is that SV made the map so large on the assumption that players will fill it out with houses. Still, there is plenty of space for useful fauna, which will add even more incentive to build said houses.