A human elementalist does very little team damage, and if the frontline is human, that 50% is reduced AGAIN by 50%. This + of the northern and southern clade make it posible to not care at all about team damage and this is op.
Especially this Auw surge spam, without having to pay attention to team damage, I just find shitty.
Take a look at the small amount of damage that the Frontline takes here!
Pulling back in a choke is certain death, if the opposing team uses an Auw Surge setup and just push. In such a situation you have to push back, because the opposing players can run just as fast and cast area damage without having to pay attention to team damage.
With the Elementalist Patch everyone wants to collect less team damage. Of course, this promotes Auw surge smamming, as many players will switch to a human. I suspect that the Human Psy Fighter and Deathnght will become more and more popular.
I would also like to draw your attention to this thread. The magic reflect change, the too big difference between steel and Ohnium and the tower shields have to be revised by the balancing team to make the fights more fun, since these then last longer, if the frontline doesn't keep collapsing.
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Especially this Auw surge spam, without having to pay attention to team damage, I just find shitty.
Take a look at the small amount of damage that the Frontline takes here!
Pulling back in a choke is certain death, if the opposing team uses an Auw Surge setup and just push. In such a situation you have to push back, because the opposing players can run just as fast and cast area damage without having to pay attention to team damage.
With the Elementalist Patch everyone wants to collect less team damage. Of course, this promotes Auw surge smamming, as many players will switch to a human. I suspect that the Human Psy Fighter and Deathnght will become more and more popular.
I would also like to draw your attention to this thread. The magic reflect change, the too big difference between steel and Ohnium and the tower shields have to be revised by the balancing team to make the fights more fun, since these then last longer, if the frontline doesn't keep collapsing.
Why and how the removal of Trade-offs for specific gear, the MRT Change and high tier Metals impact the battlefield and how it destoyed the balance
Why and how the removal of Trade-offs for specific gear, the MRT Change and high tier Metals impacted the battlefield and how the changes destoyed the balance of Groupfights in such a drastic way, that it make no sense to fight anymore, as groups in "All Day Gear" such as Steel cannot prevent...
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