October/November Update
- New Bank and House inventory system
- Wardec Upkeep depending on member standing amount
- wardec any guild
- Ether Way Shrines: POI's that are "trains" to other shrines for spirits
- Caravan Campsites: Small "house" with camp bank, priest, crafting benches, and a guild guard meant to be FOB's for dungeons.
- Can't rebuild storehouses or supply lines during siege
- No build zones around supply lines
- TC building limits
- You need to be at war for a time to declare siege
- Keep owners get increased benefits in their territories they own as long as they connect in a chain back to the keep
- TC Priest spawn penalties
- Merging standing and murder counts, possibility to go into a town with negative standing, negative standing = red for a faction.
- Only around towns and guard towers do you get murder counter/lose reputation. “Step up areas” such as bandit camps near towns and mining areas near towns are included.
- Increase meteor spawns to spawn every hour. One - Three meteors specifically.
- 5 - 15 minute timer for Relic equipment, meteor, and horde, while 30 minute timer for wave and reliquery relics.
- Allow a House’s sub-structures (Bank, stable, priest) to change guild tags if the house or owning structure changes guild stones.
- Make village upkeep structures tied to house upkeep AND a setting to instead have it set to guild upkeep.
- Make it so you can open any door from the inside as long as you hold R on it for one minute.
- Make shared abilities be castable no matter what, for greater 1 v x gameplay.
- The healing/stam/mana buffs should be shorter, more impactful, and cost 5 adrenaline.
- You gain more adrenaline from getting hit and getting parries. Less adrenaline from doing damage.
- Increase max supply boxes you can pull based on guild tier. (max guild tier should let you pull 100 boxes (spawning 20 every 20 minutes)
- Increase max guild size and remake guild list to be more optimized
- Add in a guild deserter timer for people kicked offline.
- Increase ally cost to 2k
- Make access requirements only changeable once per week, and if it’s set on alliance upkeep is set to 2x the normal amount.
- Each stage on an outpost is 20 minutes. Meaning stage 1 20 minutes, and at stage 2 + another 20, and so forth for stage 3. If you don’t get through stage 1 in 20 minutes, the siege ends.
- The prep time for outpost sieges is 15 minutes
- Allow only the right inner gate to be opened by enemies, while the left inner gate can be opened at will by the defenders.
- Siege windows removed, and instead replaced with territory siege dec’s.
- To siege a territory, you must own it.
- A war banner is placed down outside the outpost, whichever guild holds the longest within an hour can siege the area in the territory for 2 hours. King of the hill style.
- TC Structure HP is decreased by the appropriate amount to compensate for the new siege time frame. Including siege machine durability
- The cooldown between sieges is 24 hours
- Mang AOE increased
- Mang upward angle increased
- Mangs can take 2 shots by enemy mangs
- You can place stone cutting tents on stronghold roofs