OP, from your posts you seem like a newer player, thats 100% fine, let me explain a little something im strugling with as well.
In Mortal Online 2, there is no counter to Parry. Usually, in a videogame, you have a rock/paper/scissors way of fighting other players so that everything can actually be countered, and whether you lose or win a fight depends on you and you alone, you make mistakes? You lose.
In MO2, the only viable way for a fighter of at least average skill level to win against a similarly skilled individual is to spin around like a complete jackass.
This is because, if you do not spin, your enemy can see your animations clearly, and will just parry everything, its very easy once you get the hang of it, played the game 100 hours? you can basically block everything that's not a stupid spin.
The way forward is not to remove these spins though, not unless a proper mechanic would be implemented as a counter to Parry, Mordhau has a good solution, it provides a very tiny parry window, much smaller time than MO2 and if you parry at the wrong time, you get punished. THis only works because in Mordhau you play against people with similar ping, but in MO2 you cannot have this system, because you play against people globally.
It's quite a problem that I myself don't see a way out of. But i know for sure that removing spins would likely result in stale combat.