So after getting around learning the game, here's a list of things I find kinda annoying/cumbersome and maybe others share the same view / have stuff to add.
€dit: these just in
Anyway, that's it for now.
Of course queue/server/capacity work is top priority right now but thought I'll get those points out there and gather feedback from others here as well.
cheers,
ARG
- Pet/Animal Pathing issues
It seems pet have like two "modes" of pathing. Whenever my Wolf chases a Springbock they both climb the steapest hills they can find while chasing each other, but once the dead body lies somewhere in the middle of nowhere, my pet switches to "dumb-mode" and cannot even take 10cm drops etc. and is stuck. It's to far to be stabled, you have to find a way up to it and then painfully walk it slowly 1km around ledges etc.
Also: Horses like to get on top of buildings/sheds but it's a nightmare to get them back down.
(Herbalism Building in Toxai for example. Took me a solid hour to get my horse back and with bags & stuff you can't even stable it, even though stables are close by)
Wild Animals also seem to run straight into rocks / walls fom time to time. Phasing through the Haven walls or gathering in a flock of 4-5 inside a rock with their heads barely visible.
- Not All Window Positions are stored.
Pet/Inventory/Character/Skill windows save their position, but the others don't (Bank, Pet-Bag, Loot-Window) and always popup in the middle of the screen.
- Toggle instead of Open for the Pet-Bag action
Other Windows are toggled but the Pet-Window is only to be opened but not closed again via Hotkey
- Accepting/Canceling a stacksplit via Keyboard
Currently you can input numbers but not accept your stacksplit via Enter or other means, a general YES/NO keybind would be nice (ex. used for destroying items as well)
- Stacksplit Window not movable / not reachable if Item/Inventory is to low on screen.
See screenshot, if you have the inventory way down and try to split an item in the lowest row, there's now way to do that and you can't move the split dialog back into sight either.
- Renaming or "marking" coloring bags.
Would greatly help organizing Bank/Inventory instead of browsing through the bags and open them one by one
- Sort skill alphabetically
Kinda hard to get around and find what you'Re looking for, especially for people who're not mo1 veterans.
- Dedicated Expand/Collapse buttons for skillwindow.
Whenever I wanna track XP on a skill it also expands/collapses the tre under it, which is kinda annoying. Having a button mapped to the +/- kinda like the increase/decrease/lock icon for XP would be very welcome.
- "Reload" Hotkey
Yes I know you can hotkey a stack of arrows but it also takes some out and behaves kinda weird in some way. I don't mind a time-loss function when loading arrows (like it is with changing armor) but a simple "reload current arrow/ammo"-hotkey would be way nicer instead of fiddeling around with the inventory, mouse mode, double-checking on character screen etc. mid combat or while running around trying to kite a bear.
€dit: these just in
- Hotkeys for emotes
Or have a third tab in the skillbook named "action" where it lists all actions you can perform, like rest, cook, etc but also emotes, spells, you-name-it instead of those extra "show all skill buttons" thingy in the list.
- Broker Search fix? explanation?
It seems it operates by magic or something but it's far from a usable search. At least support something like *horse* or something because I find myself browsing through pages because apart from the most basic usage (and not even 100% then) search-queries just don't return anything usable.
- Item Swap with same slot.
If you change, for example, you spear with a fishing rod, the items should swap in-place. Instead currently the item you take off lands in the first free spot in your inventory. Could also have a system where you can "lock" vertain items to a slot, like middle-click or something so these are "blocked/reserved" from other items getting in there.
Anyway, that's it for now.
Of course queue/server/capacity work is top priority right now but thought I'll get those points out there and gather feedback from others here as well.
cheers,
ARG
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