My 2 cents: I am on board with making some content for some builds over others.. I am not even bothered that the last part of the Necro dungeon is not for pets. I do think this was handled poorly, however. The invisible bridge was a nice touch (who didn't think of Indiana Jones 3?), but more should have been done to make pets useless.. such as possibly making the mobs in that part of the dungeon immune to pets, special mobs that swarm and kill pets, or even putting another portal at the end (but make it one way) would keep people from bringing pets in from the exit. SV can't predict everything a player might try, and it is easy for someone like me to have suggestions in hindsight.. I get that.. but when they see a player doing something like getting pets into an area they designed to be pet-free, the response should be altering the dungeon to eliminate pets without the threat of banning accounts. In MO1, it seemed very little was done against exploiters, and now I feel too much is being done.. not because someone abusing an exploit should go unpunished, but it totally sets a bad precedent to threaten bans for exploits that don't abuse or break the core game mechanics. A game like MO2 demands exploration, ingenuity, and experimentation.. the player base shouldn't have to question if they are exploiting the game when they try various things within the game rules. Just to be clear, I am not talking about exploits that clearly break game mechanics such as the "cast criminal action" thing or the Alt-F4 bug... those are things every player that has spent more than a day in the game would see is not right. I love this game and want to see it truly succeed, but responses like this just give people ammunition to "prove" why MO2 isn't worth trying to whoever listens to them.
I am curious.. did the last patch put something in place to keep pets out (aside from the bridge)? It's not listed in the patch notes for either of the last two patches. If Robmo's post was a SV-way of buying more time to put a fix in place.. then I really think SV needs to consider better ways to buy themselves time in the future. Even an invisible wall at the exit so you can't enter that way would be a better way to give some time to put a proper fix in place. Possibly even just altering the rock formation at the exit would do the trick.