Greetings Mortals,
This update comes with a heavy focus on addressing several long-standing quality of life areas.It introduces the new Ether Wayshrines, which allow you to travel around the map in a much smoother and unique way after being unlocked, the Banking Overhaul which makes using the bank an entirely fresh experience, Caravan Campsites to make dungeon content more accessible, War and Siege changes to improve the sieging experience and remove lots of old issues, balance changes to combat abilities and spells, an increase to everyone’s max Health to raise the average “Time to Kill”, loads of miscellaneous fixes and much more.
Ether Wayshrines
Ether Wayshrines are new structures in the world which can be unlocked while alive, and used as a spirit to automate travel between set locations to other Wayshrines, making the experience of moving around the map as a spirit substantially smoother.Overall, the feature allows more convenient traversal of the world in such a way as to maximize the amount of time spent actually playing the game in the way that you want to, rather than spending lengthy and tedious periods of time manually navigating the Etherworld.
- Wayshrines can be used to travel between them as a spirit.
- Wayshrine travel occurs in real-time through the air toward your destination, and will move your character at a speed faster than normal spirit travel.
- Before you can use a specific wayshrine, you must visit it once while alive to unlock it, by interacting with the Wayshrine Tablet.
- After using a Wayshrine you will receive the Strained Spirit debuff, which prevents you from using any Wayshrine again for 15 minutes.
- When dead you can now, from the character window, choose to teleport to the nearest unlocked Wayshrine.
Caravan Campsites
One of the intended and expected uses of Caravan Campsites is to facilitate the gameplay loop of spirit traveling to the campsite, resurrecting, then using whatever means at your disposal to kill and butcher some surrounding creatures to obtain materials. Then to use said materials to craft yourself some basic equipment should you have the profession skills to do so, delve into the nearby dungeon to fight its denizens for Glory and attempt to escape with any loot you may have found to be deposited safely with the Caravan Banker.You will of course need to transport any valuables to a different location such as a town in order to properly benefit from them, which will likely need to be done not infrequently due to the limited size of the Caravan Banker.
The primary purpose of this new feature is intended to cater to smaller groups and solo players as a staging point for the nearby dungeon, although naturally larger forces will often be close at hand.
- Caravan Campsites have now been placed outside all dungeons apart from spider caves, containing the following:
- A red priest
- A Caravan Banker with a limited max item count of 40
- A Magic Vendor who sells basic ecumenical reagents
- A Utility Vendor who sells basic equipment such as bandages and arrows
- A taskmaster with new accompanying tasks specific to the dungeon the campsite is next to.
- Two Caravan Mercenaries who will only attack Criminals and War Combatants in an effort to keep fighting away from the campsite
- Naturally, these Caravan Mercenaries will not be capable of suppressing a large or strong enough force, and so these campsites will always include a strong element of risk and are by no means considered safe locations.
Banking Overhaul
The bank has been completely overhauled in the following ways for vastly increased quality of life:- Items will now be auto sorted when placed into the bank, and you do not need to choose the exact location an item occupies. Categories are visible on the left-hand side of the Bank UI with a name and icon. When a Category is selected, the right-hand panel will display the associated items within that Category.
- These sorting Categories are based around how an item is used in the game, rather than only their “taxonomical” groups such as with many skills. This means related items will usually be grouped together.
- Groups of items may be collapsed using the arrow button located on the right side of the UI, to hide their contents until the button is pressed again.
- Empty item groups are hidden until a relevant item is added to the bank.
- Items may appear under multiple different areas in the bank depending on their usage, for example Calamine may appear under “Magic & Arcana > Ecumenical Reagents” as well as “Mining > Catalysts” and “Alchemy > Ingredients”. It is useful to think of these categories similar fashion to the Broker filters; If an item can be used in a certain way, it will appear under the associated category.This also aids new players in being able to emergently learn about the game by simply depositing an item into their bank, as the Category it ends up in will tell them what it might be used for.
- Banks now have a set and visible item limit, rather than an effective limit imposed by how many bags you have in the bank.
- The new item limit for town and territory bankers is 1,000 items.
- The “Favored” category allows you to create Favored Lists by dragging items from your Inventory onto the space with a plus sign, creating what is essentially a loadout that can be withdrawn with one click to your Inventory. An example would be a list of different reagents of specific quantities, or a list of alchemical ingredients of just the right amounts to make a potion etc. This also works for crafted items of the same name.
- Bags containing items can still be deposited into the bank, however items contained in bags will now be displayed alongside other items in the Categories. You will know if an item is inside a bag if it has a little bag icon on the upper left corner of the icon frame.
- The bank now has a Search bar which can be used to filter for specific items.
- These changes do not affect house chests.
Items
- Resources (such as Granum Pile, Metals, Woods, Extraction Materials and Carcass) as well as currency items such as gold and silver coins now stack up to 100,000 instead of 10,000. Many lower value gemstones and loot items also now stack up to 100 instead of 10.
- Clothos Worker Carcass now gives Silk when butchered.
- Reduced the amount of Pansar Carapace gained from butchering Tagmaton Carcasses.
Veterancy
- You can now unlock Emotes, Fatalities and Capes from the Account Item menu using Veterancy, a new account-bound currency earned from your normal subscriptions.
- The Account Items UI has been completely remade, with categories for the various types of items which can be redeemed or claimed.
- You get Veterancy for every month you subscribe. Veterancy is instantly added to your account when you pay for a subscription package, with multi-month subscription packages offering additional bonus amounts of Veterancy.
- Everyone’s starting Veterancy will take into account their currently active subscription:
- Players with more than 3 months of subscription left will start with 90 Veterancy.
- Players with more than 1 month but less than 3 months of subscription left will start with 40 Veterancy.
- All other players will start with 10 Veterancy.
- You can now add a recruiter to your Account page on the https://www.mortalonline2.com/account/ site. If you enter a friend’s Recruitment Code to your Account page before you purchase a subscription package, they will be awarded 10% of the Veterancy you receive from the purchase.
- The Account page on our website now shows your Recruitment Code and has a “Copy Link” button to make it easier for people to add you as their recruiter. Whenever anyone using your Recruit Code gets Veterancy, you are awarded 10% of the amount they receive. For example, if someone adds your Recruit Code to their Account, and then purchases a 3 month subscription, you will gain 4 Veterancy. This will happen every time the Recruit pays for subscription, including recurring payments.
- Added 10 new Bloodline capes to the Veterancy Shop
- Tindremic Cape
- Kallard Cape
- Khurite Cape
- Sidoian Cape
- Sarducaan Cape
- Huergar Cape
- Blainn Cape
- Veela Cape
- Sheevra Cape
- Thursar Cape
- Added 10 new gesture Emotes to the Veterancy Shop
- Look Around
- Encourage
- Frustrated
- Behold
- Flaunt
- Pledge
- Pushup
- Flourished Bow
- Cheer
- Rally
- Added 9 new dance Emotes to the Veterancy Shop
- Jovial Jig
- Gracious
- Merry
- Snapping
- Rocking
- Rebel
- Groove
- Jaunty
- Gyrate
- Added 9 new Fatalities to the Veterancy Shop
- Riddance
- Ram
- Jawbreaker
- Skull Crack
- Backfist
- Tenderize
- Trample
- Devastate
- Merciless