Hey all,
I was there for the original MO launch, but only stuck around for ~6 months since my buddy left, so I consider myself a new player. That said, I'm in the dark about a lot of things, and the min/max nature of it all has left me confused about the viability of certain play-styles. I hit a point where it makes sense to tap into the knowledge of you fine folks here...
Coming from many hours logged in Mordhau, I'm not certain I'll enjoy the melee combat mechanics. I'm not suggesting they change it, I understand they have their reasons for it, but I imagine I'll just get bored with it. I'd probably do the janky-animation-abuse ballerina style that'll annoy people to no end. With that in mind, I've been considering a glass cannon type or something ranged: assassin or hunter/gatherer. I basically want to avoid the face-tanking & trading blows style of play.
I have an interest in something to the effect of an Alvarin hunter/butcher/bowyer, just for exploration & economy, but what would combat look like for the inevitable gank attempt? I'm assuming if I'm fast, have good footwork & parrying, I can kite or escape most of the time. Is it possible to go toe-to-toe with a foot fighter if I'm able to avoid getting hit, or would I lose the stam game or some other critical component I'm missing?
I'm also interested in assassin builds, but I haven't seen enough about these to know how they function. Things like backstab, weakspots, daggers (poisons?), etc. Are builds like this about good footwork and getting behind your opponent, or are they meant to be strictly ambush and hope for a 1-shot?
Cheers...
I was there for the original MO launch, but only stuck around for ~6 months since my buddy left, so I consider myself a new player. That said, I'm in the dark about a lot of things, and the min/max nature of it all has left me confused about the viability of certain play-styles. I hit a point where it makes sense to tap into the knowledge of you fine folks here...
Coming from many hours logged in Mordhau, I'm not certain I'll enjoy the melee combat mechanics. I'm not suggesting they change it, I understand they have their reasons for it, but I imagine I'll just get bored with it. I'd probably do the janky-animation-abuse ballerina style that'll annoy people to no end. With that in mind, I've been considering a glass cannon type or something ranged: assassin or hunter/gatherer. I basically want to avoid the face-tanking & trading blows style of play.
I have an interest in something to the effect of an Alvarin hunter/butcher/bowyer, just for exploration & economy, but what would combat look like for the inevitable gank attempt? I'm assuming if I'm fast, have good footwork & parrying, I can kite or escape most of the time. Is it possible to go toe-to-toe with a foot fighter if I'm able to avoid getting hit, or would I lose the stam game or some other critical component I'm missing?
I'm also interested in assassin builds, but I haven't seen enough about these to know how they function. Things like backstab, weakspots, daggers (poisons?), etc. Are builds like this about good footwork and getting behind your opponent, or are they meant to be strictly ambush and hope for a 1-shot?
Cheers...