Mortal Online 2 Sarducaa Rework:

Emdash

Well-known member
Sep 22, 2021
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It is time to fix the game, again. Pop dwindles and we act surprised, or we don't and just doom. Let's go!

First of all, it is essential for people to be able to spec their character in a reasonable amount of time. They can continue to get gains beyond that through playing, but a character should be viable relatively quickly if you want to retain people.

I would prefer mastery be more like feats, instead of numbers and such. Have feat like SWORD MASTER... 5%+ dmg with swords. And go deep on that. Let people deeply customize their characters, but make it less about just raw boosting your statz.

It seems a lot of the changes in Mortal have been aimed at making the game more grindy, maybe to create more of an investment. I say this is an awful model and the game should be about skill, knowledge, and ability to plan out logistics with mats, etc.

Secondly, there is the issue of pvp. A lot of pvp seems senseless, so people want zones where they are not vulnerable. I don't agree with that idea, but there need to be more things to make pvp make sense. I would really like there to be factions and for there to be faction war. Factions could grow, trade, ally, same as guilds, but they could also go to war for gains vs each other. I believe developing a deep social structure per city or per faction is the next step in making this a more dynamic game. Then, said structures can interact with each other in a more deep way than guilds, without siege being an end game.

I also believe you should be able to contest people. They kicked around the idea of aggressive flag, but just being able to put something on someone like 'you have x amount of time to run away, but if you don't, I am going to attack you,' and have it be less rep loss than just random pking. And they can attack you at any time after you declare your intent to attack them. Would help a lot vs blue grief for pve spots, etc. Again TO ME, that makes sense. If you can't handle it, you dip, or you go get your bro, come back, party up, and contest them. gg.

The world of Mortal will always have imbalance and cheez. I believe the 'vision' is still to create an immersive world, and right now... it LOOKS immersive from first person, and it probably feels immersive when you are fighting, but when you log in, there should be a way to play without being like ah check dailies, etc. It should be like I am this town's weapon crafter, I need to replenish the weapons, and get clade rewarded for that, and have your faction / town get a boost for that.

It seems like you should be able to just 'create your own content,' but since they made clade a currency, they must add mechanics and systems to support generation of clade and, hopefully, make clade a currency to create content outside of pve spot contesting. Like empire vs empire, actual areas of control for FACTIONS not just guilds, constant war pushing the line back...

HELP.