Let me begin this post by expressing my Contempt for Magic as it is now.
As of 9/4/2022 at 4AM MTN, The Concentration buff from 50% to 60% has only increased the 'Player VS Player' Concentration to 25% from 15-20%, I've tested it in Fab after 6 hours of duels to test it with several weapons I can say that SV, you lied to me and for this I am eternally Peeved. Against mobs you get 60%+ concentration but against players it is less than half of concentrations stated total. If I count any 300 hits I took I am roughly interupted 213-232 times, roughly putting me at 25% with 1-2% wiggle room. This means I have successfully casted about 68-83 out of 300 hits. This is hardly 50% still. Stop lying to me.
Mage is the only combat skill in the game that stops working the moment someone is in melee of you, With this in Mind I rather trust in the certainty of a mechanic than the whims of RNG, Blasphemous I know but RN-Gesus should stay in his Flux Gambling not my main source of gameplay. if a Bow or Melee Weapon user had a 25% chance to stop their attack completely than how would they react?
Concentration: When damage is taken delay your spells cast time by 1s every 10 levels of concentration brings this down by 0.1s. Leaving you with a 0.5s delayed casting between taking hits at Maximum.
Magic Schools have no effective purpose other than gatekeeping spells at certain levels. I propose making it so a 100 Ecumenical caster having more damage in Ecumenical school spells. Every 10 skill levels above the required spell increases its potency. Spurt is 1-10, adding 1 damage min/cap would give it 9 more total damage at 100 skill. Lesser Healing would gain 9 points of healing. The skills higher up in the tree would be largely unaffected and balancing around them becomes simple as moving the slider of where that skill is in the tree. If you want Mental Projectile as is, bump its cap to 100, if you really think that 1 extra min/max cap is going to do something to drastically change the game then idk what to tell you.
I hate that mages that have less skill in a magical school just simply by virtue of being a fat mage out heal me with no points put into ecumenical. If you are a fat mage and invest in a school you deserve to be the best caster, though making it so I just need a min skill in the school makes it so we see people just able to pick up as many schools as they want and picking out the spells they want, while cool It kind of destroys the idea of a mage being better at you with a certain school of magic.
Mental Offense, while you can argue is doing that job already, it only serves to make all spells better, not the particular spell in a school you are invested in. While it is a good baseline, I believe that if you are casting a spell with less skill in that particular skill you should have some sort of disadvantage over someone that is more skilled in said school.
Consider that not all spells are made equal, Greater Heal would be less effective for a master Ecumenical caster as it is now, over lesser* heal. Though for those with just the min to cast that spell would find it a better option. This would promote divergence and variation of mages based on their mastering of schools.
In this instance I'd say for other spells like Purify or Magic Reflect that do not have a damage or healing modifier change how the spell functions. the higher your skill above its marker would increase how many reflects & afflictions you purify per cast. This would make it so a 100 skilled Ecumenical caster could dispel +8 debuffs while 10 skill is just one. Reflect would have +5 charges of spells to yeet back at mages. (Hint Hint, make Reflect a higher skill level I beg of you.)
Magic Schools: Every 10 skill levels above the required spell maximum increases its min/max damage/healing cap by 1.
Spell Books as of right now they mean nothing to the community other than not having a basic spell book in your inventory. I propose adding a Spellbook for each school, Ecumenical, Spiritism ect... as well as subcategories such as Spellbooks for Domination, Ritualism, ect... These Books should be able to be equipped much like a cape is now and only an equipped spellbook would make modifications to the school of magic it is tied to.
I have made this suggestion as I am going to propose something heretical, something criminally insane. Spell books that are not equipped should drop like Trinkets. These spellbooks are the life blood of a mage, losing it is upwards of 10k gold, a stack of gold once they are completed. Think on it a moment, If I lost my spellbook, I have nothing, I own nothing else other than that spell book. If you took away my spellbook it would be like taking away my ability to grind money, my ability to farm anything would be null. I would quit the game. If someone took from me my spellbook I would equally quit the game. I make this suggestion since the only way for Starvault to buff magic is to break our kneecaps and make us crumple in pain.
With this in mind I want mages that delve into magic to be known for the school of magic they are invested into, The mastery of schools, and the spellbook should reflect the type of mage you are. The buffs we are getting to spellbooks of these schools are not known, so I will not suggest changes to them or suggestions on what they can be, since I would go over the edge in my suggestions.
I however think it is fair to say that a scribe just brings 10 spellbooks into a dungeon and scribing all the scrolls without consequence has made the game less fun for a fair few people. Portal Mages (I am one of them) have it good, too good in this case. I know it will hurt, and it will sting though it will make the game a better place.
Our progression as mage is Pain, the suffering we endure is in the hopes that mage will get better. These changes will not fix everything, but it will be a step in the right direction.
Add the other schools of magic spell books to the game, Make Spellbooks Equipable, unequipped Spell books drop like Trinkets.
The first two suggestions are reasonable, the last one is insanity, what do you think, what does everyone think about these suggested changes?
Edit: To Clarify Spellbooks would get a new equipment slot so everyone could have one on them. I would like spellbooks to be equiped as weapons, though I think that is far too dramatic. I specified the 'Like a Cape' to denote a new equipment slot though I did not specify My bad.
As of 9/4/2022 at 4AM MTN, The Concentration buff from 50% to 60% has only increased the 'Player VS Player' Concentration to 25% from 15-20%, I've tested it in Fab after 6 hours of duels to test it with several weapons I can say that SV, you lied to me and for this I am eternally Peeved. Against mobs you get 60%+ concentration but against players it is less than half of concentrations stated total. If I count any 300 hits I took I am roughly interupted 213-232 times, roughly putting me at 25% with 1-2% wiggle room. This means I have successfully casted about 68-83 out of 300 hits. This is hardly 50% still. Stop lying to me.
Mage is the only combat skill in the game that stops working the moment someone is in melee of you, With this in Mind I rather trust in the certainty of a mechanic than the whims of RNG, Blasphemous I know but RN-Gesus should stay in his Flux Gambling not my main source of gameplay. if a Bow or Melee Weapon user had a 25% chance to stop their attack completely than how would they react?
Concentration: When damage is taken delay your spells cast time by 1s every 10 levels of concentration brings this down by 0.1s. Leaving you with a 0.5s delayed casting between taking hits at Maximum.
Magic Schools have no effective purpose other than gatekeeping spells at certain levels. I propose making it so a 100 Ecumenical caster having more damage in Ecumenical school spells. Every 10 skill levels above the required spell increases its potency. Spurt is 1-10, adding 1 damage min/cap would give it 9 more total damage at 100 skill. Lesser Healing would gain 9 points of healing. The skills higher up in the tree would be largely unaffected and balancing around them becomes simple as moving the slider of where that skill is in the tree. If you want Mental Projectile as is, bump its cap to 100, if you really think that 1 extra min/max cap is going to do something to drastically change the game then idk what to tell you.
I hate that mages that have less skill in a magical school just simply by virtue of being a fat mage out heal me with no points put into ecumenical. If you are a fat mage and invest in a school you deserve to be the best caster, though making it so I just need a min skill in the school makes it so we see people just able to pick up as many schools as they want and picking out the spells they want, while cool It kind of destroys the idea of a mage being better at you with a certain school of magic.
Mental Offense, while you can argue is doing that job already, it only serves to make all spells better, not the particular spell in a school you are invested in. While it is a good baseline, I believe that if you are casting a spell with less skill in that particular skill you should have some sort of disadvantage over someone that is more skilled in said school.
Consider that not all spells are made equal, Greater Heal would be less effective for a master Ecumenical caster as it is now, over lesser* heal. Though for those with just the min to cast that spell would find it a better option. This would promote divergence and variation of mages based on their mastering of schools.
In this instance I'd say for other spells like Purify or Magic Reflect that do not have a damage or healing modifier change how the spell functions. the higher your skill above its marker would increase how many reflects & afflictions you purify per cast. This would make it so a 100 skilled Ecumenical caster could dispel +8 debuffs while 10 skill is just one. Reflect would have +5 charges of spells to yeet back at mages. (Hint Hint, make Reflect a higher skill level I beg of you.)
Magic Schools: Every 10 skill levels above the required spell maximum increases its min/max damage/healing cap by 1.
Spell Books as of right now they mean nothing to the community other than not having a basic spell book in your inventory. I propose adding a Spellbook for each school, Ecumenical, Spiritism ect... as well as subcategories such as Spellbooks for Domination, Ritualism, ect... These Books should be able to be equipped much like a cape is now and only an equipped spellbook would make modifications to the school of magic it is tied to.
I have made this suggestion as I am going to propose something heretical, something criminally insane. Spell books that are not equipped should drop like Trinkets. These spellbooks are the life blood of a mage, losing it is upwards of 10k gold, a stack of gold once they are completed. Think on it a moment, If I lost my spellbook, I have nothing, I own nothing else other than that spell book. If you took away my spellbook it would be like taking away my ability to grind money, my ability to farm anything would be null. I would quit the game. If someone took from me my spellbook I would equally quit the game. I make this suggestion since the only way for Starvault to buff magic is to break our kneecaps and make us crumple in pain.
With this in mind I want mages that delve into magic to be known for the school of magic they are invested into, The mastery of schools, and the spellbook should reflect the type of mage you are. The buffs we are getting to spellbooks of these schools are not known, so I will not suggest changes to them or suggestions on what they can be, since I would go over the edge in my suggestions.
I however think it is fair to say that a scribe just brings 10 spellbooks into a dungeon and scribing all the scrolls without consequence has made the game less fun for a fair few people. Portal Mages (I am one of them) have it good, too good in this case. I know it will hurt, and it will sting though it will make the game a better place.
Our progression as mage is Pain, the suffering we endure is in the hopes that mage will get better. These changes will not fix everything, but it will be a step in the right direction.
Add the other schools of magic spell books to the game, Make Spellbooks Equipable, unequipped Spell books drop like Trinkets.
The first two suggestions are reasonable, the last one is insanity, what do you think, what does everyone think about these suggested changes?
Edit: To Clarify Spellbooks would get a new equipment slot so everyone could have one on them. I would like spellbooks to be equiped as weapons, though I think that is far too dramatic. I specified the 'Like a Cape' to denote a new equipment slot though I did not specify My bad.
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